102,706 research outputs found
Software agents in music and sound art research/creative work: Current state and a possible direction
Composers, musicians and computer scientists have begun to use software-based agents to create music and sound art in both linear and non-linear (non-predetermined form and/or content) idioms, with some robust approaches now drawing on various disciplines. This paper surveys recent work: agent technology is first introduced, a theoretical framework for its use in creating music/sound art works put forward, and an overview of common approaches then given. Identifying areas of neglect in recent research, a possible direction for further work is then briefly explored. Finally, a vision for a new hybrid model that integrates non-linear, generative, conversational and affective perspectives on interactivity is proposed
A Projective Simulation Scheme for Partially-Observable Multi-Agent Systems
We introduce a kind of partial observability to the projective simulation
(PS) learning method. It is done by adding a belief projection operator and an
observability parameter to the original framework of the efficiency of the PS
model. I provide theoretical formulations, network representations, and
situated scenarios derived from the invasion toy problem as a starting point
for some multi-agent PS models.Comment: 28 pages, 21 figure
Teaching about Madrid: A Collaborative Agents-Based Distributed Learning Course
Interactive art courses require a huge amount of computational resources to be running on real time. These computational resources are even bigger if the course has been designed as a Virtual Environment with which students can interact. In this paper, we present an initiative that has been develop in a close collaboration between two Spanish Universities: Universidad Politécnica de Madrid and Universidad Rey Juan Carlos with the aim of join two previous research project: a Collaborative Awareness Model for Task-Balancing-Delivery (CAMT) in clusters and the “Teaching about Madrid” course, which provides a cultural interactive background of the capital of Spain
Agents for educational games and simulations
This book consists mainly of revised papers that were presented at the Agents for Educational Games and Simulation (AEGS) workshop held on May 2, 2011, as part of the Autonomous Agents and MultiAgent Systems (AAMAS) conference in Taipei, Taiwan. The 12 full papers presented were carefully reviewed and selected from various submissions. The papers are organized topical sections on middleware applications, dialogues and learning, adaption and convergence, and agent applications
Lifelong Neural Predictive Coding: Learning Cumulatively Online without Forgetting
In lifelong learning systems, especially those based on artificial neural
networks, one of the biggest obstacles is the severe inability to retain old
knowledge as new information is encountered. This phenomenon is known as
catastrophic forgetting. In this article, we propose a new kind of
connectionist architecture, the Sequential Neural Coding Network, that is
robust to forgetting when learning from streams of data points and, unlike
networks of today, does not learn via the immensely popular back-propagation of
errors. Grounded in the neurocognitive theory of predictive processing, our
model adapts its synapses in a biologically-plausible fashion, while another,
complementary neural system rapidly learns to direct and control this
cortex-like structure by mimicking the task-executive control functionality of
the basal ganglia. In our experiments, we demonstrate that our self-organizing
system experiences significantly less forgetting as compared to standard neural
models and outperforms a wide swath of previously proposed methods even though
it is trained across task datasets in a stream-like fashion. The promising
performance of our complementary system on benchmarks, e.g., SplitMNIST, Split
Fashion MNIST, and Split NotMNIST, offers evidence that by incorporating
mechanisms prominent in real neuronal systems, such as competition, sparse
activation patterns, and iterative input processing, a new possibility for
tackling the grand challenge of lifelong machine learning opens up.Comment: Key updates including results on standard benchmarks, e.g., split
mnist/fmnist/not-mnist. Task selection/basal ganglia model has been
integrate
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