37,382 research outputs found

    Min Metall Explor

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    Recent advances in computing, rendering, and display technologies have generated increased accessibility for virtual reality (VR). VR allows the creation of dynamic, high-fidelity environments to simulate dangerous situations, test conditions, and visualize concepts. Consequently, numerous products have been developed, but many of these are limited in scope. Therefore, the National Institute for Occupational Safety and Health researchers developed a VR framework, called VR Mine, to rapidly create an underground mine for human data collection, simulation, visualization, and training. This paper describes the features of VR Mine using self-escape and proximity detection as case studies. Features include mine generation, simulated networks, proximity detection systems, and the integration and visualization of real-time ventilation models.CC999999/Intramural CDC HHS/United States2020-08-01T00:00:00Z30906920PMC64235448081vault:3345

    Towards immersive virtual environments for GIS based hydrologic modeling

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    The tools of Geographic Information Systems have become increasingly valuable in hydrologic assessments and play an integral role in decision-making processes for flood prediction and mitigation. On the other hand, a quite distinct activity has been the development of GIS-based simulation modeling and visualization systems including realistic landscape visual simulations. Typically GIS, hydrologic simulation models, and virtual reality technology have been utilized as stand alone problem-solving domains. The increasing availability of high performance computation and visualization tools, offers new opportunities to combine sophisticated GIS modeling tools and emerging immersive visualization and decision support environments. This research describes the development of an interactive environment that utilizes the tools of virtual reality and GIS to enhance spatial hydrologic modeling. More specifically this research involves development and application of an interactive virtual modeling environment for spatially explicit hydrologic modeling in support of flood mitigation and flood management decision-making for the Squaw Creek watershed in central Iowa. The environment contains tools to manipulate and display geospatial data, spatial explicit output flow predicted by the Hydrological Engineering Center\u27s Hydrological Modeling System (HEC-HMS) and an immersive virtual environment that uses the Cave Automatic Virtual Environment (CAVE) to increase perception and realism. A component of the study was to develop tools to perform spatial hydrologic modeling in a microcomputer-based three-dimensional virtual environment using a head mounted haptic display. The unique combination of spatially explicit hydrologic models with geospatial and virtual reality visualization tools improves hydrologic analysis of what-if land-use and land management options and their hydrological impacts provides an opportunity for rapid assessment of hydrological conditions for improved collaborative environmental decision-making, and enhance the ability of resources planners to navigate and interact with the synthetic landscape environment

    Interactive Web-based Hydrological Simulation Systems as an Education Platform using Augmented and Immersive Reality

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    Recent developments in internet technologies make it possible to manage and visualize large data on the web. Novel visualization techniques and interactive user interfaces allow users to create realistic environments, and interact with data to gain insight from simulations and environmental observations. The hydrological simulation system is a web-based 3D interactive learning environment for teaching hydrological processes and concepts. The simulation systems provides a visually striking platform with realistic terrain information, and water simulation. Students can create or load predefined scenarios, control environmental parameters, and evaluate environmental mitigation alternatives. The web-based simulation system provides an environment for students to learn about the hydrological processes (e.g. flooding and flood damage), and effects of development and human activity in the floodplain. The system utilizes latest web technologies and graphics processing unit (GPU) for water simulation and object collisions on the terrain. Users can access the system in three visualization modes including virtual reality, augmented reality, and immersive reality using heads-up display. The system provides various scenarios customized to fit the age and education level of various users. This presentation provides an overview of the web-based flood simulation system, and demonstrates the capabilities of the system for various flooding and land use scenarios

    Development of a Collaborative Design Tool for Structural Analysis in an Immersive Virtual Environment

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    This paper contains the results of an on-going collaborative research effort by the departments of Architecture and Computer Science of Virginia Polytechnic Institute and State University, U.S.A., to develop a computer visualization application for the structural analysis of building structures. The VIRTUAL-SAP computer program is being developed by linking PC-SAP4 (Structural Analysis Program), and virtual environment software developed using the SVE (Simple Virtual Environment) library. VIRTUAL-SAP is intended for use as a collaborative design tool to facilitate the interaction between the architect, engineer, and contractor by providing an environment that they can walk-through and observe the consequences of design alterations. Therefore, this software can be used as an interactive computer-aided analysis of building systems

    Simulation and Visualization of Thermal Metaphor in a Virtual Environment for Thermal Building Assessment

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    La référence est présente sur HAL mais est incomplète (il manque les co-auteurs et le fichier pdf).The current application of the design process through energy efficiency in virtual reality (VR) systems is limited mostly to building performance predictions, as the issue of the data formats and the workflow used for 3D modeling, thermal calculation and VR visualization. The importance of energy efficiency and integration of advances in building design and VR technology have lead this research to focus on thermal simulation results visualized in a virtual environment to optimize building design, particularly concerning heritage buildings. The emphasis is on the representation of thermal data of a room simulated in a virtual environment (VE) in order to improve the ways in which thermal analysis data are presented to the building stakeholder, with the aim of increasing accuracy and efficiency. The approach is to present more immersive thermal simulation and to project the calculation results in projective displays particularly in Immersion room (CAVE-like). The main idea concerning the experiment is to provide an instrument of visualization and interaction concerning the thermal conditions in a virtual building. Thus the user can immerge, interact, and perceive the impact of the modifications generated by the system, regarding the thermal simulation results. The research has demonstrated it is possible to improve the representation and interpretation of building performance data, particularly for thermal results using visualization techniques.Direktorat Riset dan Pengabdian Masyarakat (DRPM) Universitas Indonesia Research Grant No. 2191/H2.R12/HKP.05.00/201

    Planning Support Systems: Progress, Predictions, and Speculations on the Shape of Things to Come

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    In this paper, we review the brief history of planning support systems, sketching the way both the fields of planning and the software that supports and informs various planning tasks have fragmented and diversified. This is due to many forces which range from changing conceptions of what planning is for and who should be involved, to the rapid dissemination of computers and their software, set against the general quest to build ever more generalized software products applicable to as many activities as possible. We identify two main drivers – the move to visualization which dominates our very interaction with the computer and the move to disseminate and share software data and ideas across the web. We attempt a brief and somewhat unsatisfactory classification of tools for PSS in terms of the planning process and the software that has evolved, but this does serve to point up the state-ofthe- art and to focus our attention on the near and medium term future. We illustrate many of these issues with three exemplars: first a land usetransportation model (LUTM) as part of a concern for climate change, second a visualization of cities in their third dimension which is driving an interest in what places look like and in London, a concern for high buildings, and finally various web-based services we are developing to share spatial data which in turn suggests ways in which stakeholders can begin to define urban issues collaboratively. All these are elements in the larger scheme of things – in the development of online collaboratories for planning support. Our review far from comprehensive and our examples are simply indicative, not definitive. We conclude with some brief suggestions for the future
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