3,491 research outputs found

    The 2-period balanced traveling salesman problem

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    In the 2-period Balanced Traveling Salesman Problem (2B-TSP), the customers must be visited over a period of two days: some must be visited daily, and the others on alternate days (even or odd days); moreover, the number of customers visited in every tour must be balancedâ, i.e. it must be the same or, alternatively, the difference between the maximum and the minimum number of visited customers must be less than a given threshold. The salesman's objective is to minimize the total distance travelled over the two tours. Although this problem may be viewed as a particular case of the Period Traveling Salesman Problem, in the 2-period Balanced TSP the assumptions allow for emphasizing on routing aspects, more than on the assignment of the customers to the various days of the period. The paper proposes two heuristic algorithms particularly suited for the case of Euclidean distances between the customers. Computational experiences and a comparison between the two algorithms are also given.

    Phase Transitions and Backbones of the Asymmetric Traveling Salesman Problem

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    In recent years, there has been much interest in phase transitions of combinatorial problems. Phase transitions have been successfully used to analyze combinatorial optimization problems, characterize their typical-case features and locate the hardest problem instances. In this paper, we study phase transitions of the asymmetric Traveling Salesman Problem (ATSP), an NP-hard combinatorial optimization problem that has many real-world applications. Using random instances of up to 1,500 cities in which intercity distances are uniformly distributed, we empirically show that many properties of the problem, including the optimal tour cost and backbone size, experience sharp transitions as the precision of intercity distances increases across a critical value. Our experimental results on the costs of the ATSP tours and assignment problem agree with the theoretical result that the asymptotic cost of assignment problem is pi ^2 /6 the number of cities goes to infinity. In addition, we show that the average computational cost of the well-known branch-and-bound subtour elimination algorithm for the problem also exhibits a thrashing behavior, transitioning from easy to difficult as the distance precision increases. These results answer positively an open question regarding the existence of phase transitions in the ATSP, and provide guidance on how difficult ATSP problem instances should be generated

    Some Comments on the Stochastic Eulerian Tour Problem

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    The Stochastic Eulerian Tour Problem was introduced in 2008 as a stochastic variant of the well-known Eulerian Tour Problem. In a follow-up paper the same authors investigated some heuristics for solving the Stochastic Eulerian Tour Problem. After a thorough study of these two publications a few issues emerged. In this short research commentary we would like to discuss these issues.Comment: research commentary, 4 page

    TSP--Infrastructure for the Traveling Salesperson Problem

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    The traveling salesperson (or, salesman) problem (TSP) is a well known and important combinatorial optimization problem. The goal is to find the shortest tour that visits each city in a given list exactly once and then returns to the starting city. Despite this simple problem statement, solving the TSP is difficult since it belongs to the class of NP-complete problems. The importance of the TSP arises besides from its theoretical appeal from the variety of its applications. Typical applications in operations research include vehicle routing, computer wiring, cutting wallpaper and job sequencing. The main application in statistics is combinatorial data analysis, e.g., reordering rows and columns of data matrices or identifying clusters. In this paper, we introduce the R package TSP which provides a basic infrastructure for handling and solving the traveling salesperson problem. The package features S3 classes for specifying a TSP and its (possibly optimal) solution as well as several heuristics to find good solutions. In addition, it provides an interface to Concorde, one of the best exact TSP solvers currently available.

    On the Nearest Neighbor Rule for the Metric Traveling Salesman Problem

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    We present a very simple family of traveling salesman instances with nn cities where the nearest neighbor rule may produce a tour that is Θ(log⁥n)\Theta(\log n) times longer than an optimum solution. Our family works for the graphic, the euclidean, and the rectilinear traveling salesman problem at the same time. It improves the so far best known lower bound in the euclidean case and proves for the first time a lower bound in the rectilinear case

    The Geometric Maximum Traveling Salesman Problem

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    We consider the traveling salesman problem when the cities are points in R^d for some fixed d and distances are computed according to geometric distances, determined by some norm. We show that for any polyhedral norm, the problem of finding a tour of maximum length can be solved in polynomial time. If arithmetic operations are assumed to take unit time, our algorithms run in time O(n^{f-2} log n), where f is the number of facets of the polyhedron determining the polyhedral norm. Thus for example we have O(n^2 log n) algorithms for the cases of points in the plane under the Rectilinear and Sup norms. This is in contrast to the fact that finding a minimum length tour in each case is NP-hard. Our approach can be extended to the more general case of quasi-norms with not necessarily symmetric unit ball, where we get a complexity of O(n^{2f-2} log n). For the special case of two-dimensional metrics with f=4 (which includes the Rectilinear and Sup norms), we present a simple algorithm with O(n) running time. The algorithm does not use any indirect addressing, so its running time remains valid even in comparison based models in which sorting requires Omega(n \log n) time. The basic mechanism of the algorithm provides some intuition on why polyhedral norms allow fast algorithms. Complementing the results on simplicity for polyhedral norms, we prove that for the case of Euclidean distances in R^d for d>2, the Maximum TSP is NP-hard. This sheds new light on the well-studied difficulties of Euclidean distances.Comment: 24 pages, 6 figures; revised to appear in Journal of the ACM. (clarified some minor points, fixed typos

    The Traveling Salesman Problem in the Natural Environment

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    Is it possible for humans to navigate in the natural environment wherein the path taken between various destinations is 'optimal' in some way? In the domain of optimization this challenge is traditionally framed as the "Traveling Salesman Problem" (TSP). What strategies and ecological considerations are plausible for human navigation? When given a two-dimensional map-like presentation of the destinations, participants solve this optimization exceptionally well (only 2-3% longer than optimum)^1, 2^. In the following experiments we investigate the effect of effort and its environmental affordance on navigation decisions when humans solve the TSP in the natural environment. Fifteen locations were marked on two outdoor landscapes with flat and varied terrains respectively. Performance in the flat-field condition was excellent (∼6% error) and was worse but still quite good in the variable-terrain condition (∼20% error), suggesting participants do not globally pre-plan routes but rather develop them on the fly. We suggest that perceived effort guides participant solutions due to the dynamic constraints of effortful locomotion and obstacle avoidance
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