35 research outputs found

    Modeling Atmosphere-Ocean Radiative Transfer: A PACE Mission Perspective

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    The research frontiers of radiative transfer (RT) in coupled atmosphere-ocean systems are explored to enable new science and specifically to support the upcoming Plankton, Aerosol, Cloud ocean Ecosystem (PACE) satellite mission. Given (i) the multitude of atmospheric and oceanic constituents at any given moment that each exhibits a large variety of physical and chemical properties and (ii) the diversity of light-matter interactions (scattering, absorption, and emission), tackling all outstanding RT aspects related to interpreting and/or simulating light reflected by atmosphere-ocean systems becomes impossible. Instead, we focus on both theoretical and experimental studies of RT topics important to the science threshold and goal questions of the PACE mission and the measurement capabilities of its instruments. We differentiate between (a) forward (FWD) RT studies that focus mainly on sensitivity to influencing variables and/or simulating data sets, and (b) inverse (INV) RT studies that also involve the retrieval of atmosphere and ocean parameters. Our topics cover (1) the ocean (i.e., water body): absorption and elastic/inelastic scattering by pure water (FWD RT) and models for scattering and absorption by particulates (FWD RT and INV RT); (2) the air-water interface: variations in ocean surface refractive index (INV RT) and in whitecap reflectance (INV RT); (3) the atmosphere: polarimetric and/or hyperspectral remote sensing of aerosols (INV RT) and of gases (FWD RT); and (4) atmosphere-ocean systems: benchmark comparisons, impact of the Earth's sphericity and adjacency effects on space-borne observations, and scattering in the ultraviolet regime (FWD RT). We provide for each topic a summary of past relevant (heritage) work, followed by a discussion (for unresolved questions) and RT updates

    Interactive Rendering of Scattering and Refraction Effects in Heterogeneous Media

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    In this dissertation we investigate the problem of interactive and real-time visualization of single scattering, multiple scattering and refraction effects in heterogeneous volumes. Our proposed solutions span a variety of use scenarios: from a very fast yet physically-based approximation to a physically accurate simulation of microscopic light transmission. We add to the state of the art by introducing a novel precomputation and sampling strategy, a system for efficiently parallelizing the computation of different volumetric effects, and a new and fast version of the Discrete Ordinates Method. Finally, we also present a collateral work on real-time 3D acquisition devices

    Modeling Atmosphere-Ocean Radiative Transfer: A PACE Mission Perspective

    Get PDF
    The research frontiers of radiative transfer (RT) in coupled atmosphere-ocean systems are explored to enable new science and specifically to support the upcoming Plankton, Aerosol, Cloud ocean Ecosystem (PACE) satellite mission. Given (i) the multitude of atmospheric and oceanic constituents at any given moment that each exhibits a large variety of physical and chemical properties and (ii) the diversity of light-matter interactions (scattering, absorption, and emission), tackling all outstanding RT aspects related to interpreting and/or simulating light reflected by atmosphere-ocean systems becomes impossible. Instead, we focus on both theoretical and experimental studies of RT topics important to the science threshold and goal questions of the PACE mission and the measurement capabilities of its instruments. We differentiate between (a) forward (FWD) RT studies that focus mainly on sensitivity to influencing variables and/or simulating data sets, and (b) inverse (INV) RT studies that also involve the retrieval of atmosphere and ocean parameters. Our topics cover (1) the ocean (i.e., water body): absorption and elastic/inelastic scattering by pure water (FWD RT) and models for scattering and absorption by particulates (FWD RT and INV RT); (2) the air-water interface: variations in ocean surface refractive index (INV RT) and in whitecap reflectance (INV RT); (3) the atmosphere: polarimetric and/or hyperspectral remote sensing of aerosols (INV RT) and of gases (FWD RT); and (4) atmosphere-ocean systems: benchmark comparisons, impact of the Earth’s sphericity and adjacency effects on space-borne observations, and scattering in the ultraviolet regime (FWD RT). We provide for each topic a summary of past relevant (heritage) work, followed by a discussion (for unresolved questions) and RT updates

