350,658 research outputs found

    Control/structure interaction design methodology

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    The Control Structure Interaction Program is a technology development program for spacecraft that exhibit interactions between the control system and structural dynamics. The program objectives include development and verification of new design concepts (such as active structure) and new tools (such as a combined structure and control optimization algorithm) and their verification in ground and possibly flight test. The new CSI design methodology is centered around interdisciplinary engineers using new tools that closely integrate structures and controls. Verification is an important CSI theme and analysts will be closely integrated to the CSI Test Bed laboratory. Components, concepts, tools and algorithms will be developed and tested in the lab and in future Shuttle-based flight experiments. The design methodology is summarized in block diagrams depicting the evolution of a spacecraft design and descriptions of analytical capabilities used in the process. The multiyear JPL CSI implementation plan is described along with the essentials of several new tools. A distributed network of computation servers and workstations was designed that will provide a state-of-the-art development base for the CSI technologies

    Development of a remote IoT laboratory for cyber physical systems

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    A remote Internet of Things (IoT) laboratory has been developed for use in teaching and research of cyber physical systems. The laboratory is configured such that users interact via the web to control and collect data from connected devices. The concept and technology of the remote IoT lab is successfully demonstrated in two applications. First the laboratory is configured for UTChattSat, a ground model small-satellite system (CubeSat) designed to enhance K-12 learning in the space sciences. The system utilizes real-time communication and web-based user control to create a distributed multi-user interface. Second, the laboratory is configured for a distributed sensor network with a single-user interface. The interconnected, real time, and smart system with embedded sensors and processors is used to provide data for assessment of current building energy models. Finally, challenges posed by interconnected and reconfigurable systems and the implementable future works are discussed

    DEVELOPMENT OF SUPERVISORY CONTROL FOR LUBRICANT BLENDING PROCESS USING PLC

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    This project is focused on the development of PLC supervisory control system to control and remotely monitor a batch blending process in lubricant blending plant. Object Linking and Embedding for Process Control (OPC) is used as a standard interface between PLC and Lab VIEW's remote monitoring tool. The interface used Microsoft's Component Object Model (COM) to interact and permit a protocol for real-time information exchange between LabVIEW and PLC via a RS-232 serial cable. The aim of this project is to create a reliable remote monitoring system with user-friendly interface. The supervisory control system can improve plant's operation efficiency by providing the overvie~ process and control capability from the monitor inside control room. It also helps to reduce risk inside plant as operator can have their job done remotely inside cOntrol room. Furthermore, this project offers an alternative and cheaper supervisory solution for batch processes compared to distributed control system (DCS)

    VR-LAB: A Distributed Multi-User Environment for Educational Purposes and Presentations

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    In the last three years our research was focused on a new distributed multi-user environment. Finally, all components were integrated in a system called the VR-Lab, which will be described on the following pages. The VR-Lab provides Hard- and Software for a distributed presentation system. Elements which are often used in environments called Computer Supported Cooperative Work (CSCW). In contrast to other projects the VR-Lab integrates a distributed system in a common environment of a lecture room and does not generate a virtual conference room in a computer system. Thus, allowing inexperienced persons to use the VR-LAB and benefit from the multimedia tools in their common environment. To build the VR-LAB we developed a lot of hard- and software and integrated it into a lecture room to perform distributed presentations, conferences or teaching. Additionally other software components were developed to be connected to the VR-LAB, control its components, or distribute content between VR-LAB installations. Beside standard software for video and audio transmission, we developed and integrated a distributed 3D-VRML-Browser to present three dimensional content to a distributed audience. One of the interesting features of this browser is the object oriented distributed scene graph. By coupling a high-speed rendering system with a database we could distribute objects to other participants. So the semantic properties of any geometrical or control object can be kept and used by the remote participant. Because of the high compression achieved by the transport of objects instead of triangles a lot of bandwidth could be saved. Also each participant could select a display quality appropriate to its hardware.Diese Arbeit beschreibt ein integriertes Virtual-Reality System, das VR Lab. Das System besteht aus verschiedenen Hard- und Softwarekomponenten die eine verteiltevirtuelle Multi-User Umgebung darstellen die vor allem im Bereich verteilter Präsentationen verwendet werden kann. Im Gegensatz zu anderen Systemen dieser Art, die oft im Bereich des Computer Supported Cooperative Work (CSCW) eingesetzt werden dient unser System nicht dazu eine Präsentationsumgebung im Computer nachzubilden sondern eine reele Umgebung zu schaffen in der verteilte Präsentationen durchgeführt werden können. Dies soll vor allem ungeübten Personen die Arbeit mit verteilten Umgebungen erleichtern. Dazu wurden verschiedene Hard- und Softwarekomponenten entwickelt. Darunter der verteilte 3D Browser MRT-VR, der es ermöglicht 3D Daten an verschiedenen Stellen gleichzeitig zu visualisieren. MRT-VR zeichnet sich insbesondere dadurch aus, daß die 3D Objekte nicht als Polygondaten transportiert werden, sonderen als Objekte und so deren Objekteigenschaften beibehalten werden. Dies spart nicht nur sehr viel Bandbreite bei der Übertragung sondern ermöglicht auch Darstellungen in unterschiedlichen Qualitätsstufen auf den unterschiedlichen Zielrechnern der Teilnehmer. Ein weiterer Teil der Arbeit beschreibt die Entwicklung einer preiswerten imersiven 3D Umgebung um die 3D Daten in ansprechender Qualität zu visualisieren. Alle Komponenten wurden in einer gemeinsamen Umgebung, dem VR-Lab, integriert und mt Steuerungskomponenten versehen
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