14,492 research outputs found

    Model-driven design, simulation and implementation of service compositions in COSMO

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    The success of software development projects to a large extent depends on the quality of the models that are produced in the development process, which in turn depends on the conceptual and practical support that is available for modelling, design and analysis. This paper focuses on model-driven support for service-oriented software development. In particular, it addresses how services and compositions of services can be designed, simulated and implemented. The support presented is part of a larger framework, called COSMO (COnceptual Service MOdelling). Whereas in previous work we reported on the conceptual support provided by COSMO, in this paper we proceed with a discussion of the practical support that has been developed. We show how reference models (model types) and guidelines (design steps) can be iteratively applied to design service compositions at a platform independent level and discuss what tool support is available for the design and analysis during this phase. Next, we present some techniques to transform a platform independent service composition model to an implementation in terms of BPEL and WSDL. We use the mediation scenario of the SWS challenge (concerning the establishment of a purchase order between two companies) to illustrate our application of the COSMO framework

    Weaving aspects into web service orchestrations

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    Web Service orchestration engines need to be more open to enable the addition of new behaviours into service-based applications. In this paper, we illus- trate how, in a BPEL engine with aspect-weaving ca- pabilities, a process-driven application based on the Google Web Service can be dynamically adapted with new behaviours and hot-fixed to meet unforeseen post- deployment requirements. Business processes (the ap- plication skeletons) can be enriched with additional fea- tures such as debugging, execution monitoring, or an application-specific GUI. Dynamic aspects are also used on the processes themselves to tackle the problem of hot-fixes to long running processes. In this manner, composing a Web Service ’on-the-fly’ means weaving its choreography in- terface into the business process

    Functional adaptivity for digital library services in e-infrastructures: the gCube approach

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    We consider the problem of e-Infrastructures that wish to reconcile the generality of their services with the bespoke requirements of diverse user communities. We motivate the requirement of functional adaptivity in the context of gCube, a service-based system that integrates Grid and Digital Library technologies to deploy, operate, and monitor Virtual Research Environments deïŹned over infrastructural resources. We argue that adaptivity requires mapping service interfaces onto multiple implementations, truly alternative interpretations of the same functionality. We then analyse two design solutions in which the alternative implementations are, respectively, full-ïŹ‚edged services and local components of a single service. We associate the latter with lower development costs and increased binding ïŹ‚exibility, and outline a strategy to deploy them dynamically as the payload of service plugins. The result is an infrastructure in which services exhibit multiple behaviours, know how to select the most appropriate behaviour, and can seamlessly learn new behaviours

    Forum Session at the First International Conference on Service Oriented Computing (ICSOC03)

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    The First International Conference on Service Oriented Computing (ICSOC) was held in Trento, December 15-18, 2003. The focus of the conference ---Service Oriented Computing (SOC)--- is the new emerging paradigm for distributed computing and e-business processing that has evolved from object-oriented and component computing to enable building agile networks of collaborating business applications distributed within and across organizational boundaries. Of the 181 papers submitted to the ICSOC conference, 10 were selected for the forum session which took place on December the 16th, 2003. The papers were chosen based on their technical quality, originality, relevance to SOC and for their nature of being best suited for a poster presentation or a demonstration. This technical report contains the 10 papers presented during the forum session at the ICSOC conference. In particular, the last two papers in the report ere submitted as industrial papers

    The Many Facets of Mediation: A Requirements-driven Approach for Trading-off Mediation Solutions

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    Mediation aims at enabling dynamic composition of multi- ple components by making them interact successfully in order to satisfy given requirements. Through dynamic composition, software systems can adapt their structure and behaviour in dynamic and heterogeneous envi- ronments such as ubiquitous computing environments. This paper pro- vides a review of existing mediation approaches and their key character- istics and limitations. We claim that only a multifaceted approach that brings together and enhances the solutions of mediation from different perspectives is viable in the long term. We discuss how requirements can help identify synergies and trade-offs between these approaches and drive the selection of the appropriate mediation solution. We also highlight the open issues and future research directions in the area

