3,714 research outputs found
Game Theoretic Approaches to Massive Data Processing in Wireless Networks
Wireless communication networks are becoming highly virtualized with
two-layer hierarchies, in which controllers at the upper layer with tasks to
achieve can ask a large number of agents at the lower layer to help realize
computation, storage, and transmission functions. Through offloading data
processing to the agents, the controllers can accomplish otherwise prohibitive
big data processing. Incentive mechanisms are needed for the agents to perform
the controllers' tasks in order to satisfy the corresponding objectives of
controllers and agents. In this article, a hierarchical game framework with
fast convergence and scalability is proposed to meet the demand for real-time
processing for such situations. Possible future research directions in this
emerging area are also discussed
The Quest for Scalability and Accuracy in the Simulation of the Internet of Things: an Approach based on Multi-Level Simulation
This paper presents a methodology for simulating the Internet of Things (IoT)
using multi-level simulation models. With respect to conventional simulators,
this approach allows us to tune the level of detail of different parts of the
model without compromising the scalability of the simulation. As a use case, we
have developed a two-level simulator to study the deployment of smart services
over rural territories. The higher level is base on a coarse grained,
agent-based adaptive parallel and distributed simulator. When needed, this
simulator spawns OMNeT++ model instances to evaluate in more detail the issues
concerned with wireless communications in restricted areas of the simulated
world. The performance evaluation confirms the viability of multi-level
simulations for IoT environments.Comment: Proceedings of the IEEE/ACM International Symposium on Distributed
Simulation and Real Time Applications (DS-RT 2017
Snapshots of the EYES project
The EYES project (IST-2001-34734) is a three years European research project on self-organizing and collaborative energy-efficient sensor networks. It addresses the convergence of distributed information processing, wireless communications, and mobile computing. The goal of the project is to develop the architecture and the technology which enables the creation of a new generation of sensors that can effectively network together so as to provide a flexible platform for the support of a large variety of mobile sensor network applications. This paper provides a broad overview of the EYES project and highlights some approaches and results of the architecture
Pervasive Data Access in Wireless and Mobile Computing Environments
The rapid advance of wireless and portable computing technology has brought a lot of research interests and momentum to the area of mobile computing. One of the research focus is on pervasive data access. with wireless connections, users can access information at any place at any time. However, various constraints such as limited client capability, limited bandwidth, weak connectivity, and client mobility impose many challenging technical issues. In the past years, tremendous research efforts have been put forth to address the issues related to pervasive data access. A number of interesting research results were reported in the literature. This survey paper reviews important works in two important dimensions of pervasive data access: data broadcast and client caching. In addition, data access techniques aiming at various application requirements (such as time, location, semantics and reliability) are covered
- …