466 research outputs found

    Cloud computing resource scheduling and a survey of its evolutionary approaches

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    A disruptive technology fundamentally transforming the way that computing services are delivered, cloud computing offers information and communication technology users a new dimension of convenience of resources, as services via the Internet. Because cloud provides a finite pool of virtualized on-demand resources, optimally scheduling them has become an essential and rewarding topic, where a trend of using Evolutionary Computation (EC) algorithms is emerging rapidly. Through analyzing the cloud computing architecture, this survey first presents taxonomy at two levels of scheduling cloud resources. It then paints a landscape of the scheduling problem and solutions. According to the taxonomy, a comprehensive survey of state-of-the-art approaches is presented systematically. Looking forward, challenges and potential future research directions are investigated and invited, including real-time scheduling, adaptive dynamic scheduling, large-scale scheduling, multiobjective scheduling, and distributed and parallel scheduling. At the dawn of Industry 4.0, cloud computing scheduling for cyber-physical integration with the presence of big data is also discussed. Research in this area is only in its infancy, but with the rapid fusion of information and data technology, more exciting and agenda-setting topics are likely to emerge on the horizon

    Profit-aware distributed online scheduling for data-oriented tasks in cloud datacenters

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    As there is an increasing trend to deploy geographically distributed (geo-distributed) cloud datacenters (DCs), the scheduling of data-oriented tasks in such cloud DC systems becomes an appealing research topic. Specifically, it is challenging to achieve the distributed online scheduling that can handle the tasks\u27 acceptance, data-transfers, and processing jointly and efficiently. In this paper, by considering the store-and-forward and anycast schemes, we formulate an optimization problem to maximize the time-average profit from serving data-oriented tasks in a cloud DC system and then leverage the Lyapunov optimization techniques to propose an efficient scheduling algorithm, i.e., GlobalAny. We also extend the proposed algorithm by designing a data-transfer acceleration scheme to reduce the data-transfer latency. Extensive simulations verify that our algorithms can maximize the time-average profit in a distributed online manner. The results also indicate that GlobalAny and GlobalAnyExt (i.e., GlobalAny with data-transfer acceleration) outperform several existing algorithms in terms of both time-average profit and computation time

    Collocation Games and Their Application to Distributed Resource Management

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    We introduce Collocation Games as the basis of a general framework for modeling, analyzing, and facilitating the interactions between the various stakeholders in distributed systems in general, and in cloud computing environments in particular. Cloud computing enables fixed-capacity (processing, communication, and storage) resources to be offered by infrastructure providers as commodities for sale at a fixed cost in an open marketplace to independent, rational parties (players) interested in setting up their own applications over the Internet. Virtualization technologies enable the partitioning of such fixed-capacity resources so as to allow each player to dynamically acquire appropriate fractions of the resources for unencumbered use. In such a paradigm, the resource management problem reduces to that of partitioning the entire set of applications (players) into subsets, each of which is assigned to fixed-capacity cloud resources. If the infrastructure and the various applications are under a single administrative domain, this partitioning reduces to an optimization problem whose objective is to minimize the overall deployment cost. In a marketplace, in which the infrastructure provider is interested in maximizing its own profit, and in which each player is interested in minimizing its own cost, it should be evident that a global optimization is precisely the wrong framework. Rather, in this paper we use a game-theoretic framework in which the assignment of players to fixed-capacity resources is the outcome of a strategic "Collocation Game". Although we show that determining the existence of an equilibrium for collocation games in general is NP-hard, we present a number of simplified, practically-motivated variants of the collocation game for which we establish convergence to a Nash Equilibrium, and for which we derive convergence and price of anarchy bounds. In addition to these analytical results, we present an experimental evaluation of implementations of some of these variants for cloud infrastructures consisting of a collection of multidimensional resources of homogeneous or heterogeneous capacities. Experimental results using trace-driven simulations and synthetically generated datasets corroborate our analytical results and also illustrate how collocation games offer a feasible distributed resource management alternative for autonomic/self-organizing systems, in which the adoption of a global optimization approach (centralized or distributed) would be neither practical nor justifiable.NSF (CCF-0820138, CSR-0720604, EFRI-0735974, CNS-0524477, CNS-052016, CCR-0635102); Universidad Pontificia Bolivariana; COLCIENCIAS–Instituto Colombiano para el Desarrollo de la Ciencia y la Tecnología "Francisco José de Caldas

    Satellite-MEC Integration for 6G Internet of Things: Minimal Structures, Advances, and Prospects

