8,290 research outputs found

    Topology Discovery of Sparse Random Graphs With Few Participants

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    We consider the task of topology discovery of sparse random graphs using end-to-end random measurements (e.g., delay) between a subset of nodes, referred to as the participants. The rest of the nodes are hidden, and do not provide any information for topology discovery. We consider topology discovery under two routing models: (a) the participants exchange messages along the shortest paths and obtain end-to-end measurements, and (b) additionally, the participants exchange messages along the second shortest path. For scenario (a), our proposed algorithm results in a sub-linear edit-distance guarantee using a sub-linear number of uniformly selected participants. For scenario (b), we obtain a much stronger result, and show that we can achieve consistent reconstruction when a sub-linear number of uniformly selected nodes participate. This implies that accurate discovery of sparse random graphs is tractable using an extremely small number of participants. We finally obtain a lower bound on the number of participants required by any algorithm to reconstruct the original random graph up to a given edit distance. We also demonstrate that while consistent discovery is tractable for sparse random graphs using a small number of participants, in general, there are graphs which cannot be discovered by any algorithm even with a significant number of participants, and with the availability of end-to-end information along all the paths between the participants.Comment: A shorter version appears in ACM SIGMETRICS 2011. This version is scheduled to appear in J. on Random Structures and Algorithm

    TopCom: Index for Shortest Distance Query in Directed Graph

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    Finding shortest distance between two vertices in a graph is an important problem due to its numerous applications in diverse domains, including geo-spatial databases, social network analysis, and information retrieval. Classical algorithms (such as, Dijkstra) solve this problem in polynomial time, but these algorithms cannot provide real-time response for a large number of bursty queries on a large graph. So, indexing based solutions that pre-process the graph for efficiently answering (exactly or approximately) a large number of distance queries in real-time is becoming increasingly popular. Existing solutions have varying performance in terms of index size, index building time, query time, and accuracy. In this work, we propose T OP C OM , a novel indexing-based solution for exactly answering distance queries. Our experiments with two of the existing state-of-the-art methods (IS-Label and TreeMap) show the superiority of T OP C OM over these two methods considering scalability and query time. Besides, indexing of T OP C OM exploits the DAG (directed acyclic graph) structure in the graph, which makes it significantly faster than the existing methods if the SCCs (strongly connected component) of the input graph are relatively small

    The covert set-cover problem with application to Network Discovery

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    We address a version of the set-cover problem where we do not know the sets initially (and hence referred to as covert) but we can query an element to find out which sets contain this element as well as query a set to know the elements. We want to find a small set-cover using a minimal number of such queries. We present a Monte Carlo randomized algorithm that approximates an optimal set-cover of size OPTOPT within O(logN)O(\log N) factor with high probability using O(OPTlog2N)O(OPT \cdot \log^2 N) queries where NN is the input size. We apply this technique to the network discovery problem that involves certifying all the edges and non-edges of an unknown nn-vertices graph based on layered-graph queries from a minimal number of vertices. By reducing it to the covert set-cover problem we present an O(log2n)O(\log^2 n)-competitive Monte Carlo randomized algorithm for the covert version of network discovery problem. The previously best known algorithm has a competitive ratio of Ω(nlogn)\Omega (\sqrt{n\log n}) and therefore our result achieves an exponential improvement

    Small-world networks, distributed hash tables and the e-resource discovery problem

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    Resource discovery is one of the most important underpinning problems behind producing a scalable, robust and efficient global infrastructure for e-Science. A number of approaches to the resource discovery and management problem have been made in various computational grid environments and prototypes over the last decade. Computational resources and services in modern grid and cloud environments can be modelled as an overlay network superposed on the physical network structure of the Internet and World Wide Web. We discuss some of the main approaches to resource discovery in the context of the general properties of such an overlay network. We present some performance data and predicted properties based on algorithmic approaches such as distributed hash table resource discovery and management. We describe a prototype system and use its model to explore some of the known key graph aspects of the global resource overlay network - including small-world and scale-free properties
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