110 research outputs found

    A Douglas-Rachford splitting for semi-decentralized equilibrium seeking in generalized aggregative games

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    We address the generalized aggregative equilibrium seeking problem for noncooperative agents playing average aggregative games with affine coupling constraints. First, we use operator theory to characterize the generalized aggregative equilibria of the game as the zeros of a monotone set-valued operator. Then, we massage the Douglas-Rachford splitting to solve the monotone inclusion problem and derive a single layer, semi-decentralized algorithm whose global convergence is guaranteed under mild assumptions. The potential of the proposed Douglas-Rachford algorithm is shown on a simplified resource allocation game, where we observe faster convergence with respect to forward-backward algorithms.Comment: arXiv admin note: text overlap with arXiv:1803.1044

    Semi-decentralized generalized Nash equilibrium seeking in monotone aggregative games

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    We address the generalized Nash equilibrium seeking problem for a population of agents playing aggregative games with affine coupling constraints. We focus on semi-decentralized communication architectures, where there is a central coordinator able to gather and broadcast signals of aggregative nature to the agents. By exploiting the framework of monotone operator theory and operator splitting, we first critically review the most relevant available algorithms and then design two novel schemes: (i) a single-layer, fixed-step algorithm with convergence guarantee for general (non cocoercive, non-strictly) monotone aggregative games and (ii) a single-layer proximal-type algorithm for a class of monotone aggregative games with linearly coupled cost functions. We also design novel accelerated variants of the algorithms via (alternating) inertial and over-relaxation steps. Finally, we show via numerical simulations that the proposed algorithms outperform those in the literature in terms of convergence speed

    Distributed Generalized Nash Equilibrium Seeking for Energy Sharing Games

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    With the proliferation of distributed generators and energy storage systems, traditional passive consumers in power systems have been gradually evolving into the so-called "prosumers", i.e., proactive consumers, which can both produce and consume power. To encourage energy exchange among prosumers, energy sharing is increasingly adopted, which is usually formulated as a generalized Nash game (GNG). In this paper, a distributed approach is proposed to seek the Generalized Nash equilibrium (GNE) of the energy sharing game. To this end, we convert the GNG into an equivalent optimization problem. A Krasnosel'ski{\v{i}}-Mann iteration type algorithm is thereby devised to solve the problem and consequently find the GNE in a distributed manner. The convergence of the proposed algorithm is proved rigorously based on the nonexpansive operator theory. The performance of the algorithm is validated by experiments with three prosumers, and the scalability is tested by simulations using 123 prosumers

    Tracking-based distributed equilibrium seeking for aggregative games

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    We propose fully-distributed algorithms for Nash equilibrium seeking in aggregative games over networks. We first consider the case where local constraints are present and we design an algorithm combining, for each agent, (i) the projected pseudo-gradient descent and (ii) a tracking mechanism to locally reconstruct the aggregative variable. To handle coupling constraints arising in generalized settings, we propose another distributed algorithm based on (i) a recently emerged augmented primal-dual scheme and (ii) two tracking mechanisms to reconstruct, for each agent, both the aggregative variable and the coupling constraint satisfaction. Leveraging tools from singular perturbations analysis, we prove linear convergence to the Nash equilibrium for both schemes. Finally, we run extensive numerical simulations to confirm the effectiveness of our methods and compare them with state-of-the-art distributed equilibrium-seeking algorithms

    Distributed generalized Nash equilibrium seeking in aggregative games on time-varying networks

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    We design the first fully-distributed algorithm for generalized Nash equilibrium seeking in aggregative games on a time-varying communication network, under partial-decision information, i.e., the agents have no direct access to the aggregate decision. The algorithm is derived by integrating dynamic tracking into a projected pseudo-gradient algorithm. The convergence analysis relies on the framework of monotone operator splitting and the Krasnosel'skii-Mann fixed-point iteration with errors.Comment: 14 pages, 4 figure
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