15,429 research outputs found

    Deterministic Distributed Edge-Coloring via Hypergraph Maximal Matching

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    We present a deterministic distributed algorithm that computes a (2Δ−1)(2\Delta-1)-edge-coloring, or even list-edge-coloring, in any nn-node graph with maximum degree Δ\Delta, in O(log⁥7Δlog⁥n)O(\log^7 \Delta \log n) rounds. This answers one of the long-standing open questions of \emph{distributed graph algorithms} from the late 1980s, which asked for a polylogarithmic-time algorithm. See, e.g., Open Problem 4 in the Distributed Graph Coloring book of Barenboim and Elkin. The previous best round complexities were 2O(log⁥n)2^{O(\sqrt{\log n})} by Panconesi and Srinivasan [STOC'92] and O~(Δ)+O(log⁡∗n)\tilde{O}(\sqrt{\Delta}) + O(\log^* n) by Fraigniaud, Heinrich, and Kosowski [FOCS'16]. A corollary of our deterministic list-edge-coloring also improves the randomized complexity of (2Δ−1)(2\Delta-1)-edge-coloring to poly(log⁥log⁥n)(\log\log n) rounds. The key technical ingredient is a deterministic distributed algorithm for \emph{hypergraph maximal matching}, which we believe will be of interest beyond this result. In any hypergraph of rank rr --- where each hyperedge has at most rr vertices --- with nn nodes and maximum degree Δ\Delta, this algorithm computes a maximal matching in O(r5log⁥6+log⁥rΔlog⁥n)O(r^5 \log^{6+\log r } \Delta \log n) rounds. This hypergraph matching algorithm and its extensions lead to a number of other results. In particular, a polylogarithmic-time deterministic distributed maximal independent set algorithm for graphs with bounded neighborhood independence, hence answering Open Problem 5 of Barenboim and Elkin's book, a ((log⁡Δ/Δ)O(log⁥(1/Δ)))((\log \Delta/\varepsilon)^{O(\log (1/\varepsilon))})-round deterministic algorithm for (1+Δ)(1+\varepsilon)-approximation of maximum matching, and a quasi-polylogarithmic-time deterministic distributed algorithm for orienting λ\lambda-arboricity graphs with out-degree at most (1+Δ)λ(1+\varepsilon)\lambda, for any constant Δ>0\varepsilon>0, hence partially answering Open Problem 10 of Barenboim and Elkin's book

    Distributed Deterministic Edge Coloring using Bounded Neighborhood Independence

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    We study the {edge-coloring} problem in the message-passing model of distributed computing. This is one of the most fundamental and well-studied problems in this area. Currently, the best-known deterministic algorithms for (2Delta -1)-edge-coloring requires O(Delta) + log-star n time \cite{PR01}, where Delta is the maximum degree of the input graph. Also, recent results of \cite{BE10} for vertex-coloring imply that one can get an O(Delta)-edge-coloring in O(Delta^{epsilon} \cdot \log n) time, and an O(Delta^{1 + epsilon})-edge-coloring in O(log Delta log n) time, for an arbitrarily small constant epsilon > 0. In this paper we devise a drastically faster deterministic edge-coloring algorithm. Specifically, our algorithm computes an O(Delta)-edge-coloring in O(Delta^{epsilon}) + log-star n time, and an O(Delta^{1 + epsilon})-edge-coloring in O(log Delta) + log-star n time. This result improves the previous state-of-the-art {exponentially} in a wide range of Delta, specifically, for 2^{Omega(\log-star n)} \leq Delta \leq polylog(n). In addition, for small values of Delta our deterministic algorithm outperforms all the existing {randomized} algorithms for this problem. On our way to these results we study the {vertex-coloring} problem on the family of graphs with bounded {neighborhood independence}. This is a large family, which strictly includes line graphs of r-hypergraphs for any r = O(1), and graphs of bounded growth. We devise a very fast deterministic algorithm for vertex-coloring graphs with bounded neighborhood independence. This algorithm directly gives rise to our edge-coloring algorithms, which apply to {general} graphs. Our main technical contribution is a subroutine that computes an O(Delta/p)-defective p-vertex coloring of graphs with bounded neighborhood independence in O(p^2) + \log-star n time, for a parameter p, 1 \leq p \leq Delta