    Simulation and Measurement of Multispectral Space Debris Light Curves

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    The accumulation of space debris has become one of the greatest threats facing the space industry to date. Through an increasing amount of objects deposited in Earth's orbit, such as rocket bodies, defunct satellites and general debris fragments, space missions are exposed to a growing risk of collisions. Moreover, the recent surge in commercial space applications is expected to further contribute to the problem. At the Institute of Technical Physics of Deutsches Zentrum für Luft- und Raumfahrt (DLR) in Stuttgart, resident space objects are monitored using a number of telescopes through active laser and passive sunlight illumination. Due to the high altitude and relatively small size of the objects they generally appear as unresolved points in photometric images. An object's temporal variation in brightness is referred to as a light curve and implies key information concerning the object's shape, material composition and rotation. Recovering these parameters from light signals is not trivial and it is anticipated that additional information provided by multispectral observations will contribute to a more reliable characterization of space debris. This research covers the development of a physically based simulation to model multispectral light reflections from space debris. The software is targeted towards ground-based observations and is expected to form an integral part in facilitating future strategies for comprehensive collision avoidance and space debris removal. Both passive light curves and laser ranging measurements are simulated using three-dimensional satellite models. To improve the accuracy of simulations, spectral lab measurements of common space materials are incorporated into the render. Further, the process of gathering reference measurements using the DLR's 43 cm telescope at the Uhlandshöhe Forschungsobservatorium is presented. For the comparison between synthetic and empirical light curves, a detailed calibration of the optical system is performed. The validity of the light curve simulator is confirmed the on the basis of recordings obtained from radar calibration targets. Finally, simulated data is used to study benefits of multispectral observations for characterization and parameter estimation from space debris

    Modeling atmosphere-ocean radiative transfer: A PACE mission perspective

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    The research frontiers of radiative transfer (RT) in coupled atmosphere-ocean systems are explored to enable new science and specifically to support the upcoming Plankton, Aerosol, Cloud ocean Ecosystem (PACE) satellite mission. Given (i) the multitude of atmospheric and oceanic constituents at any given moment that each exhibits a large variety of physical and chemical properties and (ii) the diversity of light-matter interactions (scattering, absorption, and emission), tackling all outstanding RT aspects related to interpreting and/or simulating light reflected by atmosphere-ocean systems becomes impossible. Instead, we focus on both theoretical and experimental studies of RT topics important to the science threshold and goal questions of the PACE mission and the measurement capabilities of its instruments. We differentiate between (a) forward (FWD) RT studies that focus mainly on sensitivity to influencing variables and/or simulating data sets, and (b) inverse (INV) RT studies that also involve the retrieval of atmosphere and ocean parameters. Our topics cover (1) the ocean (i.e., water body): absorption and elastic/inelastic scattering by pure water (FWD RT) and models for scattering and absorption by particulates (FWD RT and INV RT); (2) the air-water interface: variations in ocean surface refractive index (INV RT) and in whitecap reflectance (INV RT); (3) the atmosphere: polarimetric and/or hyperspectral remote sensing of aerosols (INV RT) and of gases (FWD RT); and (4) atmosphere-ocean systems: benchmark comparisons, impact of the Earth’s sphericity and adjacency effects on space-borne observations, and scattering in the ultraviolet regime (FWD RT). We provide for each topic a summary of past relevant (heritage) work, followed by a discussion (for unresolved questions) and RT updates

    Satellite remote sensing of aerosols using geostationary observations from MSG-SEVIRI

