7,053 research outputs found
Communication tree problems
In this paper, we consider random communication
requirements and several cost
measures for a particular model of tree routing on a
complete network. First
we show that a random tree does not give any approximation.
Then give
approximation algorithms for the case for two random models
of requirements.Postprint (published version
Network Design with Coverage Costs
We study network design with a cost structure motivated by redundancy in data
traffic. We are given a graph, g groups of terminals, and a universe of data
packets. Each group of terminals desires a subset of the packets from its
respective source. The cost of routing traffic on any edge in the network is
proportional to the total size of the distinct packets that the edge carries.
Our goal is to find a minimum cost routing. We focus on two settings. In the
first, the collection of packet sets desired by source-sink pairs is laminar.
For this setting, we present a primal-dual based 2-approximation, improving
upon a logarithmic approximation due to Barman and Chawla (2012). In the second
setting, packet sets can have non-trivial intersection. We focus on the case
where each packet is desired by either a single terminal group or by all of the
groups, and the graph is unweighted. For this setting we present an O(log
g)-approximation.
Our approximation for the second setting is based on a novel spanner-type
construction in unweighted graphs that, given a collection of g vertex subsets,
finds a subgraph of cost only a constant factor more than the minimum spanning
tree of the graph, such that every subset in the collection has a Steiner tree
in the subgraph of cost at most O(log g) that of its minimum Steiner tree in
the original graph. We call such a subgraph a group spanner.Comment: Updated version with additional result
Sparse Fault-Tolerant BFS Trees
This paper addresses the problem of designing a sparse {\em fault-tolerant}
BFS tree, or {\em FT-BFS tree} for short, namely, a sparse subgraph of the
given network such that subsequent to the failure of a single edge or
vertex, the surviving part of still contains a BFS spanning tree for
(the surviving part of) . Our main results are as follows. We present an
algorithm that for every -vertex graph and source node constructs a
(single edge failure) FT-BFS tree rooted at with O(n \cdot
\min\{\Depth(s), \sqrt{n}\}) edges, where \Depth(s) is the depth of the BFS
tree rooted at . This result is complemented by a matching lower bound,
showing that there exist -vertex graphs with a source node for which any
edge (or vertex) FT-BFS tree rooted at has edges. We then
consider {\em fault-tolerant multi-source BFS trees}, or {\em FT-MBFS trees}
for short, aiming to provide (following a failure) a BFS tree rooted at each
source for some subset of sources . Again, tight bounds
are provided, showing that there exists a poly-time algorithm that for every
-vertex graph and source set of size constructs a
(single failure) FT-MBFS tree from each source , with
edges, and on the other hand there exist
-vertex graphs with source sets of cardinality , on
which any FT-MBFS tree from has edges.
Finally, we propose an approximation algorithm for constructing
FT-BFS and FT-MBFS structures. The latter is complemented by a hardness result
stating that there exists no approximation algorithm for these
problems under standard complexity assumptions
Minimum-cost multicast over coded packet networks
We consider the problem of establishing minimum-cost multicast connections over coded packet networks, i.e., packet networks where the contents of outgoing packets are arbitrary, causal functions of the contents of received packets. We consider both wireline and wireless packet networks as well as both static multicast (where membership of the multicast group remains constant for the duration of the connection) and dynamic multicast (where membership of the multicast group changes in time, with nodes joining and leaving the group). For static multicast, we reduce the problem to a polynomial-time solvable optimization problem, and we present decentralized algorithms for solving it. These algorithms, when coupled with existing decentralized schemes for constructing network codes, yield a fully decentralized approach for achieving minimum-cost multicast. By contrast, establishing minimum-cost static multicast connections over routed packet networks is a very difficult problem even using centralized computation, except in the special cases of unicast and broadcast connections. For dynamic multicast, we reduce the problem to a dynamic programming problem and apply the theory of dynamic programming to suggest how it may be solved
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