52 research outputs found

    Face Cartoonisation For Various Poses Using StyleGAN

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    This paper presents an innovative approach to achieve face cartoonisation while preserving the original identity and accommodating various poses. Unlike previous methods in this field that relied on conditional-GANs, which posed challenges related to dataset requirements and pose training, our approach leverages the expressive latent space of StyleGAN. We achieve this by introducing an encoder that captures both pose and identity information from images and generates a corresponding embedding within the StyleGAN latent space. By subsequently passing this embedding through a pre-trained generator, we obtain the desired cartoonised output. While many other approaches based on StyleGAN necessitate a dedicated and fine-tuned StyleGAN model, our method stands out by utilizing an already-trained StyleGAN designed to produce realistic facial images. We show by extensive experimentation how our encoder adapts the StyleGAN output to better preserve identity when the objective is cartoonisation

    High-Fidelity Audio Generation and Representation Learning with Guided Adversarial Autoencoder

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    Unsupervised disentangled representation learning from the unlabelled audio data, and high fidelity audio generation have become two linchpins in the machine learning research fields. However, the representation learned from an unsupervised setting does not guarantee its' usability for any downstream task at hand, which can be a wastage of the resources, if the training was conducted for that particular posterior job. Also, during the representation learning, if the model is highly biased towards the downstream task, it losses its generalisation capability which directly benefits the downstream job but the ability to scale it to other related task is lost. Therefore, to fill this gap, we propose a new autoencoder based model named "Guided Adversarial Autoencoder (GAAE)", which can learn both post-task-specific representations and the general representation capturing the factors of variation in the training data leveraging a small percentage of labelled samples; thus, makes it suitable for future related tasks. Furthermore, our proposed model can generate audio with superior quality, which is indistinguishable from the real audio samples. Hence, with the extensive experimental results, we have demonstrated that by harnessing the power of the high-fidelity audio generation, the proposed GAAE model can learn powerful representation from unlabelled dataset leveraging a fewer percentage of labelled data as supervision/guidance

    Textual Manifold-based Defense Against Natural Language Adversarial Examples

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    Recent studies on adversarial images have shown that they tend to leave the underlying low-dimensional data manifold, making them significantly more challenging for current models to make correct predictions. This so-called off-manifold conjecture has inspired a novel line of defenses against adversarial attacks on images. In this study, we find a similar phenomenon occurs in the contextualized embedding space induced by pretrained language models, in which adversarial texts tend to have their embeddings diverge from the manifold of natural ones. Based on this finding, we propose Textual Manifold-based Defense (TMD), a defense mechanism that projects text embeddings onto an approximated embedding manifold before classification. It reduces the complexity of potential adversarial examples, which ultimately enhances the robustness of the protected model. Through extensive experiments, our method consistently and significantly outperforms previous defenses under various attack settings without trading off clean accuracy. To the best of our knowledge, this is the first NLP defense that leverages the manifold structure against adversarial attacks. Our code is available at \url{https://github.com/dangne/tmd}

    Synthesization and reconstruction of 3D faces by deep neural networks

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    The past few decades have witnessed substantial progress towards 3D facial modelling and reconstruction as it is high importance for many computer vision and graphics applications including Augmented/Virtual Reality (AR/VR), computer games, movie post-production, image/video editing, medical applications, etc. In the traditional approaches, facial texture and shape are represented as triangle mesh that can cover identity and expression variation with non-rigid deformation. A dataset of 3D face scans is then densely registered into a common topology in order to construct a linear statistical model. Such models are called 3D Morphable Models (3DMMs) and can be used for 3D face synthesization or reconstruction by a single or few 2D face images. The works presented in this thesis focus on the modernization of these traditional techniques in the light of recent advances of deep learning and thanks to the availability of large-scale datasets. Ever since the introduction of 3DMMs by over two decades, there has been a lot of progress on it and they are still considered as one of the best methodologies to model 3D faces. Nevertheless, there are still several aspects of it that need to be upgraded to the "deep era". Firstly, the conventional 3DMMs are built by linear statistical approaches such as Principal Component Analysis (PCA) which omits high-frequency information by its nature. While this does not curtail shape, which is often smooth in the original data, texture models are heavily afflicted by losing high-frequency details and photorealism. Secondly, the existing 3DMM fitting approaches rely on very primitive (i.e. RGB values, sparse landmarks) or hand-crafted features (i.e. HOG, SIFT) as supervision that are sensitive to "in-the-wild" images (i.e. lighting, pose, occlusion), or somewhat missing identity/expression resemblance with the target image. Finally, shape, texture, and expression modalities are separately modelled by ignoring the correlation among them, placing a fundamental limit to the synthesization of semantically meaningful 3D faces. Moreover, photorealistic 3D face synthesis has not been studied thoroughly in the literature. This thesis attempts to address the above-mentioned issues by harnessing the power of deep neural network and generative adversarial networks as explained below: Due to the linear texture models, many of the state-of-the-art methods are still not capable of reconstructing facial textures with high-frequency details. For this, we take a radically different approach and build a high-quality texture model by Generative Adversarial Networks (GANs) that preserves details. That is, we utilize GANs to train a very powerful generator of facial texture in the UV space. And then show that it is possible to employ this generator network as a statistical texture prior to 3DMM fitting. The resulting texture reconstructions are plausible and photorealistic as GANs are faithful to the real-data distribution in both low- and high- frequency domains. Then, we revisit the conventional 3DMM fitting approaches making use of non-linear optimization to find the optimal latent parameters that best reconstruct the test image but under a new perspective. We propose to optimize the parameters with the supervision of pretrained deep identity features through our end-to-end differentiable framework. In order to be robust towards initialization and expedite the fitting process, we also propose a novel self-supervised regression-based approach. We demonstrate excellent 3D face reconstructions that are photorealistic and identity preserving and achieve for the first time, to the best of our knowledge, facial texture reconstruction with high-frequency details. In order to extend the non-linear texture model for photo-realistic 3D face synthesis, we present a methodology that generates high-quality texture, shape, and normals jointly. To do so, we propose a novel GAN that can generate data from different modalities while exploiting their correlations. Furthermore, we demonstrate how we can condition the generation on the expression and create faces with various facial expressions. Additionally, we study another approach for photo-realistic face synthesis by 3D guidance. This study proposes to generate 3D faces by linear 3DMM and then augment their 2D rendering by an image-to-image translation network to the photorealistic face domain. Both works demonstrate excellent photorealistic face synthesis and show that the generated faces are improving face recognition benchmarks as synthetic training data. Finally, we study expression reconstruction for personalized 3D face models where we improve generalization and robustness of expression encoding. First, we propose a 3D augmentation approach on 2D head-mounted camera images to increase robustness to perspective changes. And, we also propose to train generic expression encoder network by populating the number of identities with a novel multi-id personalized model training architecture in a self-supervised manner. Both approaches show promising results in both qualitative and quantitative experiments.Open Acces
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