7,812 research outputs found

    Fast Structuring of Radio Networks for Multi-Message Communications

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    We introduce collision free layerings as a powerful way to structure radio networks. These layerings can replace hard-to-compute BFS-trees in many contexts while having an efficient randomized distributed construction. We demonstrate their versatility by using them to provide near optimal distributed algorithms for several multi-message communication primitives. Designing efficient communication primitives for radio networks has a rich history that began 25 years ago when Bar-Yehuda et al. introduced fast randomized algorithms for broadcasting and for constructing BFS-trees. Their BFS-tree construction time was O(Dlog2n)O(D \log^2 n) rounds, where DD is the network diameter and nn is the number of nodes. Since then, the complexity of a broadcast has been resolved to be TBC=Θ(DlognD+log2n)T_{BC} = \Theta(D \log \frac{n}{D} + \log^2 n) rounds. On the other hand, BFS-trees have been used as a crucial building block for many communication primitives and their construction time remained a bottleneck for these primitives. We introduce collision free layerings that can be used in place of BFS-trees and we give a randomized construction of these layerings that runs in nearly broadcast time, that is, w.h.p. in TLay=O(DlognD+log2+ϵn)T_{Lay} = O(D \log \frac{n}{D} + \log^{2+\epsilon} n) rounds for any constant ϵ>0\epsilon>0. We then use these layerings to obtain: (1) A randomized algorithm for gathering kk messages running w.h.p. in O(TLay+k)O(T_{Lay} + k) rounds. (2) A randomized kk-message broadcast algorithm running w.h.p. in O(TLay+klogn)O(T_{Lay} + k \log n) rounds. These algorithms are optimal up to the small difference in the additive poly-logarithmic term between TBCT_{BC} and TLayT_{Lay}. Moreover, they imply the first optimal O(nlogn)O(n \log n) round randomized gossip algorithm

    The Sparsest Additive Spanner via Multiple Weighted BFS Trees

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    Spanners are fundamental graph structures that sparsify graphs at the cost of small stretch. In particular, in recent years, many sequential algorithms constructing additive all-pairs spanners were designed, providing very sparse small-stretch subgraphs. Remarkably, it was then shown that the known (+6)-spanner constructions are essentially the sparsest possible, that is, larger additive stretch cannot guarantee a sparser spanner, which brought the stretch-sparsity trade-off to its limit. Distributed constructions of spanners are also abundant. However, for additive spanners, while there were algorithms constructing (+2) and (+4)-all-pairs spanners, the sparsest case of (+6)-spanners remained elusive. We remedy this by designing a new sequential algorithm for constructing a (+6)-spanner with the essentially-optimal sparsity of O~(n^{4/3}) edges. We then show a distributed implementation of our algorithm, answering an open problem in [Keren Censor{-}Hillel et al., 2016]. A main ingredient in our distributed algorithm is an efficient construction of multiple weighted BFS trees. A weighted BFS tree is a BFS tree in a weighted graph, that consists of the lightest among all shortest paths from the root to each node. We present a distributed algorithm in the CONGEST model, that constructs multiple weighted BFS trees in |S|+D-1 rounds, where S is the set of sources and D is the diameter of the network graph

    Distributed Constructions of Dual-Failure Fault-Tolerant Distance Preservers

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    Fault tolerant distance preservers (spanners) are sparse subgraphs that preserve (approximate) distances between given pairs of vertices under edge or vertex failures. So-far, these structures have been studied thoroughly mainly from a centralized viewpoint. Despite the fact fault tolerant preservers are mainly motivated by the error-prone nature of distributed networks, not much is known on the distributed computational aspects of these structures. In this paper, we present distributed algorithms for constructing fault tolerant distance preservers and +2 additive spanners that are resilient to at most two edge faults. Prior to our work, the only non-trivial constructions known were for the single fault and single source setting by [Ghaffari and Parter SPAA\u2716]. Our key technical contribution is a distributed algorithm for computing distance preservers w.r.t. a subset S of source vertices, resilient to two edge faults. The output structure contains a BFS tree BFS(s,G ? {e?,e?}) for every s ? S and every e?,e? ? G. The distributed construction of this structure is based on a delicate balance between the edge congestion (formed by running multiple BFS trees simultaneously) and the sparsity of the output subgraph. No sublinear-round algorithms for constructing these structures have been known before

    Fast Distributed Computation of Distances in Networks

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    This paper presents a distributed algorithm to simultaneously compute the diameter, radius and node eccentricity in all nodes of a synchronous network. Such topological information may be useful as input to configure other algorithms. Previous approaches have been modular, progressing in sequential phases using building blocks such as BFS tree construction, thus incurring longer executions than strictly required. We present an algorithm that, by timely propagation of available estimations, achieves a faster convergence to the correct values. We show local criteria for detecting convergence in each node. The algorithm avoids the creation of BFS trees and simply manipulates sets of node ids and hop counts. For the worst scenario of variable start times, each node i with eccentricity ecc(i) can compute: the node eccentricity in diam(G)+ecc(i)+2 rounds; the diameter in 2*diam(G)+ecc(i)+2 rounds; and the radius in diam(G)+ecc(i)+2*radius(G) rounds.Comment: 12 page

    Distributed-Memory Breadth-First Search on Massive Graphs

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    This chapter studies the problem of traversing large graphs using the breadth-first search order on distributed-memory supercomputers. We consider both the traditional level-synchronous top-down algorithm as well as the recently discovered direction optimizing algorithm. We analyze the performance and scalability trade-offs in using different local data structures such as CSR and DCSC, enabling in-node multithreading, and graph decompositions such as 1D and 2D decomposition.Comment: arXiv admin note: text overlap with arXiv:1104.451
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