11,651 research outputs found

    Design Principles for IT in Doubly Distributed Design Networks

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    Information systems research that focuses on design activity tends to emphasize (1) individual designer cognition, (2) data integration in a design context; or (3) social processes at the boundaries between communities in a design context. However, there is limited research into the distribution of design activity across both distributed designers and the heterogeneous technologies that are embedded in their practices _ across what we described as doubly distributed design networks. In our cross-case analysis of five doubly distributed design networks in the architecture, engineering, and construction (AEC) industry, we elicit six principles for the design of IT intended to support doubly distributed design network. From these principles we derive a set of theoretical propositions that question the applicability of the prevailing, singlemodel /unified infrastructure paradigm for such networks. Further, this research reconceptualizes the notion of design iteration in such contexts

    Towards Shared Understanding on Common Ground, Boundary Objects and Other Related Concepts

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    Since Aristotle, it has repeatedly been stressed that for engaging in meaningful discussion or debate, the discussion parties must share, besides a language, also knowledge, information, values and goals. What do we know today about this issue? How can that knowledge be used and advanced? The purpose of this paper is to consolidate our understanding on the many concepts that refer to preconditions for communication and collaboration in construction projects. The underlying research is conceptual by nature, and it is underpinned by a literature review. The findings show that currently there is a wide variety of terms and theoretical approaches that refer to the discussed phenomena. This situation invites for a conceptual synthesis and empirical research for its validation

    Virtual reality-based cloud BIM platform for integrated AEC projects

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    Building Information Modelling (BIM) has demonstrated the need for integrating collaborative design teams’ “project data”, to not only help coordinate the design, engineering, fabrication, construction, and maintenance of various trades, but also facilitate project integration and interchange. Numerous potential benefits have inspired several countries to consider the implications of implementing BIM Level 3 (Cloud) as an innovative way of further enhancing the design, management and delivery process, ergo - a paradigm shift towards Integrated Project Delivery (IPD). Amongst the myriad of the available innovative approaches, web-based platforms are particularly beneficial for integrating visualisation components to give continuous sharing of relevant information for geographically dispersed end users. This study presents a game environment supported by a web-based Virtual Reality cloud platform for integrated AEC projects. This paper further explains the adapted Unified-Software-Development-Process of specifying this cloud computing platform, which employed iterative phases of Elaboration, Construction and Transition. This study presents new understanding and insight into the causal drivers and influences associated with successful decision-making design in non-collocated design teams. Research findings form a stepping-stone for developing new relationship models in collaborative environments, particularly gaming interfaces

    The social life of the novel idea: What did social psychologists ever do for us?

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    Purpose - The paper presents the extant literature relating to the social processes of innovation in built environment design teams. The paper connects the relevant and significant work in the field of Social Psychology and Architecture, Engineering and Construction (AEC) to derive a theoretical framework which can be used to direct further research, towards development of the behavioural facet of design management. Design/methodology/approach - First, we establish which aspects of social processes of innovation are already present within the AEC field and examine concepts/ideas in Social Psychology that are likely to be important in understanding group processes within AEC, applying three emergent themes of 1) social climate; 2) risk attitudes and 3) motivation and reward. Second, we identify which elements of Social Psychology may be used to expand, consolidate and develop our understanding and identify gaps in AEC specific knowledge. Findings - The paper suggests that whilst the AEC literature has supplanted some key elements of Social Psychology, this discipline offers a further and significant theoretical resource. However, whilst some aspects of social climate and motivation/reward are well-represented in the AEC field, these have not yet been fully explored. Furthermore, how collective attitudes to risk can influence design decision-making is identified as having a limited presence. Originality/value - This paper is the first to bring together the two disciplines of AEC and Social Psychology to examine the social aspects of innovative design performance in built environment teams. The paper fulfils an identified need to examine the social processes that influence innovative design performance in constructio
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