568 research outputs found

    The Enactivist Revolution

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    Among the many ideas that go by the name of “enactivism” there is the idea that by “cognition” we should understand what is more commonly taken to be behavior. For clarity, label such forms of enactivism “enactivismb.” This terminology requires some care in evaluating enactivistb claims. There is a genuine risk of enactivist and non-enactivist cognitive scientists talking past one another. So, for example, when enactivistsb write that “cognition does not require representations” they are not necessarily denying what cognitivists claim when they write that “cognition requires representations.” This paper will draw attention to instances of some of these unnecessary confusions

    Towards a multidisciplinary user-centric design framework for context-aware applications

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    The primary aim of this article is to review and merge theories of context within linguistics, computer science, and psychology, to propose a multidisciplinary model of context that would facilitate application developers in developing richer descriptions or scenarios of how a context-aware device may be used in various dynamic mobile settings. More specifically, the aim is to:1. Investigate different viewpoints of context within linguistics, computer science, and psychology, to develop summary condensed models for each discipline. 2. Investigate the impact of contrasting viewpoints on the usability of context-aware applications. 3. Investigate the extent to which single-discipline models can be merged and the benefits and insightfulness of a merged model for designing mobile computers. 4. Investigate the extent to which a proposed multidisciplinary modelcan be applied to specific applications of context-aware computing

    Plural Embodiment(s) of Mind. Genealogy and Guidelines for a Radically Embodied Approach to Mind and Consciousness

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    This article focuses on a scientific approach to the study of cognition that Warren McCulloch introduced in the era of cybernetics as “experimental epistemology.” In line with recent attempts to highlight its contribution to cognitive science and AI, our article intends to draw attention to its unexplored influence on contemporary embodied approaches to the investigation of mind and consciousness. To this end, we will survey a series of models of cognitive systems genealogically related to the McCulloch-Pitts networks-based modeling approach, i.e., von Foerster’s model of the biological computer, the Maturana-Varela model of the autopoietic system, and Varela’s model of emergent selves. Based on examination of the relevant aspects of these models, we will argue that they offered the McCulloch-Pitts “cybernetic of networks” a coherent methodological and theoretical line of development, complementary to the well-known computationalist one. As we will show, this alternative evolutionary line empowered the biological orientation of McCulloch’s experimental epistemology, laying foundations for contemporary “radically embodied” approaches to mind and consciousness – in particular the Thompson-Varela approach. We will identify the heritage of this tradition of inquiry for future research in cognitive science and AI by proposing guidelines that synthetize how its methodological and theoretical insights suggest taking into account the role(s) played by the biological body in cognitive processes – consciousness included

    Requirement validation with enactable descriptions of use cases.

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    The validation of stakeholder requirements for a software system is a pivotal activity for any nontrivial software development project. Often, differences in knowledge regarding development issues, and knowledge regarding the problem domain, impede the elaboration of requirements amongst developers and stakeholders. A description technique that provides a user perspective of the system behaviour is likely to enhance shared understanding between the developers and stakeholders. The Unified Modelling Language (UML) use case is such a notation. Use cases describe the behaviour of a system (using natural language) in terms of interactions between the external users and the system. Since the standardisation of the UML by the Object Management Group in 1997, much research has been devoted to use cases. Some researchers have focussed on the provision of writing guidelines for use case specifications whereas others have focussed on the application of formal techniques. This thesis investigates the adequacy of the use case description for the specification and validation of software behaviour. In particular, the thesis argues that whereas the user-system interaction scheme underpins the essence of the use case notation, the UML specification of the use case does not provide a mechanism by which use cases can describe dependencies amongst constituent interaction steps. Clarifying these issues is crucial for validating the adequacy of the specification against stakeholder expectations. This thesis proposes a state-based approach (the Educator approach) to use case specification where constituent events are augmented with pre and post states to express both intra-use case and inter-use case dependencies. Use case events are enacted to visualise implied behaviour, thereby enhancing shared understanding among users and developers. Moreover, enaction provides an early "feel" of the behaviour that would result from the implementation of the specification. The Educator approach and the enaction of descriptions are supported by a prototype environment, the EducatorTool, developed to demonstrate the efficacy and novelty of the approach. To validate the work presented in this thesis an industrial study, involving the specification of realtime control software, is reported. The study involves the analysis of use case specifications of the subsystems prior to the application of the proposed approach, and the analysis of the specification where the approach and tool support are applied. This way, it is possible to determine the efficacy of the Educator approach within an industrial setting

    Toward a multidisciplinary model of context to support context-aware computing

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    Capturing, defining, and modeling the essence of context are challenging, compelling, and prominent issues for interdisciplinary research and discussion. The roots of its emergence lie in the inconsistencies and ambivalent definitions across and within different research specializations (e.g., philosophy, psychology, pragmatics, linguistics, computer science, and artificial intelligence). Within the area of computer science, the advent of mobile context-aware computing has stimulated broad and contrasting interpretations due to the shift from traditional static desktop computing to heterogeneous mobile environments. This transition poses many challenging, complex, and largely unanswered research issues relating to contextual interactions and usability. To address those issues, many researchers strongly encourage a multidisciplinary approach. The primary aim of this article is to review and unify theories of context within linguistics, computer science, and psychology. Summary models within each discipline are used to propose an outline and detailed multidisciplinary model of context involving (a) the differentiation of focal and contextual aspects of the user and application's world, (b) the separation of meaningful and incidental dimensions, and (c) important user and application processes. The models provide an important foundation in which complex mobile scenarios can be conceptualized and key human and social issues can be identified. The models were then applied to different applications of context-aware computing involving user communities and mobile tourist guides. The authors' future work involves developing a user-centered multidisciplinary design framework (based on their proposed models). This will be used to design a large-scale user study investigating the usability issues of a context-aware mobile computing navigation aid for visually impaired people

    Unveiling Radical Mediation: Navigating Body-Mind, Affect, and Technology in Media Literacy

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    Combating disinformation fake news and hate speech has become one of the main challenges for media literacy studies Recent research reveals that affective emotional factors and confirmation bias prevail in how users interact with media content This paper draws on the conceptions of the affective turn Clough 2010 the embodied mind Varela 1990 and the concept of radical mediation Grusin 2015 to demonstrate how the body and affect act in interaction with the media producing a kind of intensification of affective interpersonal relationships generating states of mind that circulate and influence people s reactions to facts and opinions It highlights how nonconscious aspects affect conscious thinking It is concluded that strategies based on rhetorical and sociolinguistic structures are insufficient to combat disinformation It is necessary to carry out inter and transdisciplinary research that adds bodily and affective factors to the ways in which users engage with the medi
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