    Software engineering perspectives on physiological computing

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    Physiological computing is an interesting and promising concept to widen the communication channel between the (human) users and computers, thus allowing an increase of software systems' contextual awareness and rendering software systems smarter than they are today. Using physiological inputs in pervasive computing systems allows re-balancing the information asymmetry between the human user and the computer system: while pervasive computing systems are well able to flood the user with information and sensory input (such as sounds, lights, and visual animations), users only have a very narrow input channel to computing systems; most of the time, restricted to keyboards, mouse, touchscreens, accelerometers and GPS receivers (through smartphone usage, e.g.). Interestingly, this information asymmetry often forces the user to subdue to the quirks of the computing system to achieve his goals -- for example, users may have to provide information the software system demands through a narrow, time-consuming input mode that the system could sense implicitly from the human body. Physiological computing is a way to circumvent these limitations; however, systematic means for developing and moulding physiological computing applications into software are still unknown. This thesis proposes a methodological approach to the creation of physiological computing applications that makes use of component-based software engineering. Components help imposing a clear structure on software systems in general, and can thus be used for physiological computing systems as well. As an additional bonus, using components allow physiological computing systems to leverage reconfigurations as a means to control and adapt their own behaviours. This adaptation can be used to adjust the behaviour both to the human and to the available computing environment in terms of resources and available devices - an activity that is crucial for complex physiological computing systems. With the help of components and reconfigurations, it is possible to structure the functionality of physiological computing applications in a way that makes them manageable and extensible, thus allowing a stepwise and systematic extension of a system's intelligence. Using reconfigurations entails a larger issue, however. Understanding and fully capturing the behaviour of a system under reconfiguration is challenging, as the system may change its structure in ways that are difficult to fully predict. Therefore, this thesis also introduces a means for formal verification of reconfigurations based on assume-guarantee contracts. With the proposed assume-guarantee contract framework, it is possible to prove that a given system design (including component behaviours and reconfiguration specifications) is satisfying real-time properties expressed as assume-guarantee contracts using a variant of real-time linear temporal logic introduced in this thesis - metric interval temporal logic for reconfigurable systems. Finally, this thesis embeds both the practical approach to the realisation of physiological computing systems and formal verification of reconfigurations into Scrum, a modern and agile software development methodology. The surrounding methodological approach is intended to provide a frame for the systematic development of physiological computing systems from first psychological findings to a working software system with both satisfactory functionality and software quality aspects. By integrating practical and theoretical aspects of software engineering into a self-contained development methodology, this thesis proposes a roadmap and guidelines for the creation of new physiological computing applications.Physiologisches Rechnen ist ein interessantes und vielversprechendes Konzept zur Erweiterung des Kommunikationskanals zwischen (menschlichen) Nutzern und Rechnern, und dadurch die BerĂŒcksichtigung des Nutzerkontexts in Software-Systemen zu verbessern und damit Software-Systeme intelligenter zu gestalten, als sie es heute sind. Physiologische Eingangssignale in ubiquitĂ€ren Rechensystemen zu verwenden, ermöglicht eine Neujustierung der Informationsasymmetrie, die heute zwischen Menschen und Rechensystemen existiert: WĂ€hrend ubiquitĂ€re Rechensysteme sehr wohl in der Lage sind, den Menschen mit Informationen und sensorischen Reizen zu ĂŒberfluten (z.B. durch Töne, Licht und visuelle Animationen), hat der Mensch nur sehr begrenzte Einflussmöglichkeiten zu Rechensystemen. Meistens stehen nur Tastaturen, die Maus, berĂŒhrungsempfindliche Bildschirme, Beschleunigungsmesser und GPS-EmpfĂ€nger (zum Beispiel durch Mobiltelefone oder digitale Assistenten) zur VerfĂŒgung. Diese Informationsasymmetrie zwingt die Benutzer zur Unterwerfung unter die Usancen der Rechensysteme, um ihre Ziele zu erreichen - zum Beispiel mĂŒssen Nutzer Daten manuell eingeben, die auch aus Sensordaten des menschlichen Körpers auf unauffĂ€llige weise erhoben werden können. Physiologisches Rechnen ist eine Möglichkeit, diese BeschrĂ€nkung zu umgehen. Allerdings fehlt eine systematische Methodik fĂŒr die Entwicklung physiologischer Rechensysteme bis zu fertiger Software. Diese Dissertation prĂ€sentiert einen methodischen Ansatz zur Entwicklung physiologischer Rechenanwendungen, der auf der komponentenbasierten Softwareentwicklung aufbaut. Der komponentenbasierte Ansatz hilft im Allgemeinen dabei, eine klare Architektur des Software-Systems zu definieren, und kann deshalb auch fĂŒr physiologische Rechensysteme angewendet werden. Als zusĂ€tzlichen Vorteil erlaubt die Komponentenorientierung in physiologischen Rechensystemen, Rekonfigurationen als Mittel zur Kontrolle und Anpassung des Verhaltens von physiologischen Rechensystemen zu verwenden. Diese Adaptionstechnik kann genutzt werden um das Verhalten von physiologischen Rechensystemen an den Benutzer anzupassen, sowie an die verfĂŒgbare Recheninfrastruktur im Sinne von Systemressourcen und GerĂ€ten - eine Maßnahme, die in komplexen physiologischen Rechensystemen entscheidend ist. Mit Hilfe der Komponentenorientierung und von Rekonfigurationen wird es möglich, die FunktionalitĂ€t von physiologischen Rechensystemen so zu strukturieren, dass das System wartbar und erweiterbar bleibt. Dadurch wird eine schrittweise und systematische Erweiterung der FunktionalitĂ€t des Systems möglich. Die Verwendung von Rekonfigurationen birgt allerdings Probleme. Das Systemverhalten eines Software-Systems, das Rekonfigurationen unterworfen ist zu verstehen und vollstĂ€ndig einzufangen ist herausfordernd, da das System seine Struktur auf schwer vorhersehbare Weise verĂ€ndern kann. Aus diesem Grund fĂŒhrt diese Arbeit eine Methode zur formalen Verifikation von Rekonfigurationen auf Grundlage von Annahme-Zusicherungs-VertrĂ€gen ein. Mit dem vorgeschlagenen Annahme-Zusicherungs-Vertragssystem ist es möglich zu beweisen, dass ein gegebener Systementwurf (mitsamt Komponentenverhalten und Spezifikation des Rekonfigurationsverhaltens) eine als Annahme-Zusicherungs-Vertrag spezifizierte Echtzeiteigenschaft erfĂŒllt. FĂŒr die Spezifikation von Echtzeiteigenschaften kann eine Variante von linearer Temporallogik fĂŒr Echtzeit verwendet werden, die in dieser Arbeit eingefĂŒhrt wird: Die metrische Intervall-Temporallogik fĂŒr rekonfigurierbare Systeme. Schließlich wird in dieser Arbeit sowohl ein praktischer Ansatz zur Realisierung von physiologischen Rechensystemen als auch die formale Verifikation von Rekonfigurationen in Scrum eingebettet, einer modernen und agilen Softwareentwicklungsmethodik. Der methodische Ansatz bietet einen Rahmen fĂŒr die systematische Entwicklung physiologischer Rechensysteme von Erkenntnissen zur menschlichen Physiologie hin zu funktionierenden physiologischen Softwaresystemen mit zufriedenstellenden funktionalen und qualitativen Eigenschaften. Durch die Integration sowohl von praktischen wie auch theoretischen Aspekten der Softwaretechnik in eine vollstĂ€ndige Entwicklungsmethodik bietet diese Arbeit einen Fahrplan und Richtlinien fĂŒr die Erstellung neuer physiologischer Rechenanwendungen

