107 research outputs found

    Optimizing Network Coding Algorithms for Multiple Applications.

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    Deviating from the archaic communication approach of treating information as a fluid moving through pipes, the concepts of Network Coding (NC) suggest that optimal throughput of a multicast network can be achieved by processing information at individual network nodes. However, existing challenges to harness the advantages of NC concepts for practical applications have prevented the development of NC into an effective solution to increase the performance of practical communication networks. In response, the research work presented in this thesis proposes cross-layer NC solutions to increase the network throughput of data multicast as well as video quality of video multicast applications. First, three algorithms are presented to improve the throughput of NC enabled networks by minimizing the NC coefficient vector overhead, optimizing the NC redundancy allocation and improving the robustness of NC against bursty packet losses. Considering the fact that majority of network traffic occupies video, rest of the proposed NC algorithms are content-aware and are optimized for both data and video multicast applications. A set of content and network-aware optimization algorithms, which allocate redundancies for NC considering content properties as well as the network status, are proposed to efficiently multicast data and video across content delivery networks. Furthermore content and channel-aware joint channel and network coding algorithms are proposed to efficiently multicast data and video across wireless networks. Finally, the possibilities of performing joint source and network coding are explored to increase the robustness of high volume video multicast applications. Extensive simulation studies indicate significant improvements with the proposed algorithms to increase the network throughput and video quality over related state-of-the-art solutions. Hence, it is envisaged that the proposed algorithms will contribute to the advancement of data and video multicast protocols in the future communication networks

    Network coding for transport protocols

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    With the proliferation of smart devices that require Internet connectivity anytime, anywhere, and the recent technological advances that make it possible, current networked systems will have to provide a various range of services, such as content distribution, in a wide range of settings, including wireless environments. Wireless links may experience temporary losses, however, TCP, the de facto protocol for robust unicast communications, reacts by reducing the congestion window drastically and injecting less traffic in the network. Consequently the wireless links are underutilized and the overall performance of the TCP protocol in wireless environments is poor. As content delivery (i.e. multicasting) services, such as BBC iPlayer, become popular, the network needs to support the reliable transport of the data at high rates, and with specific delay constraints. A typical approach to deliver content in a scalable way is to rely on peer-to-peer technology (used by BitTorrent, Spotify and PPLive), where users share their resources, including bandwidth, storage space, and processing power. Still, these systems suffer from the lack of incentives for resource sharing and cooperation, and this problem is exacerbated in the presence of heterogenous users, where a tit-for-tat scheme is difficult to implement. Due to the issues highlighted above, current network architectures need to be changed in order to accommodate the users¿ demands for reliable and quality communications. In other words, the emergent need for advanced modes of information transport requires revisiting and improving network components at various levels of the network stack. The innovative paradigm of network coding has been shown as a promising technique to change the design of networked systems, by providing a shift from how data flows traditionally move through the network. This shift implies that data flows are no longer kept separate, according to the ¿store-and-forward¿ model, but they are also processed and mixed in the network. By appropriately combining data by means of network coding, it is expected to obtain significant benefits in several areas of network design and architecture. In this thesis, we set out to show the benefits of including network coding into three communication paradigms, namely point-topoint communications (e.g. unicast), point-to-multipoint communications (e.g. multicast), and multipoint-to-multipoint communications (e.g. peer-to-peer networks). For the first direction, we propose a network coding-based multipath scheme and show that TCP unicast sessions are feasible in highly volatile wireless environments. For point-to-multipoint communications, we give an algorithm to optimally achieve all the rate pairs from the rate region in the case of degraded multicast over the combination network. We also propose a system for live streaming that ensures reliability and quality of service to heterogenous users, even if data transmissions occur over lossy wireless links. Finally, for multipoint-to-multipoint communications, we design a system to provide incentives for live streaming in a peer-to-peer setting, where users have subscribed to different levels of quality. Our work shows that network coding enables a reliable transport of data, even in highly volatile environments, or in delay sensitive scenarios such as live streaming, and facilitates the implementation of an efficient incentive system, even in the presence of heterogenous users. Thus, network coding can solve the challenges faced by next generation networks in order to support advanced information transport.Postprint (published version

    Adaptive Multipath Multimedia Streaming Architecture for Mobile Networks with Proactive Buffering Using Mobile Proxies

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    Real-time multimedia transport has stringent bandwidth, delay and loss requirements. Providing support for such applications in infrastructure-based single hop wireless networks is a great challenge. Since mobile networks are characterized by host mobility, providing continuous streaming service in such an environment is an uphill task. In order to achieve continuous multimedia streaming, we propose an innovative multipath architecture for multimedia streaming. Existing multipath architectures are not efficient for mobile networks, where, in addition to normal streaming requirements we need to handle the frequently occurring hand-offs. In our architecture, multiple paths, identified using an efficient genetic algorithm, are used to provide robust streaming in case of link failures. Dynamic encoding schemes are used in the server to adapt according to network conditions based on the feedback received from the network. In addition hand-offs are predicted proactively and mobile agents containing the buffered data are migrated to the predicted base station. Altogether the architecture provides robust multimedia streaming service under varying network conditions. We have simulated the performance of our architecture using Network Simulator (NS - 2) and the results are promising

