90 research outputs found
Applications of Repeated Games in Wireless Networks: A Survey
A repeated game is an effective tool to model interactions and conflicts for
players aiming to achieve their objectives in a long-term basis. Contrary to
static noncooperative games that model an interaction among players in only one
period, in repeated games, interactions of players repeat for multiple periods;
and thus the players become aware of other players' past behaviors and their
future benefits, and will adapt their behavior accordingly. In wireless
networks, conflicts among wireless nodes can lead to selfish behaviors,
resulting in poor network performances and detrimental individual payoffs. In
this paper, we survey the applications of repeated games in different wireless
networks. The main goal is to demonstrate the use of repeated games to
encourage wireless nodes to cooperate, thereby improving network performances
and avoiding network disruption due to selfish behaviors. Furthermore, various
problems in wireless networks and variations of repeated game models together
with the corresponding solutions are discussed in this survey. Finally, we
outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference
Docitive Networks. A Step Beyond Cognition
Projecte fet en col.laboració amb Centre Tecnològic de Telecomunicacions de CatalunyaCatalà: En les Xarxes Docents es por ta més enllà la idea d'elaborar decisions intel ligents. Per mitjà de compartir informació entre els nodes, amb l'objectiu primordial de reduir la complexitat i millorar el rendiment de les Xarxes Cognitives. Per a això es revisen alguns conceptes importants de les bases de l'Aprenentatge Automàtic, prestant especial atenció a l'aprenentatge per reforç. També es fa una visió de la Teoria de Jocs Evolutius i de la dinàmica de rèpliques. Finalment, simulacions ,basades en el projecte TIC-BUNGEE, es mostren per validar els conceptes introduïts.Castellano: Las Redes Docentes llevan más alla la idea de elaborar decisiones inteligentes, por medio de compartir información entre los nodos, con el objetivo primordial de reducir la complejidad y mejorar el rendimiento de las Redes Cognitiva. Para ello se revisan algunos conceptos importantes de las bases del Aprendizaje Automático, prestando especial atencion al aprendizaje por refuerzo, también damos una visón de la Teoría de Juegos Evolutivos y de la replicación de dinamicas. Por último, las simulaciones basadas en el proyecto TIC-BUNGEE se muestran para validar los conceptos introducidos.English: The Docitive Networks further use the idea of drawing intelligent decisions by means of sharing information between nodes with the prime aim of reduce complexity and enhance performance of Congnitive Networks. To this end we review some important concepts form Machine Learning, paying special atention to Reinforcement Learning, we also go insight Evolutionary Game Theory and Replicator Dynamics. Finally, simulations Based on ICT-BUNGEE project are shown to validate the introduced concepts
Game Theory for Multi-Access Edge Computing:Survey, Use Cases, and Future Trends
Game theory (GT) has been used with significant success to formulate, and either design or optimize, the operation of many representative communications and networking scenarios. The games in these scenarios involve, as usual, diverse players with conflicting goals. This paper primarily surveys the literature that has applied theoretical games to wireless networks, emphasizing use cases of upcoming multiaccess edge computing (MEC). MEC is relatively new and offers cloud services at the network periphery, aiming to reduce service latency backhaul load, and enhance relevant operational aspects such as quality of experience or security. Our presentation of GT is focused on the major challenges imposed by MEC services over the wireless resources. The survey is divided into classical and evolutionary games. Then, our discussion proceeds to more specific aspects which have a considerable impact on the game's usefulness, namely, rational versus evolving strategies, cooperation among players, available game information, the way the game is played (single turn, repeated), the game's model evaluation, and how the model results can be applied for both optimizing resource-constrained resources and balancing diverse tradeoffs in real edge networking scenarios. Finally, we reflect on lessons learned, highlighting future trends and research directions for applying theoretical model games in upcoming MEC services, considering both network design issues and usage scenarios
Spectrum Sensing and Multiple Access Schemes for Cognitive Radio Networks
Increasing demands on the radio spectrum have driven wireless engineers to rethink approaches by which devices should access this natural, and arguably scarce, re- source. Cognitive Radio (CR) has arisen as a new wireless communication paradigm aimed at solving the spectrum underutilization problem. In this thesis, we explore a novel variety of techniques aimed at spectrum sensing which serves as a fundamental mechanism to find unused portions of the electromagnetic spectrum.
