19,635 research outputs found

    Distributed Set Reachability

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    On Zone-Based Analysis of Duration Probabilistic Automata

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    We propose an extension of the zone-based algorithmics for analyzing timed automata to handle systems where timing uncertainty is considered as probabilistic rather than set-theoretic. We study duration probabilistic automata (DPA), expressing multiple parallel processes admitting memoryfull continuously-distributed durations. For this model we develop an extension of the zone-based forward reachability algorithm whose successor operator is a density transformer, thus providing a solution to verification and performance evaluation problems concerning acyclic DPA (or the bounded-horizon behavior of cyclic DPA).Comment: In Proceedings INFINITY 2010, arXiv:1010.611

    Performance Analysis of Distributed and Asynchronous Systems using Probabilistic Timed Actors

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    Many real-time distributed applications exhibit probabilistic and non-deterministic behaviors. In this paper, we introduce Probabilistic Timed Rebeca (PTRebeca) as an actor-based language for modeling probabilistic distributed real-time systems with asynchronous message passing. We propose the semantics of PTRebeca model in Timed Markov Decision Process (TMDP), the integral semantics of probabilistic timed automaton (PTA) with one digital clock. To analyze PTRebeca models, we develop a tool set to automatically generate a TMDP model from a PTRebeca model in the form of the input language of PRISM model checker. We use PRISM for performance analysis of PTRebeca models against expected reachability and probabilistic reachability properties. We show the applicability of our approach using a few case studies and experimental results

    Performance Guarantees for Distributed Reachability Queries

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    In the real world a graph is often fragmented and distributed across different sites. This highlights the need for evaluating queries on distributed graphs. This paper proposes distributed evaluation algorithms for three classes of queries: reachability for determining whether one node can reach another, bounded reachability for deciding whether there exists a path of a bounded length between a pair of nodes, and regular reachability for checking whether there exists a path connecting two nodes such that the node labels on the path form a string in a given regular expression. We develop these algorithms based on partial evaluation, to explore parallel computation. When evaluating a query Q on a distributed graph G, we show that these algorithms possess the following performance guarantees, no matter how G is fragmented and distributed: (1) each site is visited only once; (2) the total network traffic is determined by the size of Q and the fragmentation of G, independent of the size of G; and (3) the response time is decided by the largest fragment of G rather than the entire G. In addition, we show that these algorithms can be readily implemented in the MapReduce framework. Using synthetic and real-life data, we experimentally verify that these algorithms are scalable on large graphs, regardless of how the graphs are distributed.Comment: VLDB201

    Distributed Processing of Generalized Graph-Pattern Queries in SPARQL 1.1

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    We propose an efficient and scalable architecture for processing generalized graph-pattern queries as they are specified by the current W3C recommendation of the SPARQL 1.1 "Query Language" component. Specifically, the class of queries we consider consists of sets of SPARQL triple patterns with labeled property paths. From a relational perspective, this class resolves to conjunctive queries of relational joins with additional graph-reachability predicates. For the scalable, i.e., distributed, processing of this kind of queries over very large RDF collections, we develop a suitable partitioning and indexing scheme, which allows us to shard the RDF triples over an entire cluster of compute nodes and to process an incoming SPARQL query over all of the relevant graph partitions (and thus compute nodes) in parallel. Unlike most prior works in this field, we specifically aim at the unified optimization and distributed processing of queries consisting of both relational joins and graph-reachability predicates. All communication among the compute nodes is established via a proprietary, asynchronous communication protocol based on the Message Passing Interface

    Asynchronous Games over Tree Architectures

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    We consider the task of controlling in a distributed way a Zielonka asynchronous automaton. Every process of a controller has access to its causal past to determine the next set of actions it proposes to play. An action can be played only if every process controlling this action proposes to play it. We consider reachability objectives: every process should reach its set of final states. We show that this control problem is decidable for tree architectures, where every process can communicate with its parent, its children, and with the environment. The complexity of our algorithm is l-fold exponential with l being the height of the tree representing the architecture. We show that this is unavoidable by showing that even for three processes the problem is EXPTIME-complete, and that it is non-elementary in general
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