6,631 research outputs found

    Temporal Model Adaptation for Person Re-Identification

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    Person re-identification is an open and challenging problem in computer vision. Majority of the efforts have been spent either to design the best feature representation or to learn the optimal matching metric. Most approaches have neglected the problem of adapting the selected features or the learned model over time. To address such a problem, we propose a temporal model adaptation scheme with human in the loop. We first introduce a similarity-dissimilarity learning method which can be trained in an incremental fashion by means of a stochastic alternating directions methods of multipliers optimization procedure. Then, to achieve temporal adaptation with limited human effort, we exploit a graph-based approach to present the user only the most informative probe-gallery matches that should be used to update the model. Results on three datasets have shown that our approach performs on par or even better than state-of-the-art approaches while reducing the manual pairwise labeling effort by about 80%

    Ancient Coin Classification Using Graph Transduction Games

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    Recognizing the type of an ancient coin requires theoretical expertise and years of experience in the field of numismatics. Our goal in this work is automatizing this time consuming and demanding task by a visual classification framework. Specifically, we propose to model ancient coin image classification using Graph Transduction Games (GTG). GTG casts the classification problem as a non-cooperative game where the players (the coin images) decide their strategies (class labels) according to the choices made by the others, which results with a global consensus at the final labeling. Experiments are conducted on the only publicly available dataset which is composed of 180 images of 60 types of Roman coins. We demonstrate that our approach outperforms the literature work on the same dataset with the classification accuracy of 73.6% and 87.3% when there are one and two images per class in the training set, respectively

    Sparse Randomized Shortest Paths Routing with Tsallis Divergence Regularization

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    This work elaborates on the important problem of (1) designing optimal randomized routing policies for reaching a target node t from a source note s on a weighted directed graph G and (2) defining distance measures between nodes interpolating between the least cost (based on optimal movements) and the commute-cost (based on a random walk on G), depending on a temperature parameter T. To this end, the randomized shortest path formalism (RSP, [2,99,124]) is rephrased in terms of Tsallis divergence regularization, instead of Kullback-Leibler divergence. The main consequence of this change is that the resulting routing policy (local transition probabilities) becomes sparser when T decreases, therefore inducing a sparse random walk on G converging to the least-cost directed acyclic graph when T tends to 0. Experimental comparisons on node clustering and semi-supervised classification tasks show that the derived dissimilarity measures based on expected routing costs provide state-of-the-art results. The sparse RSP is therefore a promising model of movements on a graph, balancing sparse exploitation and exploration in an optimal way
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