We present several spectrum sensing methods based on multiple antennas and evaluate their receiving operating characteristics. We study a cyclostationary feature detection technique by means of multiple cyclic frequencies. We make use of a spec- trum sensing method called sequential analysis that allows us to significantly decrease the time needed for detecting the presence of a licensed user. We extend this scheme allowing each CR user to perform the sequential analysis algorithm and send their local decision to a fusion centre. This enables for an average faster and more accurate detection.
We present an original technique for accounting for spatial and temporal cor- relation influence in spectrum sensing. This reflects on the impact of the scattering environment on detection methods using multiple antennas. The approach is based on the scattering geometry and resulting correlation properties of the received signal at each CR device.
Finally, the problem of spectrum sharing for CR networks is addressed in or- der to take advantage of the detected unused frequency bands. We proposed a new multiple access scheme based on the Game Theory. We examine the scenario where a random number of CR users (considered as players) compete to access the radio spec- trum. We calculate the optimal probability of transmission which maximizes the CR throughput along with the minimum harm caused to the licensed users’ performance
Resource allocation for wireless networks: learning, competition and coordination.
Lin, Xingqin.Thesis (M.Phil.)--Chinese University of Hong Kong, 2011.Includes bibliographical references (p. 103-109).Abstracts in English and Chinese.Abstract --- p.iAcknowledgement --- p.iiiChapter 1 --- Introduction --- p.1Chapter 1.1 --- Motivation --- p.1Chapter 1.2 --- Background --- p.3Chapter 1.2.1 --- Wireless Communication Schemes --- p.3Chapter 1.2.2 --- Mathematical Preliminaries --- p.8Chapter 1.3 --- Outline of the Thesis --- p.12Chapter 2 --- Learning for Parallel Gaussian Interference Channels --- p.14Chapter 2.1 --- System Model and Problem Formulation --- p.16Chapter 2.2 --- Stochastic Algorithm for Learning --- p.18Chapter 2.2.1 --- Algorithm Design --- p.18Chapter 2.2.2 --- Convergence Analysis --- p.21Chapter 2.3 --- Continuous Time Approximation --- p.26Chapter 2.4 --- Learning with Averaging --- p.28Chapter 2.5 --- Numerical Results --- p.29Chapter 3 --- Power Control for One-to-Many Transmissions --- p.34Chapter 3.1 --- System Model --- p.35Chapter 3.2 --- A GNEP Approach --- p.38Chapter 3.2.1 --- Problem Formulation --- p.38Chapter 3.2.2 --- Preliminary Results --- p.39Chapter 3.3 --- Algorithm Design --- p.42Chapter 3.4 --- Numerical Results --- p.46Chapter 4 --- Flow Allocation in Multiple Access Networks --- p.50Chapter 4.1 --- System Model and Problem Formulation --- p.52Chapter 4.1.1 --- System Model --- p.52Chapter 4.1.2 --- Problem Formulation --- p.53Chapter 4.2 --- Characterization of NE --- p.57Chapter 4.2.1 --- Feasibility Assumption --- p.57Chapter 4.2.2 --- Existence and Uniqueness of NE --- p.58Chapter 4.3 --- Distributed Algorithms Design --- p.60Chapter 4.3.1 --- D-SBRA --- p.60Chapter 4.3.2 --- P-SBRA --- p.61Chapter 4.3.3 --- Best Response and Layered Structure --- p.65Chapter 4.4 --- Performance Evaluation --- p.67Chapter 4.4.1 --- Protocol Evaluation --- p.67Chapter 4.4.2 --- Convergence and Performance --- p.69Chapter 4.4.3 --- Flow Distribution --- p.71Chapter 4.4.4 --- A Grid Network Simulation --- p.73Chapter 5 --- Relay Assignment in Cooperative Networks --- p.76Chapter 5.1 --- System Model and Problem Formulation --- p.77Chapter 5.1.1 --- Three-Node Relay Model --- p.77Chapter 5.1.2 --- Network Model --- p.78Chapter 5.1.3 --- Problem Formulation --- p.78Chapter 5.2 --- Centralized Scheme --- p.80Chapter 5.2.1 --- Generalized Relay Assignment --- p.80Chapter 5.2.2 --- Admission Control --- p.83Chapter 5.2.3 --- Iteration Algorithm and Some Remarks --- p.84Chapter 5.3 --- A Simple Distributed Algorithm --- p.84Chapter 5.4 --- Numerical Results --- p.86Chapter 6 --- Conclusions and Future Work --- p.88Chapter 6.1 --- Conclusions --- p.88Chapter 6.2 --- Future Work --- p.89Chapter A --- Proof of Theorem 21 --- p.93Chapter B --- Proof of Theorem 22 --- p.96Chapter C --- Proof of Proposition 31 --- p.98Chapter D --- Proof of Proposition 44 --- p.101Bibliography --- p.10
Distributed radio resource allocation in wireless heterogeneous networks
This dissertation studies the problem of resource allocation in the radio access network of heterogeneous small-cell networks (HetSNets). A HetSNet is constructed by introducing smallcells(SCs) to a geographical area that is served by a well-structured macrocell network. These SCs reuse the frequency bands of the macro-network and operate in the interference-limited region. Thus, complex radio resource allocation schemes are required to manage interference and improve spectral efficiency. Both centralized and distributed approaches have been suggested by researchers to solve this problem. This dissertation follows the distributed approach under the self-organizing networks (SONs) paradigm. In particular, it develops game-theoretic and learning-theoretic modeling, analysis, and algorithms. Even though SONs may perform subpar to a centralized optimal controller, they are highly scalable and fault-tolerant.
