22 research outputs found

    Efficient memory management in VOD disk array servers usingPer-Storage-Device buffering

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    We present a buffering technique that reduces video-on-demand server memory requirements in more than one order of magnitude. This technique, Per-Storage-Device Buffering (PSDB), is based on the allocation of a fixed number of buffers per storage device, as opposed to existing solutions based on per-stream buffering allocation. The combination of this technique with disk array servers is studied in detail, as well as the influence of Variable Bit Streams. We also present an interleaved data placement strategy, Constant Time Length Declustering, that results in optimal performance in the service of VBR streams. PSDB is evaluated by extensive simulation of a disk array server model that incorporates a simulation based admission test.This research was supported in part by the National R&D Program of Spain, Project Number TIC97-0438.Publicad

    Issues in using commodity operating systems for time-dependent tasks: experiences from a study of windows NT

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    ManuscriptThis paper presents a snapshot of early results from a study of Windows NT aimed at understanding and improving its limitations when used for time-dependent tasks, such as those that arise for audio and video processing. Clearly there are time scales for which it can achieve effectively perfect reliability, such as the onesecond deadlines present in the Tiger Video Filesystem. Other time scales, such as reliable sub-millisecond scheduling of periodic tasks in user space, are clearly out of reach. Yet, there is an interesting middle ground between these time scales in which deadlines may be met, but will not always be. This study focuses on system and application behaviors in this region with the short-term goals of understanding and improving the real-time responsiveness of applications using Windows NT 5.0 and a longer-term goal of prototyping and recommending possible scheduling and resource management enhancements to future Microsoft systems products. Finally, while this paper primarily contains examples and results from Windows NT, we believe that the kinds of limitations and artifacts identified may also apply to other commodity systems such as the many UNIX variants. Indeed, this paper is primarily intended to provide a starting point for fruitful discussions along these lines at the workshop and not as a record of completed work

    The problems you're having may not be the problems you think you're having: results from a latency study of windows NT

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    ManuscriptThis paper is intended to catalyze discussions on two intertwined systems topics. First, it presents early results from a latency study of Windows NT that identifies some specific causes of long thread scheduling latencies, many of which delay the dispatching of runnable threads for tens of milliseconds. Reasons for these delays, including technical, methodological, and economic are presented and possible solutions are discussed. Secondly, and equally importantly, it is intended to serve as a cautionary tale against believing one's own intuition about the causes of poor system performance. We went into this study believing we understood a number of the causes of these delays, with our beliefs informed more by conventional wisdom and hunches than data. In nearly all cases the reasons we discovered via instrumentation and measurement surprised us. In fact, some directly contradicted "facts" we thought we "knew"

    Striping Doesn't Scale: How to Achieve Scalability for Continuous Media Servers with Replication

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    Multimedia applications place high demands for QoS, performance, and reliability on storage servers and communication networks. These, often stringent, requirements make design of cost-effective and scalable continuous media (CM) servers difficult. In particular, the choice of data placement techniques can have a significant effect on the scalability of the CM server and its ability to utilize resources efficiently. In the recent past, a great deal of work has focused on ``wide'' data striping as a technique which ``implicitly'' solves load balancing problems; although, it does suffer from multiple shortcomings. Another approach to dealing with load imbalance problems is replication. The main focus of this paper is a study of scalability characteristics of CM servers as a function of tradeoffs between striping and replication. More specifically, striping is a good approach to load balancing while replication is a good approach to ``isolating'' nodes from being dependent on other system resources. The appropriate compromise between the degree of striping and the degree of replication is key to the design of a scalable CM server. This is the topic of our work. Also cross-referenced as UMIACS-TR-99-4

    Design of Scalable Continuous Media Servers with Dynamic Replication

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    Multimedia applications place high demands for quality-of-service (QoS), performance, and reliability on systems. These stringent requirements make design of cost-effective and scalable systems difficult. Therefore efficient adaptive and dynamic resource management techniques in conjunction with data placement techniques can be of great help in improving performance, scalability and reliability of such systems. In this paper, we first focus on data placement. In the recent past, a great deal of work has focused on "wide" data striping as a way of dealing with load imbalance problems caused by skews in data access patterns. Another approach to dealing with load imbalance problems is replication. The appropriate compromise between the degree of striping and the degree of replication is key to the design of scalable continuous media (CM) servers. In this work we focus on evaluation of this compromise in the context of a hybrid CM server design. Changes in data access patterns lead to other questions: (1) when should the system alter the number of copies of a CM object, and (2) how to accomplish this change. We address (1) through an adaptive threshold-based approach, and we use dynamic replication policies in conjunction with a mathematical model of user behavior to address (2). We do this without any knowledge of data access patterns and with provisions for full use of VCR functionality. Through a performance study, we show that not only does the use of this mathematical model in conjunction with dynamic resource management policies improves the system's performance but that it also facilitates reduced sensitivity to changes in:(a) workload characteristics, (b) skewness of data access patterns, and (c) frequency of changes in data access patterns. We believe that not only is this a desirable property for a CM server, in general, but that furthermore, it suggests the usefulness of these techniques across a wide range of continuous media applications. (Cross-referenced as UMIACS-TR-2001-21

    Sixth Goddard Conference on Mass Storage Systems and Technologies Held in Cooperation with the Fifteenth IEEE Symposium on Mass Storage Systems

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    This document contains copies of those technical papers received in time for publication prior to the Sixth Goddard Conference on Mass Storage Systems and Technologies which is being held in cooperation with the Fifteenth IEEE Symposium on Mass Storage Systems at the University of Maryland-University College Inn and Conference Center March 23-26, 1998. As one of an ongoing series, this Conference continues to provide a forum for discussion of issues relevant to the management of large volumes of data. The Conference encourages all interested organizations to discuss long term mass storage requirements and experiences in fielding solutions. Emphasis is on current and future practical solutions addressing issues in data management, storage systems and media, data acquisition, long term retention of data, and data distribution. This year's discussion topics include architecture, tape optimization, new technology, performance, standards, site reports, vendor solutions. Tutorials will be available on shared file systems, file system backups, data mining, and the dynamics of obsolescence

    An architecture for an ATM network continuous media server exploiting temporal locality of access

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    With the continuing drop in the price of memory, Video-on-Demand (VoD) solutions that have so far focused on maximising the throughput of disk units with a minimal use of physical memory may now employ significant amounts of cache memory. The subject of this thesis is the study of a technique to best utilise a memory buffer within such a VoD solution. In particular, knowledge of the streams active on the server is used to allocate cache memory. Stream optimised caching exploits reuse of data among streams that are temporally close to each other within the same clip; the data fetched on behalf of the leading stream may be cached and reused by the following streams. Therefore, only the leading stream requires access to the physical disk and the potential level of service provision allowed by the server may be increased. The use of stream optimised caching may consequently be limited to environments where reuse of data is significant. As such, the technique examined within this thesis focuses on a classroom environment where user progress is generally linear and all users progress at approximately the same rate for such an environment, reuse of data is guaranteed. The analysis of stream optimised caching begins with a detailed theoretical discussion of the technique and suggests possible implementations. Later chapters describe both the design and construction of a prototype server that employs the caching technique, and experiments that use of the prototype to assess the effectiveness of the technique for the chosen environment using `emulated' users. The conclusions of these experiments indicate that stream optimised caching may be applicable to larger scale VoD systems than small scale teaching environments. Future development of stream optimised caching is considered

    The Cord Weekly (February 2, 2005)

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