5 research outputs found

    Studies on Context-Aware Notification Systems for Designing Living Environments with Citizens

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    学位の種別: 課程博士審査委員会委員 : (主査)東京大学准教授 木實 新一, 東京大学教授 出口 敦, 東京大学教授 浅見 泰司, 東京大学教授 有川 正俊, 東京大学准教授 福永 真弓University of Tokyo(東京大学

    Ensuring Reliable Communication in Disaster Recovery Operations with Reliable Routing Technique

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    Passive Electric Field Sensing for Ubiquitous and Environmental Perception

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    Electric Field Sensing plays an important role in the research branches of Environmental Perception as well as in Ubiquitous Computing. Environmental Perception aims to collect data of the surroundings, while Ubiquitous Computing has the objective of making computing available at any time. This includes the integration of sensors to perceive environmental influences in an unobtrusive way. Electric Field Sensing, also referenced as Capacitive Sensing, is an often used sensing modality in these research fields, for example, to detect the presence of persons or to locate touches and interactions on user interfaces. Electric Field Sensing has a number of advantages over other technologies, such as the fact that Capacitive Sensing does not require direct line-of-sight contact with the object being sensed and that the sensing system can be compact in design. These advantages facilitate high integrability and allow the collection of data as required in Environmental Perception, as well as the invisible incorporation into a user's environment, needed in Ubiquitous Computing. However, disadvantages are often attributed to Capacitive Sensing principles, such as a low sensing range of only a few centimeters and the generation of electric fields, which wastes energy and has several more problems concerning the implementation. As shown in this thesis, this only affects a subset of this sensing technology, namely the subcategory of active capacitive measurements. Therefore, this thesis focuses on the mainly open area of Passive Electric Field Sensing in the context of Ubiquitous Computing and Environmental Perception, as active Capacitive Sensing is an open research field which already gains a lot of attention. The thesis is divided into three main research questions. First, I address the question of whether and how Passive Electric Field Sensing can be made available in a cost-effective and simple manner. To this end, I present various techniques for reducing installation costs and simplifying the handling of these sensor systems. After the question of low-cost applicability, I examine for which applications passive electric field sensor technology is suitable at all. Therefore I present several fields of application where Passive Electric Field Sensing data can be collected. Taking into account the possible fields of application, this work is finally dedicated to the optimization of Passive Electric Field Sensing in these cases of application. For this purpose, different, already known signal processing methods are investigated for their application for Passive Electric Field sensor data. Furthermore, besides these software optimizations, hardware optimizations for the improved use of the technology are presented

    Augmented reality selection through smart glasses

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    O mercado de óculos inteligentes está em crescimento. Este crescimento abre a possibilidade de um dia os óculos inteligentes assumirem um papel mais ativo tal como os smartphones já têm na vida quotidiana das pessoas. Vários métodos de interação com esta tecnologia têm sido estudados, mas ainda não é claro qual o método que poderá ser o melhor para interagir com objetos virtuais. Neste trabalho são mencionados diversos estudos que se focam nos diferentes métodos de interação para aplicações de realidade aumentada. É dado destaque às técnicas de interação para óculos inteligentes tal como às suas vantagens e desvantagens. No contexto deste trabalho foi desenvolvido um protótipo de Realidade Aumentada para locais fechados, implementando três métodos de interação diferentes. Foram também estudadas as preferências do utilizador e sua vontade de executar o método de interação em público. Além disso, é extraído o tempo de reação que é o tempo entre a deteção de uma marca e o utilizador interagir com ela. Um protótipo de Realidade Aumentada ao ar livre foi desenvolvido a fim compreender os desafios diferentes entre uma aplicação de Realidade Aumentada para ambientes interiores e exteriores. Na discussão é possível entender que os utilizadores se sentem mais confortáveis usando um método de interação semelhante ao que eles já usam. No entanto, a solução com dois métodos de interação, função de toque nos óculos inteligentes e movimento da cabeça, permitem obter resultados próximos aos resultados do controlador. É importante destacar que os utilizadores não passaram por uma fase de aprendizagem os resultados apresentados nos testes referem-se sempre à primeira e única vez com o método de interação. O que leva a crer que o futuro de interação com óculos inteligentes possa ser uma fusão de diferentes técnicas de interação.The smart glasses’ market continues growing. It enables the possibility of someday smart glasses to have a presence as smartphones have already nowadays in people's daily life. Several interaction methods for smart glasses have been studied, but it is not clear which method could be the best to interact with virtual objects. In this research, it is covered studies that focus on the different interaction methods for reality augmented applications. It is highlighted the interaction methods for smart glasses and the advantages and disadvantages of each interaction method. In this work, an Augmented Reality prototype for indoor was developed, implementing three different interaction methods. It was studied the users’ preferences and their willingness to perform the interaction method in public. Besides that, it is extracted the reaction time which is the time between the detection of a marker and the user interact with it. An outdoor Augmented Reality application was developed to understand the different challenges between indoor and outdoor Augmented Reality applications. In the discussion, it is possible to understand that users feel more comfortable using an interaction method similar to what they already use. However, the solution with two interaction methods, smart glass’s tap function, and head movement allows getting results close to the results of the controller. It is important to highlight that was always the first time of the users, so there was no learning before testing. This leads to believe that the future of smart glasses interaction can be the merge of different interaction methods

    Vertrauenswürdige, adaptive Anfrageverarbeitung in dynamischen Sensornetzwerken zur Unterstützung assistiver Systeme

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    Assistenzsysteme in smarten Umgebungen sammeln durch den Einsatz verschiedenster Sensoren viele Daten, um die Intentionen und zukünftigen Aktivitäten der Nutzer zu berechnen. In den meisten Fällen werden dabei mehr Informationen gesammelt als für die Erfüllung der Aufgabe des Assistenzsystems notwendig sind. Das Ziel dieser Dissertation ist die Konzeption und Implementierung von datenschutzfördernden Algorithmen für die Weitergabe sensibler Sensor- und Kontextinformationen zu den Analysewerkzeugen der Assistenzsysteme. Die Datenschutzansprüche der Nutzer werden dazu in Integritätsbedingungen der Datenbanksysteme transformiert, welche die gesammelten Informationen speichern und auswerten. Ausgehend vom Informationsbedarf des Assistenzsystems und den Datenschutzbedürfnissen des Nutzers werden die gesammelten Daten so nahe wie möglich am Sensor durch Selektion, Reduktion, Kompression oder Aggregation durch die Datenschutzkomponente des Assistenzsystems verdichtet. Sofern nicht alle Informationen lokal verarbeitet werden können, werden Teile der Analyse an andere, an der Verarbeitung der Daten beteiligte Rechenknoten ausgelagert. Das Konzept wurde im Rahmen des PArADISE-Frameworks (Privacy-AwaRe Assistive Distributed Information System Environment) umgesetzt und u. a. in Zusammenarbeit mit dem DFG-Graduiertenkolleg 1424 (MuSAMA-Multimodal Smart Appliances for Mobile Application) anhand eines Beispielszenarios getestet
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