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    The sixth-generation (6G) network is envisioned to shift its focus from the service requirements of human beings' to those of Internet-of-Things (IoT) devices'. Satellite communications are indispensable in 6G to support IoT devices operating in rural or disastrous areas. However, satellite networks face the inherent challenges of low data rate and large latency, which may not support computation-intensive and delay-sensitive IoT applications. Mobile Edge Computing (MEC) is a burgeoning paradigm by extending cloud computing capabilities to the network edge. By utilizing MEC technologies, the resource-limited IoT devices can access abundant computation resources with low latency, which enables the highly demanding applications while meeting strict delay requirements. Therefore, an integration of satellite communications and MEC technologies is necessary to better enable 6G IoT. In this survey, we provide a holistic overview of satellite-MEC integration. We first discuss the main challenges of the integrated satellite-MEC network and propose three minimal integrating structures. For each minimal structure, we summarize the current advances in terms of their research topics, after which we discuss the lessons learned and future directions of the minimal structure. Finally, we outline potential research issues to envision a more intelligent, more secure, and greener integrated satellite-MEC network

    Towards a cloud enabler : from an optical network resource provisioning system to a generalized architecture for dynamic infrastructure services provisioning

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    This work was developed during a period where most of the optical management and provisioning system where manual and proprietary. This work contributed to the evolution of the state of the art of optical networks with new architectures and advanced virtual infrastructure services. The evolution of optical networks, and internet globally, have been very promising during the last decade. The impact of mobile technology, grid, cloud computing, HDTV, augmented reality and big data, among many others, have driven the evolution of optical networks towards current service technologies, mostly based on SDN (Software Defined Networking) architectures and NFV(Network Functions Virtualisation). Moreover, the convergence of IP/Optical networks and IT services, and the evolution of the internet and optical infrastructures, have generated novel service orchestrators and open source frameworks. In fact, technology has evolved that fast that none could foresee how important Internet is for our current lives. Said in other words, technology was forced to evolve in a way that network architectures became much more transparent, dynamic and flexible to the end users (applications, user interfaces or simple APIs). This Thesis exposes the work done on defining new architectures for Service Oriented Networks and the contribution to the state of the art. The research work is divided into three topics. It describes the evolution from a Network Resource Provisioning System to an advanced Service Plane, and ends with a new architecture that virtualized the optical infrastructure in order to provide coordinated, on-demand and dynamic services between the application and the network infrastructure layer, becoming an enabler for the new generation of cloud network infrastructures. The work done on defining a Network Resource Provisioning System established the first bases for future work on network infrastructure virtualization. The UCLP (User Light Path Provisioning) technology was the first attempt for Customer Empowered Networks and Articulated Private Networks. It empowered the users and brought virtualization and partitioning functionalities into the optical data plane, with new interfaces for dynamic service provisioning. The work done within the development of a new Service Plane allowed the provisioning of on-demand connectivity services from the application, and in a multi-domain and multi-technology scenario based on a virtual network infrastructure composed of resources from different infrastructure providers. This Service Plane facilitated the deployment of applications consuming large amounts of data under deterministic conditions, so allowing the networks behave as a Grid-class resource. It became the first on-demand provisioning system that at lower levels allowed the creation of one virtual domain composed from resources of different providers. The last research topic presents an architecture that consolidated the work done in virtualisation while enhancing the capabilities to upper layers, so fully integrating the optical network infrastructure into the cloud environment, and so providing an architecture that enabled cloud services by integrating the request of optical network and IT infrastructure services together at the same level. It set up a new trend into the research community and evolved towards the technology we use today based on SDN and NFV. Summing up, the work presented is focused on the provisioning of virtual infrastructures from the architectural point of view of optical networks and IT infrastructures, together with the design and definition of novel service layers. It means, architectures that enabled the creation of virtual infrastructures composed of optical networks and IT resources, isolated and provisioned on-demand and in advance with infrastructure re-planning functionalities, and a new set of interfaces to open up those services to applications or third parties.Aquesta tesi es va desenvolupar durant un període on la majoria de sistemes de gestió de xarxa òptica eren manuals i basats en sistemes propietaris. En aquest sentit, la feina presentada va contribuir a l'evolució de l'estat de l'art de les xarxes òptiques tant a nivell d’arquitectures com de provisió d’infraestructures virtuals. L'evolució de les xarxes òptiques, i d'Internet a nivell mundial, han estat molt prometedores durant l'última dècada. L'impacte de la tecnologia mòbil, la computació al núvol, la televisió d'alta definició, la realitat augmentada i el big data, entre molts altres, han impulsat l'evolució cap a xarxes d’altes prestacions amb nous serveis basats en SDN (Software Defined Networking) i NFV (Funcions de xarxa La virtualització). D'altra banda, la convergència de xarxes òptiques i els serveis IT, junt amb l'evolució d'Internet i de les infraestructures òptiques, han generat nous orquestradors de serveis i frameworks basats en codi obert. La tecnologia ha evolucionat a una velocitat on ningú podria haver predit la importància que Internet està tenint en el nostre dia a dia. Dit en altres paraules, la tecnologia es va veure obligada a evolucionar d'una manera on les arquitectures de xarxa es fessin més transparent, dinàmiques i flexibles vers als usuaris finals (aplicacions, interfícies d'usuari o APIs simples). Aquesta Tesi presenta noves arquitectures de xarxa òptica orientades a serveis. El treball de recerca es divideix en tres temes. Es presenta un sistema de virtualització i aprovisionament de recursos de xarxa i la seva evolució a un pla de servei avançat, per acabar presentant el disseny d’una nova arquitectura capaç de virtualitzar la infraestructura òptica i IT i proporcionar serveis de forma coordinada, i sota demanda, entre l'aplicació i la capa d'infraestructura de xarxa òptica. Tot esdevenint un facilitador per a la nova generació d'infraestructures de xarxa en el núvol. El treball realitzat en la definició del sistema de virtualització de recursos va establir les primeres bases sobre la virtualització de la infraestructura de xarxa òptica en el marc de les “Customer Empowered Networks” i “Articulated Private Networks”. Amb l’objectiu de virtualitzar el pla de dades òptic, i oferir noves interfícies per a la provisió de serveis dinàmics de xarxa. En quant al pla de serveis presentat, aquest va facilitat la provisió de serveis de connectivitat sota demanda per part de l'aplicació, tant en entorns multi-domini, com en entorns amb múltiples tecnologies. Aquest pla de servei, anomenat Harmony, va facilitar el desplegament de noves aplicacions que consumien grans quantitats de dades en condicions deterministes. En aquest sentit, va permetre que les xarxes es comportessin com un recurs Grid, i per tant, va esdevenir el primer sistema d'aprovisionament sota demanda que permetia la creació de dominis virtuals de xarxa composts a partir de recursos de diferents proveïdors. Finalment, es presenta l’evolució d’un pla de servei cap una arquitectura global que consolida el treball realitzat a nivell de convergència d’infraestructures (òptica + IT) i millora les capacitats de les capes superiors. Aquesta arquitectura va facilitar la plena integració de la infraestructura de xarxa òptica a l'entorn del núvol. En aquest sentit, aquest resultats van evolucionar cap a les tendències actuals de SDN i NFV. En resum, el treball presentat es centra en la provisió d'infraestructures virtuals des del punt de vista d’arquitectures de xarxa òptiques i les infraestructures IT, juntament amb el disseny i definició de nous serveis de xarxa avançats, tal i com ho va ser el servei de re-planificació dinàmicaPostprint (published version