    Seamless, reliable, video multicast in wireless ad hoc networks

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    A wireless ad hoc network is a self-organized and dynamically reconfigurable wireless network without central administration and wired infrastructure. Nodes in a wireless ad hoc network can instantly establish a communication structure while each node moves in an arbitrary manner. A wireless ad hoc network is useful for mobile nodes working in a group to accomplish certain tasks. On the other hand, multicast is a very useful and efficient means of supporting group-oriented applications. Multicast is an essential technology for many applications such as video distribution and group video conferencing, data dissemination, disaster relief and battlefield. Video multicasting over wireless ad hoc networks is bandwidth-efficient compared to multiple unicast sessions. However, video multicasting poses great challenges over wireless ad hoc networks. Video packets are both delay and loss sensitive. In addition, due to nodes mobility, the topology of wireless ad hoc networks is frequently changed. As a result, the established links are continuously broken, causing quality loss and interruption in the received video signal. Other challenges include limited battery life of wireless nodes and lower wireless network capacity compared to wired networks. Video multicast over wireless ad hoc networks has been an active area in recent years. The main objective of these studies is to improve the quality of the received video by exploiting the error resilience properties of Multiple Description Coding (MDC) along with multiple paths. In other words, MD video is encoded and transmitted over two different paths to each destination node. If only one path is broken, packets corresponding to the other description on the other path can still arrive at the destination node on time. Layered Coding (LC) and Multiple Description Coding (MDC) have been proposed as video source coding techniques that are robust against inevitable transmission errors. In contrast to MDC, LC encodes a media source into two or more sub-streams, known as layers, one base layer and several enhancement layers. The base layer can be decoded to provide a basic quality of the received video while the enhancement layers are mainly used to refine the quality of the video that is reconstructed from the base layer. If the base layer is corrupted, the enhancement layers become useless, even if they are received correctly. Therefore, the base layer is critically important and is usually highly protected. For MDC, however, these sub-streams are of equal importance in the sense that each sub-stream, also called a description, can be decoded independently to produce a signal of basic quality. When more descriptions are received, the decoder can gradually increase the quality. One main problem of video multicasting for heterogeneous destinations is the assignment of video descriptions and the construction of multicast tree. However, the assignment of MD video and the construction of multicast tree can greatly affect the user satisfaction (i.e., affect the quality of the received video). In this thesis, we introduce novel approaches to improve the user satisfaction for a set of heterogeneous multicast destinations. The main idea of our approaches is to employ the independent-description property of MDC along with multiple multicast trees. However, many questions are raised: How multiple multicast trees should be constructed? And how MD video should be assigned? Is it better to construct multiple multicast trees first and then assign the video descriptions? Or is it better to assign the video descriptions first and we then construct multiple multicast trees? Should we perform that in a distributed manner or in a centralized one? To answer these questions, we propose different algorithms to construct multiple multicast trees and to assign MD video. The proposed algorithms are: Serial MDC, Distributed MDC, and Centralized MDC. Serial MDC constructs multiple paths, to each destination, and assigns a different video description to each of them. After that, it constructs multiple multicast trees. Distributed MDC assigns MD video and constructs multiple multicast trees in parallel and in distributed fashion. In Centralized MDC, the assignment of MD video and the construction of multiple multicast trees are performed in a centralized manner. However, Centralized MDC first constructs multiple multicast trees and then assigns different video description to each multicast tree. We evaluate and compare our proposed algorithms Under different network conditions. For example, Network size, and multicast group size. Simulation results demonstrate that, indeed, the way of multicast trees construction and the assignment of MD video can greatly affect the user satisfaction. In addition, simulation results show that MDC can achieve higher user satisfaction compared to LC with a small cost in terms of number of pure forwarders nodes, bandwidth utilization, and aggregate tree delay. Furthermore, we use our proposed algorithms to develop different multicast protocols for video multicast over wireless ad hoc networks. Specifically, we propose four protocols, namely, Centralized MDMTR (Multiple Disjoint Multicast Trees Routing), Sequential MDMTR, Distributed MDMTR, and Neighbor-aware MDMTR protocols. These protocols take many issues into consideration, rejoining and joining a multicast group, multicast trees maintenance, and mobility of nodes, for example. We evaluate the performance of our proposed protocols and compare them under different network conditions. For example, multicast group size, and mobility of nodes. Simulation results demonstrate that our protocols perform well compared to other protocols in the literature

