4,449 research outputs found

    Distributed learning-based spectrum allocation with noisy observations in cognitive radio networks

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    This paper studies the medium access design for secondary users (SUs) from a game-theoretic learning perspective. In consideration of the random return of primary users (PUs), a distributed SU access approach is presented based on an adaptive carrier sense multiple access (CSMA) scheme, in which each SU accesses multiple idle frequency slots of a licensed frequency band with adaptive activity factors. The problem of finding optimal activity factors of SUs is formulated as a potential game, and the existence, feasibility, and optimality of Nash equilibrium (NE) are analyzed. Furthermore, to achieve NEs of the formulated game, learning-based algorithms are developed in which each SU independently adjusts its activity factors. Convergence properties of best-response dynamics and log-linear dynamics are studied. Subsequently, by learning other SUs' behavior from locally available information, the convergence with probability of one to an arbitrarily small neighborhood of the globally optimal solution is investigated by both analysis and simulation

    Transmit without regrets: Online optimization in MIMO-OFDM cognitive radio systems

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    In this paper, we examine cognitive radio systems that evolve dynamically over time due to changing user and environmental conditions. To combine the advantages of orthogonal frequency division multiplexing (OFDM) and multiple-input, multiple-output (MIMO) technologies, we consider a MIMO-OFDM cognitive radio network where wireless users with multiple antennas communicate over several non-interfering frequency bands. As the network's primary users (PUs) come and go in the system, the communication environment changes constantly (and, in many cases, randomly). Accordingly, the network's unlicensed, secondary users (SUs) must adapt their transmit profiles "on the fly" in order to maximize their data rate in a rapidly evolving environment over which they have no control. In this dynamic setting, static solution concepts (such as Nash equilibrium) are no longer relevant, so we focus on dynamic transmit policies that lead to no regret: specifically, we consider policies that perform at least as well as (and typically outperform) even the best fixed transmit profile in hindsight. Drawing on the method of matrix exponential learning and online mirror descent techniques, we derive a no-regret transmit policy for the system's SUs which relies only on local channel state information (CSI). Using this method, the system's SUs are able to track their individually evolving optimum transmit profiles remarkably well, even under rapidly (and randomly) changing conditions. Importantly, the proposed augmented exponential learning (AXL) policy leads to no regret even if the SUs' channel measurements are subject to arbitrarily large observation errors (the imperfect CSI case), thus ensuring the method's robustness in the presence of uncertainties.Comment: 25 pages, 3 figures, to appear in the IEEE Journal on Selected Areas in Communication

    Cognition-Based Networks: A New Perspective on Network Optimization Using Learning and Distributed Intelligence

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    IEEE Access Volume 3, 2015, Article number 7217798, Pages 1512-1530 Open Access Cognition-based networks: A new perspective on network optimization using learning and distributed intelligence (Article) Zorzi, M.a , Zanella, A.a, Testolin, A.b, De Filippo De Grazia, M.b, Zorzi, M.bc a Department of Information Engineering, University of Padua, Padua, Italy b Department of General Psychology, University of Padua, Padua, Italy c IRCCS San Camillo Foundation, Venice-Lido, Italy View additional affiliations View references (107) Abstract In response to the new challenges in the design and operation of communication networks, and taking inspiration from how living beings deal with complexity and scalability, in this paper we introduce an innovative system concept called COgnition-BAsed NETworkS (COBANETS). The proposed approach develops around the systematic application of advanced machine learning techniques and, in particular, unsupervised deep learning and probabilistic generative models for system-wide learning, modeling, optimization, and data representation. Moreover, in COBANETS, we propose to combine this learning architecture with the emerging network virtualization paradigms, which make it possible to actuate automatic optimization and reconfiguration strategies at the system level, thus fully unleashing the potential of the learning approach. Compared with the past and current research efforts in this area, the technical approach outlined in this paper is deeply interdisciplinary and more comprehensive, calling for the synergic combination of expertise of computer scientists, communications and networking engineers, and cognitive scientists, with the ultimate aim of breaking new ground through a profound rethinking of how the modern understanding of cognition can be used in the management and optimization of telecommunication network

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference

    Distributed Adaptive Learning of Graph Signals

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    The aim of this paper is to propose distributed strategies for adaptive learning of signals defined over graphs. Assuming the graph signal to be bandlimited, the method enables distributed reconstruction, with guaranteed performance in terms of mean-square error, and tracking from a limited number of sampled observations taken from a subset of vertices. A detailed mean square analysis is carried out and illustrates the role played by the sampling strategy on the performance of the proposed method. Finally, some useful strategies for distributed selection of the sampling set are provided. Several numerical results validate our theoretical findings, and illustrate the performance of the proposed method for distributed adaptive learning of signals defined over graphs.Comment: To appear in IEEE Transactions on Signal Processing, 201
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