2,016 research outputs found
Distributed coloring in sparse graphs with fewer colors
This paper is concerned with efficiently coloring sparse graphs in the
distributed setting with as few colors as possible. According to the celebrated
Four Color Theorem, planar graphs can be colored with at most 4 colors, and the
proof gives a (sequential) quadratic algorithm finding such a coloring. A
natural problem is to improve this complexity in the distributed setting. Using
the fact that planar graphs contain linearly many vertices of degree at most 6,
Goldberg, Plotkin, and Shannon obtained a deterministic distributed algorithm
coloring -vertex planar graphs with 7 colors in rounds. Here, we
show how to color planar graphs with 6 colors in \mbox{polylog}(n) rounds.
Our algorithm indeed works more generally in the list-coloring setting and for
sparse graphs (for such graphs we improve by at least one the number of colors
resulting from an efficient algorithm of Barenboim and Elkin, at the expense of
a slightly worst complexity). Our bounds on the number of colors turn out to be
quite sharp in general. Among other results, we show that no distributed
algorithm can color every -vertex planar graph with 4 colors in
rounds.Comment: 16 pages, 4 figures - An extended abstract of this work was presented
at PODC'18 (ACM Symposium on Principles of Distributed Computing
A Fast and Scalable Graph Coloring Algorithm for Multi-core and Many-core Architectures
Irregular computations on unstructured data are an important class of
problems for parallel programming. Graph coloring is often an important
preprocessing step, e.g. as a way to perform dependency analysis for safe
parallel execution. The total run time of a coloring algorithm adds to the
overall parallel overhead of the application whereas the number of colors used
determines the amount of exposed parallelism. A fast and scalable coloring
algorithm using as few colors as possible is vital for the overall parallel
performance and scalability of many irregular applications that depend upon
runtime dependency analysis.
Catalyurek et al. have proposed a graph coloring algorithm which relies on
speculative, local assignment of colors. In this paper we present an improved
version which runs even more optimistically with less thread synchronization
and reduced number of conflicts compared to Catalyurek et al.'s algorithm. We
show that the new technique scales better on multi-core and many-core systems
and performs up to 1.5x faster than its predecessor on graphs with high-degree
vertices, while keeping the number of colors at the same near-optimal levels.Comment: To appear in the proceedings of Euro Par 201
Spatial Mixing of Coloring Random Graphs
We study the strong spatial mixing (decay of correlation) property of proper
-colorings of random graph with a fixed . The strong spatial
mixing of coloring and related models have been extensively studied on graphs
with bounded maximum degree. However, for typical classes of graphs with
bounded average degree, such as , an easy counterexample shows that
colorings do not exhibit strong spatial mixing with high probability.
Nevertheless, we show that for with and
sufficiently large , with high probability proper -colorings of
random graph exhibit strong spatial mixing with respect to an
arbitrarily fixed vertex. This is the first strong spatial mixing result for
colorings of graphs with unbounded maximum degree. Our analysis of strong
spatial mixing establishes a block-wise correlation decay instead of the
standard point-wise decay, which may be of interest by itself, especially for
graphs with unbounded degree
Theoretically Efficient Parallel Graph Algorithms Can Be Fast and Scalable
There has been significant recent interest in parallel graph processing due
to the need to quickly analyze the large graphs available today. Many graph
codes have been designed for distributed memory or external memory. However,
today even the largest publicly-available real-world graph (the Hyperlink Web
graph with over 3.5 billion vertices and 128 billion edges) can fit in the
memory of a single commodity multicore server. Nevertheless, most experimental
work in the literature report results on much smaller graphs, and the ones for
the Hyperlink graph use distributed or external memory. Therefore, it is
natural to ask whether we can efficiently solve a broad class of graph problems
on this graph in memory.
This paper shows that theoretically-efficient parallel graph algorithms can
scale to the largest publicly-available graphs using a single machine with a
terabyte of RAM, processing them in minutes. We give implementations of
theoretically-efficient parallel algorithms for 20 important graph problems. We
also present the optimizations and techniques that we used in our
implementations, which were crucial in enabling us to process these large
graphs quickly. We show that the running times of our implementations
outperform existing state-of-the-art implementations on the largest real-world
graphs. For many of the problems that we consider, this is the first time they
have been solved on graphs at this scale. We have made the implementations
developed in this work publicly-available as the Graph-Based Benchmark Suite
(GBBS).Comment: This is the full version of the paper appearing in the ACM Symposium
on Parallelism in Algorithms and Architectures (SPAA), 201
On a Connectivity Threshold for Colorings of Random Graphs and Hypergraphs
Let Omega_q=Omega_q(H) denote the set of proper [q]-colorings of the hypergraph H. Let Gamma_q be the graph with vertex set Omega_q where two vertices are adjacent iff the corresponding colorings differ in exactly one vertex. We show that if H=H_{n,m;k}, k >= 2, the random k-uniform hypergraph with V=[n] and m=dn/k hyperedges then w.h.p. Gamma_q is connected if d is sufficiently large and q >~ (d/log d)^{1/(k-1)}. This is optimal to the first order in d. Furthermore, with a few more colors, we find that the diameter of Gamma_q is O(n) w.h.p, where the hidden constant depends on d. So, with this choice of d,q, the natural Glauber Dynamics Markov Chain on Omega_q is ergodic w.h.p
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