    Automatic annotation of bioinformatics workflows with biomedical ontologies

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    Legacy scientific workflows, and the services within them, often present scarce and unstructured (i.e. textual) descriptions. This makes it difficult to find, share and reuse them, thus dramatically reducing their value to the community. This paper presents an approach to annotating workflows and their subcomponents with ontology terms, in an attempt to describe these artifacts in a structured way. Despite a dearth of even textual descriptions, we automatically annotated 530 myExperiment bioinformatics-related workflows, including more than 2600 workflow-associated services, with relevant ontological terms. Quantitative evaluation of the Information Content of these terms suggests that, in cases where annotation was possible at all, the annotation quality was comparable to manually curated bioinformatics resources.Comment: 6th International Symposium on Leveraging Applications (ISoLA 2014 conference), 15 pages, 4 figure

    Early aspects: aspect-oriented requirements engineering and architecture design

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    This paper reports on the third Early Aspects: Aspect-Oriented Requirements Engineering and Architecture Design Workshop, which has been held in Lancaster, UK, on March 21, 2004. The workshop included a presentation session and working sessions in which the particular topics on early aspects were discussed. The primary goal of the workshop was to focus on challenges to defining methodical software development processes for aspects from early on in the software life cycle and explore the potential of proposed methods and techniques to scale up to industrial applications

    Towards a middleware for generalised context management

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    It is widely accepted in the Pervasive Computing community that contextual interactions are the key to the delivery of truly calm technology. However, there is currently no easy way to incorporate contextual data into an application. If contextual data is used, it is generally in an ad hoc manner, which means that developers have to spend time on low-level details. There have been many projects investigating this area, however as yet none of them provide support for all of the key issues of dynamic composition and flexible representation of contextual information as well as the problems of scalability and adaptability to environmental changes. In this paper we present the Strathclyde Context Infrastructure (SCI), a middleware infrastructure for discovery, aggregation, and delivery of context information
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