50 research outputs found

    Colour videos with depth : acquisition, processing and evaluation

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    The human visual system lets us perceive the world around us in three dimensions by integrating evidence from depth cues into a coherent visual model of the world. The equivalent in computer vision and computer graphics are geometric models, which provide a wealth of information about represented objects, such as depth and surface normals. Videos do not contain this information, but only provide per-pixel colour information. In this dissertation, I hence investigate a combination of videos and geometric models: videos with per-pixel depth (also known as RGBZ videos). I consider the full life cycle of these videos: from their acquisition, via filtering and processing, to stereoscopic display. I propose two approaches to capture videos with depth. The first is a spatiotemporal stereo matching approach based on the dual-cross-bilateral grid – a novel real-time technique derived by accelerating a reformulation of an existing stereo matching approach. This is the basis for an extension which incorporates temporal evidence in real time, resulting in increased temporal coherence of disparity maps – particularly in the presence of image noise. The second acquisition approach is a sensor fusion system which combines data from a noisy, low-resolution time-of-flight camera and a high-resolution colour video camera into a coherent, noise-free video with depth. The system consists of a three-step pipeline that aligns the video streams, efficiently removes and fills invalid and noisy geometry, and finally uses a spatiotemporal filter to increase the spatial resolution of the depth data and strongly reduce depth measurement noise. I show that these videos with depth empower a range of video processing effects that are not achievable using colour video alone. These effects critically rely on the geometric information, like a proposed video relighting technique which requires high-quality surface normals to produce plausible results. In addition, I demonstrate enhanced non-photorealistic rendering techniques and the ability to synthesise stereoscopic videos, which allows these effects to be applied stereoscopically. These stereoscopic renderings inspired me to study stereoscopic viewing discomfort. The result of this is a surprisingly simple computational model that predicts the visual comfort of stereoscopic images. I validated this model using a perceptual study, which showed that it correlates strongly with human comfort ratings. This makes it ideal for automatic comfort assessment, without the need for costly and lengthy perceptual studies

    Sparse variational regularization for visual motion estimation

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    The computation of visual motion is a key component in numerous computer vision tasks such as object detection, visual object tracking and activity recognition. Despite exten- sive research effort, efficient handling of motion discontinuities, occlusions and illumina- tion changes still remains elusive in visual motion estimation. The work presented in this thesis utilizes variational methods to handle the aforementioned problems because these methods allow the integration of various mathematical concepts into a single en- ergy minimization framework. This thesis applies the concepts from signal sparsity to the variational regularization for visual motion estimation. The regularization is designed in such a way that it handles motion discontinuities and can detect object occlusions

    Interaktive Raumzeitrekonstruktion in der Computergraphik

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    High-quality dense spatial and/or temporal reconstructions and correspondence maps from camera images, be it optical flow, stereo or scene flow, are an essential prerequisite for a multitude of computer vision and graphics tasks, e.g. scene editing or view interpolation in visual media production. Due to the ill-posed nature of the estimation problem in typical setups (i.e. limited amount of cameras, limited frame rate), automated estimation approaches are prone to erroneous correspondences and subsequent quality degradation in many non-trivial cases such as occlusions, ambiguous movements, long displacements, or low texture. While improving estimation algorithms is one obvious possible direction, this thesis complementarily concerns itself with creating intuitive, high-level user interactions that lead to improved correspondence maps and scene reconstructions. Where visually convincing results are essential, rendering artifacts resulting from estimation errors are usually repaired by hand with image editing tools, which is time consuming and therefore costly. My new user interactions, which integrate human scene recognition capabilities to guide a semi-automatic correspondence or scene reconstruction algorithm, save considerable effort and enable faster and more efficient production of visually convincing rendered images.Raumzeit-Rekonstruktion in Form von dichten räumlichen und/oder zeitlichen Korrespondenzen zwischen Kamerabildern, sei es optischer Fluss, Stereo oder Szenenfluss, ist eine wesentliche Voraussetzung für eine Vielzahl von Aufgaben in der Computergraphik, zum Beispiel zum Editieren von Szenen oder Bildinterpolation. Da sowohl die Anzahl der Kameras als auch die Bildfrequenz begrenzt sind, ist das Rekonstruktionsproblem unterbestimmt, weswegen automatisierte Schätzungen häufig fehlerhafte Korrespondenzen für nichttriviale Fälle wie Verdeckungen, mehrdeutige oder große Bewegungen, oder einheitliche Texturen enthalten; jede Bildsynthese basierend auf den partiell falschen Schätzungen muß daher Qualitätseinbußen in Kauf nehmen. Man kann nun zum einen versuchen, die Schätzungsalgorithmen zu verbessern. Komplementär dazu kann man möglichst effiziente Interaktionsmöglichkeiten entwickeln, die die Qualität der Rekonstruktion drastisch verbessern. Dies ist das Ziel dieser Dissertation. Für visuell überzeugende Resultate müssen Bildsynthesefehler bislang manuell in einem aufwändigen Nachbearbeitungsschritt mit Hilfe von Bildbearbeitungswerkzeugen korrigiert werden. Meine neuen Benutzerinteraktionen, welche menschliches Szenenverständnis in halbautomatische Algorithmen integrieren, verringern den Nachbearbeitungsaufwand beträchtlich und ermöglichen so eine schnellere und effizientere Produktion qualitativ hochwertiger synthetisierter Bilder

    Activity in area V3A predicts positions of moving objects

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    From local constraints to global binocular motion perception

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    Humans and many other predators have two eyes that are set a short distance apart so that an extensive region of the world is seen simultaneously by both eyes from slightly different points of view. Although the images of the world are essentially two-dimensional, we vividly see the world as three-dimensional. This is true for static as well as dynamic images. We discuss local constraints for the perception of three-dimensional binocular motion in a geometric-probabilistic framework. It is shown that Bayesian models of binocular 3D motion can explain perceptual bias under uncertainty and predict perceived velocity under ambiguity. The models exploit biologically plausible constraints of local motion and disparity processing in a binocular viewing geometry. Results from psychophysical experiments and an fMRI study support the idea that local constraints of motion and disparity processing are combined late in the visual processing hierarchy to establish perceived 3D motion direction. The methods and results reported here are likely to stimulate computational, psychophysical, and neuroscientific research because they address the fundamental issue of how 3D motion is represented in the human visual system
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