765 research outputs found

    Heterogeneous Self-Reconfiguring Robotics: Ph.D. Thesis Proposal

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    Self-reconfiguring robots are modular systems that can change shape, or reconfigure, to match structure to task. They comprise many small, discrete, often identical modules that connect together and that are minimally actuated. Global shape transformation is achieved by composing local motions. Systems with a single module type, known as homogeneous systems, gain fault tolerance, robustness and low production cost from module interchangeability. However, we are interested in heterogeneous systems, which include multiple types of modules such as those with sensors, batteries or wheels. We believe that heterogeneous systems offer the same benefits as homogeneous systems with the added ability to match not only structure to task, but also capability to task. Although significant results have been achieved in understanding homogeneous systems, research in heterogeneous systems is challenging as key algorithmic issues remain unexplored. We propose in this thesis to investigate questions in four main areas: 1) how to classify heterogeneous systems, 2) how to develop efficient heterogeneous reconfiguration algorithms with desired characteristics, 3) how to characterize the complexity of key algorithmic problems, and 4) how to apply these heterogeneous algorithms to perform useful new tasks in simulation and in the physical world. Our goal is to develop an algorithmic basis for heterogeneous systems. This has theoretical significance in that it addresses a major open problem in the field, and practical significance in providing self-reconfiguring robots with increased capabilities

    A new meta-module for efficient reconfiguration of hinged-units modular robots

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    We present a robust and compact meta-module for edge-hinged modular robot units such as M-TRAN, SuperBot, SMORES, UBot, PolyBot and CKBot, as well as for central-point-hinged ones such as Molecubes and Roombots. Thanks to the rotational degrees of freedom of these units, the novel meta-module is able to expand and contract, as to double/halve its length in each dimension. Moreover, for a large class of edge-hinged robots the proposed meta-module also performs the scrunch/relax and transfer operations required by any tunneling-based reconfiguration strategy, such as those designed for Crystalline and Telecube robots. These results make it possible to apply efficient geometric reconfiguration algorithms to this type of robots. We prove the size of this new meta-module to be optimal. Its robustness and performance substantially improve over previous results.Peer ReviewedPostprint (author's final draft

    Heterogeneous Self-Reconfiguring Robotics

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    Self-reconfiguring (SR) robots are modular systems that can autonomously change shape, or reconfigure, for increased versatility and adaptability in unknown environments. In this thesis, we investigate planning and control for systems of non-identical modules, known as heterogeneous SR robots. Although previous approaches rely on module homogeneity as a critical property, we show that the planning complexity of fundamental algorithmic problems in the heterogeneous case is equivalent to that of systems with identical modules. Primarily, we study the problem of how to plan shape changes while considering the placement of specific modules within the structure. We characterize this key challenge in terms of the amount of free space available to the robot and develop a series of decentralized reconfiguration planning algorithms that assume progressively more severe free space constraints and support reconfiguration among obstacles. In addition, we compose our basic planning techniques in different ways to address problems in the related task domains of positioning modules according to function, locomotion among obstacles, self-repair, and recognizing the achievement of distributed goal-states. We also describe the design of a novel simulation environment, implementation results using this simulator, and experimental results in hardware using a planar SR system called the Crystal Robot. These results encourage development of heterogeneous systems. Our algorithms enhance the versatility and adaptability of SR robots by enabling them to use functionally specialized components to match capability, in addition to shape, to the task at hand

    Reconfiguration of 3D Crystalline Robots Using O(log n) Parallel Moves

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    We consider the theoretical model of Crystalline robots, which have been introduced and prototyped by the robotics community. These robots consist of independently manipulable unit-square atoms that can extend/contract arms on each side and attach/detach from neighbors. These operations suffice to reconfigure between any two given (connected) shapes. The worst-case number of sequential moves required to transform one connected configuration to another is known to be Theta(n). However, in principle, atoms can all move simultaneously. We develop a parallel algorithm for reconfiguration that runs in only O(log n) parallel steps, although the total number of operations increases slightly to Theta(nlogn). The result is the first (theoretically) almost-instantaneous universally reconfigurable robot built from simple units.Comment: 21 pages, 10 figure

    Decentralized Approach to Evolve the Structure of Metamorphic Robots

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    International audienceMetamorphic robots are robots that can change their shape by reorganizing the connectivity of their modules to adapt to new environments, perform new tasks, or recover from damages. In this paper we present a decentralized method for structural evolving of a class of lattice-based simulated metamorphic robots in a static environment. These robots are considered as a set of crystalline (compressible) modules that are able to connect or disconnect one from each another or even exchange information and energy with the neighbor modules in order to form various structures/patterns dynamically. Our approach is splitted in two layers: in the first layer a genetic algorithm is used to generate a number of well suited target configurations based on current information perceived from environment, while in the second layer a PacMan-like algorithm is used to make a plan for modules movement to transform the robot from its current pattern to the target pattern emerged in first layer

    A Game-theoretic Formulation of the Homogeneous Self-Reconfiguration Problem

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    In this paper we formulate the homogeneous two- and three-dimensional self-reconfiguration problem over discrete grids as a constrained potential game. We develop a game-theoretic learning algorithm based on the Metropolis-Hastings algorithm that solves the self-reconfiguration problem in a globally optimal fashion. Both a centralized and a fully distributed algorithm are presented and we show that the only stochastically stable state is the potential function maximizer, i.e. the desired target configuration. These algorithms compute transition probabilities in such a way that even though each agent acts in a self-interested way, the overall collective goal of self-reconfiguration is achieved. Simulation results confirm the feasibility of our approach and show convergence to desired target configurations.Comment: 8 pages, 5 figures, 2 algorithm

    An Approach to the Bio-Inspired Control of Self-reconfigurable Robots

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    Self-reconfigurable robots are robots built by modules which can move in relationship to each other. This ability of changing its physical form provides the robots a high level of adaptability and robustness. Given an initial configuration and a goal configuration of the robot, the problem of self-regulation consists on finding a sequence of module moves that will reconfigure the robot from the initial configuration to the goal configuration. In this paper, we use a bio-inspired method for studying this problem which combines a cluster-flow locomotion based on cellular automata together with a decentralized local representation of the spatial geometry based on membrane computing ideas. A promising 3D software simulation and a 2D hardware experiment are also presented.National Natural Science Foundation of China No. 6167313

    An Analysis of the Million Module March algorithm applied to the ATRON robotic platform

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    The Million Module March algorithm is a locomotion planning algorithm for self-reconfiguring robotic systems. It was first introduced by Robert Fitch and Zack Butler. It has already been proven to successfully plan movement for a kinematic abstraction whose traits are very different from the kinematic traits of the ATRON system. In this work we further examine this algorithm, and an adaptation of it to the ATRON robotic system. We examine a two dimensional proof of the reachability of connected configurations of sliding squares, and expand the proof to the three dimensional SlidingCube model of a self-reconfiguring robot. Using this proof, we explore in greater detail the theoretical basis of the Million Module March algorithm. We then modify the simulator used in the original Million Module March works to simulate the ATRON platform, and run a series of experiments. Ultimately, it is determined that the algorithm does not consistently perform as desired on the ATRON platform. We demonstrate that this performance is due to the inability of ATRON\u27s kinematics to guarantee reachability of connected configurations, and that therefore no similar algorithm of sublinear complexity can be guaranteed to perform as desired
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