    Network coding: from theory to media streaming

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    Network coding has recently emerged as an alternative to traditional routing algorithms in communication systems. In network coding, the network nodes can combine the packets they receive before forwarding them to the neighbouring nodes. Intensive research efforts have demonstrated that such a processing in the network nodes can provide advantages in terms of throughput or robustness. These potentials, combined with the advent of ad hoc and wireless delivery architectures have triggered the interest of research community about the application of the network coding principles to streaming applications. This paper describes the potentials of network coding in emerging delivery architectures such as overlay or peer-to-peer networks. It overviews the principles of practical network coding algorithms and outlines the challenges posed by multimedia streaming applications. Finally, it provides a survey of the recent work on the application of network coding to media streaming applications, both in wireless or wired communication scenarios. Promising results have been demonstrated where network coding is able to bring benefits in media streaming applications. However, delay and complexity constraints are often posed as the main challenging issues that still prevent the wide-scale deployment of network coding algorithms in multimedia communication

    Coded Wireless Video Broadcast/Multicast

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    Advancements in video coding, compact media display, and communication devices, particularly in emerging broadband wireless access networks, have created many foreseeable and exciting applications of video broadcast/multicast over the wireless meidum. For efficient and robust wireless video broadcast/multicast under fading, this thesis presents and examines a novel cross-layer framework that exploits the interplay between applying protections on a successively refinable video source and transmitting through a layered broadcast/multicast channel. The framework is realistically achieved and evaluated by using multiple description coding (MDC) on a scalable video source and using superposition coding (SPC) for layered broadcast/multicast transmissions. An analytical model using the total received/recovered video bitstreams from each coded wireless broadcast/multicast signal is developed, which serves as a metric of video quality for the system analysis and optimization. An efficient methodology has demonstrated that optimal power allocations and modulation selections can be practically determined to improve the broadcast/multicast video quality. From the information-theoretical perspective, a general closed-form formula is derived for the end-to-end distortion analysis of the proposed framework, which is applicable to any (n, k) protection code applied on a successive refinable source with a Gaussian distribution over layered Gaussian broadcast channels. The results reveal the scenarios for the proposed framework to lead to a lower distortion than a legacy system without any protection. By analyzing the characteristics of the closed-form formula, an efficient O(n log n) algorithm is developed to determine optimal k values in the (n, k) protection codes that minimize the distortion under the framework. Finally, a cross-layer design of logical SPC modulation is introduced to achieve layered broadcast/multicast for scalable video. It serves as an alternative for practically implementing the proposed framework of coded wireless video broadcast/multicast, if the hardware-based SPC component is not available in a wireless system. In summary, the thesis presents comprehensive analyses, simulations, and experiments to understand, investigate, and justify the effectiveness of the proposed cross-layer framework of coded wireless video broadcast/multicast. More importantly, this thesis contributes to the advancement in the related fields of communication engineering and information theory by introducing a new design dimension in terms of protection. This is unique when compared to previously-reported layered approaches that are often manipulating conventional parameters alone such as power and modulation scheme. The impact of this dimension was unapparent in the past, but is now proven as an effective means to enable high-quality, efficient, and robust wireless video broadcast/multicast for promising media applications

    The application of network coding to multicast routing in wireless networks

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    Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2007.Includes bibliographical references (p. 58-62).This thesis considers the application of network coding and opportunistic routing to improve the performance of multicast flows in wireless networks. Network coding allows routers to randomly mix packets before forwarding them. This randomness ensures that routers that hear the same transmission are unlikely to forward the same packets, which permits routers to exploit wireless opportunism with minimal coordination. By mixing packets, network coding is able to reduce the number of transmissions necessary to convey packets to multiple receivers, which can lead to a large increase in throughput for multicast traffic. We discuss the design of a multicast enabled variant of MORE, a network coding based protocol for file transfer in wireless mesh networks, and evaluate this extension, which we call MORE-M, in a 20-node indoor wireless testbed. We compare MORE-M to a wireless multicast protocol that takes an approach similar to that of wired multicast by using the ETX metric to build unicast routing trees. We also compare MORE-M to a multicast enabled variant of the ExOR routing protocol. Experiments show that MORE-M's gains increase with the number of destinations, and are 35-200% greater than that of ExOR. We then consider the problem of video streaming in a wireless local area network for applications such as video conferencing. A network coding based protocol that uses opportunistic receptions at clients is proposed. We evaluate the design in our testbed and demonstrate that the use of network coding and, in particular, the use of wireless opportunism increase the quality of the video stream.by Michael Jennings.S.M

    Minimum-cost multicast over coded packet networks

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    We consider the problem of establishing minimum-cost multicast connections over coded packet networks, i.e., packet networks where the contents of outgoing packets are arbitrary, causal functions of the contents of received packets. We consider both wireline and wireless packet networks as well as both static multicast (where membership of the multicast group remains constant for the duration of the connection) and dynamic multicast (where membership of the multicast group changes in time, with nodes joining and leaving the group). For static multicast, we reduce the problem to a polynomial-time solvable optimization problem, and we present decentralized algorithms for solving it. These algorithms, when coupled with existing decentralized schemes for constructing network codes, yield a fully decentralized approach for achieving minimum-cost multicast. By contrast, establishing minimum-cost static multicast connections over routed packet networks is a very difficult problem even using centralized computation, except in the special cases of unicast and broadcast connections. For dynamic multicast, we reduce the problem to a dynamic programming problem and apply the theory of dynamic programming to suggest how it may be solved
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