    Round Compression for Parallel Matching Algorithms

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    For over a decade now we have been witnessing the success of {\em massive parallel computation} (MPC) frameworks, such as MapReduce, Hadoop, Dryad, or Spark. One of the reasons for their success is the fact that these frameworks are able to accurately capture the nature of large-scale computation. In particular, compared to the classic distributed algorithms or PRAM models, these frameworks allow for much more local computation. The fundamental question that arises in this context is though: can we leverage this additional power to obtain even faster parallel algorithms? A prominent example here is the {\em maximum matching} problem---one of the most classic graph problems. It is well known that in the PRAM model one can compute a 2-approximate maximum matching in O(log⁥n)O(\log{n}) rounds. However, the exact complexity of this problem in the MPC framework is still far from understood. Lattanzi et al. showed that if each machine has n1+Ω(1)n^{1+\Omega(1)} memory, this problem can also be solved 22-approximately in a constant number of rounds. These techniques, as well as the approaches developed in the follow up work, seem though to get stuck in a fundamental way at roughly O(log⁥n)O(\log{n}) rounds once we enter the near-linear memory regime. It is thus entirely possible that in this regime, which captures in particular the case of sparse graph computations, the best MPC round complexity matches what one can already get in the PRAM model, without the need to take advantage of the extra local computation power. In this paper, we finally refute that perplexing possibility. That is, we break the above O(log⁥n)O(\log n) round complexity bound even in the case of {\em slightly sublinear} memory per machine. In fact, our improvement here is {\em almost exponential}: we are able to deliver a (2+Ï”)(2+\epsilon)-approximation to maximum matching, for any fixed constant Ï”>0\epsilon>0, in O((log⁥log⁥n)2)O((\log \log n)^2) rounds

    Computing in Additive Networks with Bounded-Information Codes

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    This paper studies the theory of the additive wireless network model, in which the received signal is abstracted as an addition of the transmitted signals. Our central observation is that the crucial challenge for computing in this model is not high contention, as assumed previously, but rather guaranteeing a bounded amount of \emph{information} in each neighborhood per round, a property that we show is achievable using a new random coding technique. Technically, we provide efficient algorithms for fundamental distributed tasks in additive networks, such as solving various symmetry breaking problems, approximating network parameters, and solving an \emph{asymmetry revealing} problem such as computing a maximal input. The key method used is a novel random coding technique that allows a node to successfully decode the received information, as long as it does not contain too many distinct values. We then design our algorithms to produce a limited amount of information in each neighborhood in order to leverage our enriched toolbox for computing in additive networks

    Distributed Approximation of Maximum Independent Set and Maximum Matching

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    We present a simple distributed Δ\Delta-approximation algorithm for maximum weight independent set (MaxIS) in the CONGEST\mathsf{CONGEST} model which completes in O(MIS(G)⋅log⁥W)O(\texttt{MIS}(G)\cdot \log W) rounds, where Δ\Delta is the maximum degree, MIS(G)\texttt{MIS}(G) is the number of rounds needed to compute a maximal independent set (MIS) on GG, and WW is the maximum weight of a node. %Whether our algorithm is randomized or deterministic depends on the \texttt{MIS} algorithm used as a black-box. Plugging in the best known algorithm for MIS gives a randomized solution in O(log⁥nlog⁥W)O(\log n \log W) rounds, where nn is the number of nodes. We also present a deterministic O(Δ+log⁡∗n)O(\Delta +\log^* n)-round algorithm based on coloring. We then show how to use our MaxIS approximation algorithms to compute a 22-approximation for maximum weight matching without incurring any additional round penalty in the CONGEST\mathsf{CONGEST} model. We use a known reduction for simulating algorithms on the line graph while incurring congestion, but we show our algorithm is part of a broad family of \emph{local aggregation algorithms} for which we describe a mechanism that allows the simulation to run in the CONGEST\mathsf{CONGEST} model without an additional overhead. Next, we show that for maximum weight matching, relaxing the approximation factor to (2+Δ2+\varepsilon) allows us to devise a distributed algorithm requiring O(log⁡Δlog⁥log⁡Δ)O(\frac{\log \Delta}{\log\log\Delta}) rounds for any constant Δ>0\varepsilon>0. For the unweighted case, we can even obtain a (1+Δ)(1+\varepsilon)-approximation in this number of rounds. These algorithms are the first to achieve the provably optimal round complexity with respect to dependency on Δ\Delta

    Deciding first-order properties of nowhere dense graphs

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    Nowhere dense graph classes, introduced by Nesetril and Ossona de Mendez, form a large variety of classes of "sparse graphs" including the class of planar graphs, actually all classes with excluded minors, and also bounded degree graphs and graph classes of bounded expansion. We show that deciding properties of graphs definable in first-order logic is fixed-parameter tractable on nowhere dense graph classes. At least for graph classes closed under taking subgraphs, this result is optimal: it was known before that for all classes C of graphs closed under taking subgraphs, if deciding first-order properties of graphs in C is fixed-parameter tractable, then C must be nowhere dense (under a reasonable complexity theoretic assumption). As a by-product, we give an algorithmic construction of sparse neighbourhood covers for nowhere dense graphs. This extends and improves previous constructions of neighbourhood covers for graph classes with excluded minors. At the same time, our construction is considerably simpler than those. Our proofs are based on a new game-theoretic characterisation of nowhere dense graphs that allows for a recursive version of locality-based algorithms on these classes. On the logical side, we prove a "rank-preserving" version of Gaifman's locality theorem.Comment: 30 page
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