    Leveraging mixed-strategy gaming to realize incentive-driven VNF service chain provisioning in broker-based elastic optical inter-datacenter networks

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    This paper investigates the problem of how to optimize the provisioning of virtual network function service chains (VNF-SCs) in elastic optical inter-datacenter networks (EO-IDCNs) under elastic optical networking and DC capacity constraints. We take advantage of the broker-based hierarchical control paradigm for the orchestration of cross-stratum resources and propose to realize incentive-driven VNF-SC provisioning with a noncooperative mixed-strategy gaming approach. The proposed gaming model enables tenants to compete for VNF-SC provisioning services due to revenue and quality-of-service incentives and therefore can motivate more reasonable selections of provisioning schemes. We detail the modeling of the game, discuss the existence of the Nash equilibrium states, and design an auxiliary graph-based heuristic algorithm for tenants to compute approximate equilibrium solutions in the games. A dynamic resource pricing strategy, which can set the prices of network resources in real time according to the actual network status, is also introduced for EO-IDCNs as a complementary method to the game-theoretic approach. Results from extensive simulations that consider both static network planning and dynamic service provisioning scenarios indicate that the proposed game-theoretic approach facilitates both higher tenant and network-wide profits and improves the network throughput as well compared with the baseline algorithms, while the dynamic pricing strategy can further reduce the request blocking probability with a factor of ∼2.4×
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