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    Aerosols play a fundamental role in physical and chemical processes affecting regional and global climate, and have adverse effects on human health. Although much progress has been made over the past decade in understanding aerosol-climate interactions, their impact still remains one of the largest sources of uncertainty in climate change assessment. The wide variety of aerosol sources and the short lifetime of aerosol particles cause highly variable aerosol fields in both space and time. Groundbased measurements can provide continuous data with high accuracy, but often they are valid for a limited area and are not available for remote areas. Satellite remote sensing appears therefore to be the most appropriate tool for monitoring the high variability of aerosol properties over large scales. Passive remote sensing of aerosol properties is based on the ability of aerosols to scatter and absorb solar radiation. Algorithms for aerosol retrieval from satellites are used to derive the aerosol optical depth (AOD), which is the aerosol extinction integrated over the entire atmospheric column. The aim of the work described in this thesis was to develop and validate a new algorithm for the retrieval of aerosol optical properties from geostationary observations with the SEVIRI (Spinning Enhanced Visible and Infra-Red Imager) instrument onboard the MSG (Meteorological Second Generation) satellite. Every 15 minutes, MSG-SEVIRI captures a full scan of an Earth disk covering Europe and the whole African continent with a high spatial resolution. With such features MSG-SEVIRI offers the unique opportunity to explore transport of aerosols, and to study their impact on both air quality and climate. The SEVIRI Aerosol Retrieval Algorithm (SARA) presented in this thesis, estimates the AOD over sea and land surfaces using the three visible channels and one near-infrared channel of the instrument. Because only clear sky radiances can be used to derive aerosol information, a stand-alone cloud detection algorithm was developed to remove cloud contaminated pixels. The cloud mask was generated over Europe for different seasons, and it compared favorably with the results from other cloud detection algorithms - namely the cloud mask algorithm of Meteo-France for MSG-SEVIRI, and the MODIS (Moderate Resolution Imaging Spectroradiometer) algorithm. The aerosol information is extracted from cloud-free scenes using a method that minimizes the error between the measured and the simulated radiance. The signal observed at the satellite level results from the complex combination of the surface and the atmosphere contributions. The surface contribution is either parameterized (over sea), or based on a priori values (over land). The effects of atmospheric gases and aerosols on the radiance are simulated with the radiative transfer model DAK (Doubling-Adding-KNMI) for different atmospheric scenarios. The algorithm was applied for various case studies (i.e. forest fires, dust storm, anthropogenic pollution) over Europe, and the results were validated against groundbased measurements from the AERONET database, and evaluated by comparison with aerosol products derived from other space-borne instruments such as the Terra/- Aqua-MODIS sensors. In general, for retrievals over the ocean, AOD values as well as their diurnal variations are in good agreement with the observations made at AERONET coastal sites, and the spatial variations of the AOD obtained with the SARA algorithm are well correlated with the results derived from MODIS. Over land, the results presented should be considered as preliminary. They show reasonable agreement with AERONET and MODIS, however extra work is required to improve the accuracy of the retrievals based on the proposed metho