There are many facets to the problem of wireless resource allocation. They vary by the application, solution, methodology, and resource type. Therefore, this thesis restricts the treatment to four subproblems that were chosen due to their significant impact on network performance and suitability to our interests and expertise. Game theory and mechanism design are the main tools used since they provide a sufficiently rich environment to model the SON problem. Firstly, this thesis takes into consideration the problem of uplink orthogonal channel access in a dense cluster of SCs that is deployed in a macrocell service area. Two variations of this problem are modeled as noncooperative Bayesian games and the existence of pure-Bayesian Nash symmetric equilibria are demonstrated. Secondly, this thesis presents the generalized satisfaction equilibrium (GSE) for games in satisfaction-form. Each wireless agent has a constraint to satisfy and the GSE is a mixed-strategy profile from which no unsatisfied agent can unilaterally deviate to satisfaction. The objective of the GSE is to propose an alternative equilibrium that is designed specifically to model wireless users. The existence of the GSE, its computational complexity, and its performance compared to the Nash equilibrium are discussed.
Thirdly, this thesis introduces verification mechanisms for dynamic self-organization of Wireless access networks. The main focus of verification mechanisms is to replace monetary transfers that are prevalent in current research. In the wireless environment particular private information of the wireless agents, such as block error rate and application class, can be verified at the access points. This verification capability can be used to threaten false reports with backhaul throttling. The agents then learn the truthful equilibrium over time by observing the rewards and punishments. Finally, the problem of admission control in the interfering-multiple access channel with rate constraints is addressed. In the incomplete information setting, with compact convex channel power gains, the resulting Bayesian game possesses at least one pureBayesian Nash equilibrium in on-off threshold strategies.
The above-summarized results of this thesis demonstrate that the HetSNets are amenable to self-organization, albeit with adapted incentives and equilibria to fit the wireless environment. Further research problems to expand these results are identified at the end of this document
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Channel assignment and routing in cooperative and competitive wireless mesh networks
This thesis was submitted for the degree of Docter of Philosophy and awarded by Brunel University.In this thesis, the channel assignment and routing problems have been investigated for both cooperative and competitive Wireless Mesh networks (WMNs). A dynamic and distributed channel assignment scheme has been proposed which generates the network topologies ensuring less interference and better connectivity. The proposed channel assignment scheme is capable of detecting the node failures and mobility in an efficient manner. The channel monitoring module precisely records the quality of bi-directional links in terms of link delays. In addition, a Quality of Service based Multi-Radio Ad-hoc On Demand Distance Vector (QMR-AODV) routing protocol has been devised. QMR-AODV is multi-radio compatible and provides delay guarantees on end-to-end paths. The inherited problem of AODV’s network wide flooding has been solved by selectively forwarding the routing queries on specified interfaces. The QoS based delay routing metric, combined with the selective route request forwarding, reduces the routing overhead from 24% up to 36% and produces 40.4% to 55.89% less network delays for traffic profiles of 10 to 60 flows, respectively. A distributed channel assignment scheme has been proposed for competitive WMNs, where the problem has been investigated by applying the concepts from non-cooperative bargaining Game Theory in two stages. In the first stage of the game, individual nodes of the non-cooperative setup is considered as the unit of analysis, where sufficient and necessary conditions for the existence of Nash Equilibrium (NE) and Negotiation-Proof Nash Equilibrium (N-PNE) have been derived. A distributed algorithm has been presented with perfect information available to the nodes of the network. In the presence of perfect information, each node has the knowledge of interference experience by the channels in its collision domain. The game converges to N-PNE in finite time and the