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Distributed Firewall For MANETs
Mobile Ad-hoc Networks (MANETs) are increasingly used in military tactical situations and in civil rapid-deployment networks, including emergency rescue operations and {\it ad hoc} disaster-relief networks. The flexibility of MANETs comes at a price, when compared to wired and basestation-based wireless networks: MANETs are susceptible to both insider (compromised node) and outsider attacks due to the lack of a well-defined perimeter in which to deploy firewalls, intrusion detection systems, and other mechanisms commonly used for network access and admission control. In this paper, we define a distributed firewall architecture that is designed specifically for MANETs. Our approach harnesses and extends the concept of a {\it network capability}, and is especially suited for environments where the communicating nodes have different roles and hence different communication requirements, such as in tactical networks. Our model enforces communication restrictions among MANET nodes and services, allowing hop-by-hop policy enforcement in a distributed manner. We use a ''deny-by-default'' model where compromised nodes have access only to authorized services, without the ability to disrupt or interfere with end-to-end service connectivity and nodes beyond their local communication radius. Our simulations show that our solution has minimal overhead in terms of bandwidth and latency, works well even in the presence of routing changes due to mobile nodes, and is effective in containing misbehaving nodes
Mobile Online Gaming via Resource Sharing
Mobile gaming presents a number of main issues which remain open. These are
concerned mainly with connectivity, computational capacities, memory and
battery constraints. In this paper, we discuss the design of a fully
distributed approach for the support of mobile Multiplayer Online Games (MOGs).
In mobile environments, several features might be exploited to enable resource
sharing among multiple devices / game consoles owned by different mobile users.
We show the advantages of trading computing / networking facilities among
mobile players. This operation mode opens a wide number of interesting sharing
scenarios, thus promoting the deployment of novel mobile online games. In
particular, once mobile nodes make their resource available for the community,
it becomes possible to distribute the software modules that compose the game
engine. This allows to distribute the workload for the game advancement
management. We claim that resource sharing is in unison with the idea of ludic
activity that is behind MOGs. Hence, such schemes can be profitably employed in
these contexts.Comment: Proceedings of 3nd ICST/CREATE-NET Workshop on DIstributed SImulation
and Online gaming (DISIO 2012). In conjunction with SIMUTools 2012.
Desenzano, Italy, March 2012. ISBN: 978-1-936968-47-
Combined Coverage Area Reporting and Geographical Routing in Wireless Sensor-Actuator Networks for Cooperating with Unmanned Aerial Vehicles
In wireless sensor network (WSN) applications with multiple gateways, it is key to route location dependent subscriptions efficiently at two levels in the system. At the gateway level, data sinks must not waste the energy of the WSN by injecting subscriptions that are not relevant for the nodes in their coverage area and at WSN level, energy-efficient delivery of subscriptions to target areas is required. In this paper, we propose a mechanism in which (1) the WSN provides an accurate and up-to-date coverage area description to gateways and (2) the wireless sensor network re-uses the collected coverage area information to enable efficient geographical routing of location dependent subscriptions and other messages. The latter has a focus on routing of messages injected from sink nodes to nodes in the region of interest. Our proposed mechanisms are evaluated in simulation
Separation Framework: An Enabler for Cooperative and D2D Communication for Future 5G Networks
Soaring capacity and coverage demands dictate that future cellular networks
need to soon migrate towards ultra-dense networks. However, network
densification comes with a host of challenges that include compromised energy
efficiency, complex interference management, cumbersome mobility management,
burdensome signaling overheads and higher backhaul costs. Interestingly, most
of the problems, that beleaguer network densification, stem from legacy
networks' one common feature i.e., tight coupling between the control and data
planes regardless of their degree of heterogeneity and cell density.
Consequently, in wake of 5G, control and data planes separation architecture
(SARC) has recently been conceived as a promising paradigm that has potential
to address most of aforementioned challenges. In this article, we review
various proposals that have been presented in literature so far to enable SARC.
More specifically, we analyze how and to what degree various SARC proposals
address the four main challenges in network densification namely: energy
efficiency, system level capacity maximization, interference management and
mobility management. We then focus on two salient features of future cellular
networks that have not yet been adapted in legacy networks at wide scale and
thus remain a hallmark of 5G, i.e., coordinated multipoint (CoMP), and
device-to-device (D2D) communications. After providing necessary background on
CoMP and D2D, we analyze how SARC can particularly act as a major enabler for
CoMP and D2D in context of 5G. This article thus serves as both a tutorial as
well as an up to date survey on SARC, CoMP and D2D. Most importantly, the
article provides an extensive outlook of challenges and opportunities that lie
at the crossroads of these three mutually entangled emerging technologies.Comment: 28 pages, 11 figures, IEEE Communications Surveys & Tutorials 201
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