    Image based analysis of visibility in smoke laden environments

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    This study investigates visibility in a smoke laden environment. For many years, researchers and engineers in fire safety have criticized the inadequacy of existing theory in describing the effects such as colour, viewing angle, environmental lighting etc. on the visibility of an emergency sign. In the current study, the author has raised the fundamental question on the concept of visibility and how it should be measured in fire safety engineering and tried to address the problem by redefining visibility based on the perceived image of a target sign. New algorithms have been created during this study to utilise modern hardware and software technology in the simulation of human perceived image of object in both experiment and computer modelling. Unlike the traditional threshold of visual distance, visibility in the current study has been defined as a continuous function changing from clearly discemable to completely invisible. It allows the comparison of visibility under various conditions, not just limited to the threshold. Current experiment has revealed that different conditions may results in the same visual threshold but follow very different path on the way leading to the threshold. The new definition of visibility has made the quantification of visibility in the pre-threshold conditions possible. Such quantification can help to improve the performance of fire evacuation since most evacuees will experience the pre-threshold condition. With current measurement of visibility, all the influential factors such as colour, viewing angle etc. can be tested in experiment and simulated in numerical model. Based on the newly introduced definition of visibility, a set of experiments have been carried output in a purposed built smoke tunnel. Digital camera images of various illuminated signs were taken under different illumination, colour and smoke conditions. Using an algorithm developed by the author in this study, the digital camera images were converted into simulated human perceived images. The visibility of a target sign is measured against the quality of its image acquired. Conclusions have been drawn by comparing visibility under different conditions. One of them is that signs illuminated with red and green lights have the similar visibility that is far better than that with blue light. It is the first time this seemingly obvious conclusion has been quantified. In the simulation of visibility in participating media, the author has introduced an algorithm that combines irradiance catching in 3D space with Monte Carlo ray tracing. It can calculate the distribution of scattered radiation with good accuracy without the high cost typically related to zonal method and the limitations in discrete ordinate method. The algorithm has been combined with a two pass solution method to produce high resolution images without introducing excessive number of rays from the light source. The convergence of the iterative solution procedure implemented has been theoretically proven. The accuracy of the model is demonstrated by comparing with the analytical solution of a point radiant source in 3D space. Further validation of the simulation model has been carried out by comparing the model prediction with the data from the smoke tunnel experiments. The output of the simulation model has been presented in the form of an innovative floor map of visibility (FMV). It helps the fire safety designer to identify regions of poor visibility in a glance and will prove to be a very useful tool in performance based fire safety design

    Image based analysis of visibility in smoke laden environments

    Get PDF
    This study investigates visibility in a smoke laden environment. For many years, researchers and engineers in fire safety have criticized the inadequacy of existing theory in describing the effects such as colour, viewing angle, environmental lighting etc. on the visibility of an emergency sign. In the current study, the author has raised the fundamental question on the concept of visibility and how it should be measured in fire safety engineering and tried to address the problem by redefining visibility based on the perceived image of a target sign. New algorithms have been created during this study to utilise modern hardware and software technology in the simulation of human perceived image of object in both experiment and computer modelling. Unlike the traditional threshold of visual distance, visibility in the current study has been defined as a continuous function changing from clearly discemable to completely invisible. It allows the comparison of visibility under various conditions, not just limited to the threshold. Current experiment has revealed that different conditions may results in the same visual threshold but follow very different path on the way leading to the threshold. The new definition of visibility has made the quantification of visibility in the pre-threshold conditions possible. Such quantification can help to improve the performance of fire evacuation since most evacuees will experience the pre-threshold condition. With current measurement of visibility, all the influential factors such as colour, viewing angle etc. can be tested in experiment and simulated in numerical model.Based on the newly introduced definition of visibility, a set of experiments have been carried output in a purposed built smoke tunnel. Digital camera images of various illuminated signs were taken under different illumination, colour and smoke conditions. Using an algorithm developed by the author in this study, the digital camera images were converted into simulated human perceived images. The visibility of a target sign is measured against the quality of its image acquired. Conclusions have been drawn by comparing visibility under different conditions. One of them is that signs illuminated with red and green lights have the similar visibility that is far better than that with blue light. It is the first time this seemingly obvious conclusion has been quantified.In the simulation of visibility in participating media, the author has introduced an algorithm that combines irradiance catching in 3D space with Monte Carlo ray tracing. It can calculate the distribution of scattered radiation with good accuracy without the high cost typically related to zonal method and the limitations in discrete ordinate method. The algorithm has been combined with a two pass solution method to produce high resolution images without introducing excessive number of rays from the light source. The convergence of the iterative solution procedure implemented has been theoretically proven. The accuracy of the model is demonstrated by comparing with the analytical solution of a point radiant source in 3D space. Further validation of the simulation model has been carried out by comparing the model prediction with the data from the smoke tunnel experiments.The output of the simulation model has been presented in the form of an innovative floor map of visibility (FMV). It helps the fire safety designer to identify regions of poor visibility in a glance and will prove to be a very useful tool in performance based fire safety design
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