average fairness achieved by all the nodes is greater than 0.79 (79%) as measured through Jain Fairness Index. Since N-PNE and NE are not always a system optimal solutions when considered from the end-nodes prospective, the model is further extended to incorporate non-cooperative end-users bargaining between two end user’s Mesh Access Points (MAPs), where an increase of 10% to 27% in end-to-end throughput is achieved. Furthermore, a non-cooperative game theoretical model is proposed for end-users flow routing in a multi-radio multi-channel WMNs. The end user nodes are selfish and compete for the channel resources across the WMNs backbone, aiming to maximize their own benefit without taking care for the overall system optimization. The end-to-end throughputs achieved by the flows of an end node and interference experienced across the WMNs backbone are considered as the performance parameters in the utility function. Theoretical foundation has been drawn based on the concepts from the Game Theory and necessary conditions for the existence of NE have been extensively derived. A distributed algorithm running on each end node with imperfect information has been implemented to assess the usefulness of the proposed mechanism. The analytical results have proven that a pure strategy Nash Equilibrium exists with the proposed necessary conditions in a game of imperfect information. Based on a distributed algorithm, the game converges to a stable state in finite time. The proposed game theoretical model provides a more reasonable solution with a standard deviation of 2.19Mbps as compared to 3.74Mbps of the random flow routing. Finally, the Price of Anarchy (PoA) of the system is close to one which shows the efficiency of the proposed scheme.The Higher Education Commission of Pakistan and the University of Engineering and Technology, Peshawar
Docitive Networks. A Step Beyond Cognition
Projecte fet en col.laboració amb Centre Tecnològic de Telecomunicacions de CatalunyaCatalà: En les Xarxes Docents es por ta més enllà la idea d'elaborar decisions intel ligents. Per mitjà de compartir informació entre els nodes, amb l'objectiu primordial de reduir la complexitat i millorar el rendiment de les Xarxes Cognitives. Per a això es revisen alguns conceptes importants de les bases de l'Aprenentatge Automàtic, prestant especial atenció a l'aprenentatge per reforç. També es fa una visió de la Teoria de Jocs Evolutius i de la dinàmica de rèpliques. Finalment, simulacions ,basades en el projecte TIC-BUNGEE, es mostren per validar els conceptes introduïts.Castellano: Las Redes Docentes llevan más alla la idea de elaborar decisiones inteligentes, por medio de compartir información entre los nodos, con el objetivo primordial de reducir la complejidad y mejorar el rendimiento de las Redes Cognitiva. Para ello se revisan algunos conceptos importantes de las bases del Aprendizaje Automático, prestando especial atencion al aprendizaje por refuerzo, también damos una visón de la Teoría de Juegos Evolutivos y de la replicación de dinamicas. Por último, las simulaciones basadas en el proyecto TIC-BUNGEE se muestran para validar los conceptos introducidos.English: The Docitive Networks further use the idea of drawing intelligent decisions by means of sharing information between nodes with the prime aim of reduce complexity and enhance performance of Congnitive Networks. To this end we review some important concepts form Machine Learning, paying special atention to Reinforcement Learning, we also go insight Evolutionary Game Theory and Replicator Dynamics. Finally, simulations Based on ICT-BUNGEE project are shown to validate the introduced concepts
Incentive Mechanisms for Participatory Sensing: Survey and Research Challenges
Participatory sensing is a powerful paradigm which takes advantage of
smartphones to collect and analyze data beyond the scale of what was previously
possible. Given that participatory sensing systems rely completely on the
users' willingness to submit up-to-date and accurate information, it is
paramount to effectively incentivize users' active and reliable participation.
In this paper, we survey existing literature on incentive mechanisms for
participatory sensing systems. In particular, we present a taxonomy of existing
incentive mechanisms for participatory sensing systems, which are subsequently
discussed in depth by comparing and contrasting different approaches. Finally,
we discuss an agenda of open research challenges in incentivizing users in
participatory sensing.Comment: Updated version, 4/25/201
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