393 research outputs found

    Routing in a many-to-one communication scenario in a realistic VDTN

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    In this paper, we evaluate and compare the performance of different routing protocols in a many-to-one communication within a Vehicular Delay Tolerant Network (VDTN). Seven groups with three stationary sensor nodes sense the temperature, humidity and wind speed and send these data to a stationary destination node that collect them for statistical and data analysis purposes. Vehicles moving in Tirana city roads in Albania during the opportunistic contacts will exchange the sensed data to destination node. The simulations are conducted with the Opportunistic Network Environment (ONE) simulator. For the simulations we considered two different scenarios where the distance of the source nodes from the destination is short and long. For both scenarios the effect of node density, ttl and node movement model is evaluated. The performance is analyzed using delivery probability, overhead ratio, average latency, average number of hops and average buffer time metrics. The simulation results show that the increase of node density increases the delivery probability for all protocols and both scenarios, and better results are achieved when shortest-path map-based movement model is used. The increase of ttl slightly affects the performance of all protocols. By increasing the distance between source nodes and destination node, delivery probability is decreased almost 10% for all protocols, the overhead for sprayandwait protocol does not change, but for other protocols is slightly increased and the average number of hops and average latency is increased.Peer ReviewedPostprint (author's final draft

    Orion Routing Protocol for Delay-Tolerant Networks

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    In this paper, we address the problem of efficient routing in delay tolerant network. We propose a new routing protocol dubbed as ORION. In ORION, only a single copy of a data packet is kept in the network and transmitted, contact by contact, towards the destination. The aim of the ORION routing protocol is twofold: on one hand, it enhances the delivery ratio in networks where an end-to-end path does not necessarily exist, and on the other hand, it minimizes the routing delay and the network overhead to achieve better performance. In ORION, nodes are aware of their neighborhood by the mean of actual and statistical estimation of new contacts. ORION makes use of autoregressive moving average (ARMA) stochastic processes for best contact prediction and geographical coordinates for optimal greedy data packet forwarding. Simulation results have demonstrated that ORION outperforms other existing DTN routing protocols such as PRoPHET in terms of end-to-end delay, packet delivery ratio, hop count and first packet arrival

    Using Neighborhood Beyond One Hop in Disruption-Tolerant Networks

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    Most disruption-tolerant networking (DTN) protocols available in the literature have focused on mere contact and intercontact characteristics to make forwarding decisions. Nevertheless, there is a world behind contacts: just because one node is not in contact with some potential destination, it does not mean that this node is alone. There may be interesting end-to-end transmission opportunities through other nearby nodes. Existing protocols miss such possibilities by maintaining a simple contact-based view of the network. In this paper, we investigate how the vicinity of a node evolves through time and whether such information can be useful when routing data. We observe a clear tradeoff between routing performance and the cost for monitoring the neighborhood. Our analyses suggest that limiting a node's neighborhood view to three or four hops is more than enough to significantly improve forwarding efficiency without incurring prohibitive overhead.Comment: 5 pages, 5 figures, 1 tabl

    On Achieving Diversity in the Presence of Outliers in Participatory Camera Sensor Networks

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    This paper addresses the problem of collection and delivery of a representative subset of pictures, in participatory camera networks, to maximize coverage when a significant portion of the pictures may be redundant or irrelevant. Consider, for example, a rescue mission where volunteers and survivors of a large-scale disaster scout a wide area to capture pictures of damage in distressed neighborhoods, using handheld cameras, and report them to a rescue station. In this participatory camera network, a significant amount of pictures may be redundant (i.e., similar pictures may be reported by many) or irrelevant (i.e., may not document an event of interest). Given this pool of pictures, we aim to build a protocol to store and deliver a smaller subset of pictures, among all those taken, that minimizes redundancy and eliminates irrelevant objects and outliers. While previous work addressed removal of redundancy alone, doing so in the presence of outliers is tricky, because outliers, by their very nature, are different from other objects, causing redundancy minimizing algorithms to favor their inclusion, which is at odds with the goal of finding a representative subset. To eliminate both outliers and redundancy at the same time, two seemingly opposite objectives must be met together. The contribution of this paper lies in a new prioritization technique (and its in-network implementation) that minimizes redundancy among delivered pictures, while also reducing outliers.unpublishedis peer reviewe

    Underwater spray and wait routing technique for mobile ad-hoc networks

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    1648-1655The underwater mobile ad-hoc networks comprise sensor nodes that are source nodes for gathering underwater-related data. Relay nodes are the mobile nodes for collecting data from sensor nodes and achieving intermittent connectivity among source and destination nodes. Developing an efficient routing protocol for underwater communication is a challenging issue due to limitations of the underwater environment. Underwater mobile ad-hoc networks are intermittent networks where end-to-end path does not exist from source to destination. To overcome these problems a delay and disruption tolerant network (DTN) is a good solution. In the current paper, we consider the Spray and Wait (SaW) routing technique. In SaW, source and relay nodes represents the moving nodes, and they try to send data to destination nodes. Based on this, we propose the replica based underwater SaW (USaW) routing for underwater mobile ad-hoc networks. In USaW, source nodes are fixed to the bottom of the surface. Underwater sensor nodes replicate sensor data and provide maximum copies of data to the relay nodes that they encounter. In generally, relay nodes have high capability of transmitting data as compared to sensor nodes in an underwater environment. We analyze the performance of USaW with respect to delivery ratio, network throughput, energy consumption, end-to-end delay, and packet drop rate comparing with existing SaW and prophet routing protocols
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