132 research outputs found

    Semantic discovery and reuse of business process patterns

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    Patterns currently play an important role in modern information systems (IS) development and their use has mainly been restricted to the design and implementation phases of the development lifecycle. Given the increasing significance of business modelling in IS development, patterns have the potential of providing a viable solution for promoting reusability of recurrent generalized models in the very early stages of development. As a statement of research-in-progress this paper focuses on business process patterns and proposes an initial methodological framework for the discovery and reuse of business process patterns within the IS development lifecycle. The framework borrows ideas from the domain engineering literature and proposes the use of semantics to drive both the discovery of patterns as well as their reuse

    Rationality, pragmatics, and sources

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    This thesis contributes to the Great Rationality Debate in cognitive science. It introduces and explores a triangular scheme for understanding the relationship between rationality and two key abilities: pragmatics – roughly, inferring implicit intended utterance meanings – and learning from sources. The thesis argues that these three components – rationality, pragmatics, and sources – should be considered together: that each one informs the others. The thesis makes this case through literature review and theoretical work (principally, in Chapters 1 and 8) and through a series of empirical chapters focusing on different parts of the triangular scheme. Chapters 2 to 4 address the relationship between pragmatics and sources, focusing on how people change their beliefs when they read a conditional with a partially reliable source. The data bear on theories of the conditional and on the literature assessing people’s rationality with conditionals. Chapter 5 addresses the relationship between rationality and pragmatics, focusing on conditionals ‘in action’ in a framing effect known as goal framing. The data suggest a complex relationship between pragmatics and utilities, and support a new approach to goal framing. Chapter 6 addresses the relationship between rationality and sources, using normative Bayesian models to explore how people respond to simple claims from sources of different reliabilities. The data support a two-way relationship between claims and source information and, perhaps most strikingly, suggest that people readily treat sources as ‘anti-reliable’: as negatively correlated with the truth. Chapter 7 extends these experiments to test the theory that speakers can guard against reputational damage using hedging. The data do not support this theory, and raise questions about whether trust and vigilance against deception are prerequisites for pragmatics. Lastly, Chapter 8 synthesizes the results; argues for new ways of understanding the relationships between rationality, pragmatics, and sources; and relates the findings to emerging formal methods in psychology

    CORPORATE SOCIAL RESPONSIBILITY IN ROMANIA

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    The purpose of this paper is to identify the main opportunities and limitations of corporate social responsibility (CSR). The survey was defined with the aim to involve the highest possible number of relevant CSR topics and give the issue a more wholesome perspective. It provides a basis for further comprehension and deeper analyses of specific CSR areas. The conditions determining the success of CSR in Romania have been defined in the paper on the basis of the previously cumulative knowledge as well as the results of various researches. This paper provides knowledge which may be useful in the programs promoting CSR.Corporate social responsibility, Supportive policies, Romania

    Cross-cultural evidence for the influence of positive self-evaluation on cross-cultural differences in well-being

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    Poster Session F - Well-Being: abstract F197We propose that cultural norms about realism and hedonism contribute to the cross-cultural differences in well-being over and above differences in objective living conditions. To test this hypothesis, we used samples from China and the United States. Results supported the mediating role of positive evaluative bias in cross-cultural differences in well-being.postprin

    Values and need satisfaction across 20 world regions

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    Poster Session F - Motivation/Goals: abstract F78Intrinsic valuing predicts the satisfaction of psychological needs (Niemiec, Ryan, & Deci, 2009). We conceptually replicate and extend this finding across 20 world regions. In multi-level models, Schwartz’s (1992) self-transcendence value was positively related to autonomy, competence, and relatedness satisfaction, even when controlling for the Big Five.postprin

    Groupware requirements evolution patterns

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    Requirements evolution is a generally known problem in software development. Requirements are known to change all throughout a system's lifecycle. Nevertheless, requirements evolution is a poorly understood phenomenon. Most studies on requirements evolution focus on changes to written specifications and on software architecture and design. Usually, the focus is when the software is under development. Little is known about how requirements evolve when software is put into use.\ud Groupware is an example of an application domain in which the requirements continue to evolve after the system is deployed to the organization. Groupware is any ICT (software + hardware) application that supports the cooperative processes of individuals working as a group. Increasingly, groupware functionality is becoming more present in today's business applications and large information systems. The cooperative processes supported by a groupware application have no structure. Rather, its structure evolves in a way that cannot be specified in advance and arises spontaneously. Therefore, how a groupware system will be used in its operating enviroment cannot be anticipated in advance. There is also the added complication that groupware requirements are difficult to elicit due to the elusive nature of cooperative work. As software for supporting the cooperative processes of people working together, groupware technology has the potential to bring about profound organizational changes. Various studies of groupware implementation point to emergent organizational properties. The interaction between users and software leads to improvements in performance, new forms of communication, changes to group structure and functioning, all of which indicate that requirements have changed.\ud This study is an empirical investigation of requirements evolution for groupware systems in use by means of case studies. Its goal is to contribute to the development of a theory of requirements evolution. A conceptual framework offering an integrated view of requirements as a collection of domains was developed to guide and structure the investigation. The view takes the broad dimensions of business, software, problems, and solutions as requirements thus giving rise to four domains of requirements: business problem, business solution, software product concept, and software solution specification. Requirements evolution is initially formulated as the change in requirements over the course of time.\ud The application domain of groupware was chosen as the empirical setting in which to observe requirements evolution during system use. Four case studies of groupware implementations were conducted. Two failed implementation and two successful implementations were investigated. The conceptual framework is used to analyze the cases and is updated and improved based on an evaluation of how useful has it been in providing insights about requirements evolution. A final version of the framework is developed and this is used to analyze the last two case studies.\ud The results include the discovery of impact relations: commonly recurring mechanisms by which changed and new requirements lead to other requirements in different areas. Ultimately, requirements evolution is the resolution of a breakdown or an initiative resulting in an impact relation. The most important contribution of this research is a set of requirements evolution patterns: aggregations of impact relation sequences that explain the mechanisms underlying awkwardly familiar patterns of behavior in system implementation

    The student-produced electronic portfolio in craft education

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    The authors studied primary school students’ experiences of using an electronic portfolio in their craft education over four years. A stimulated recall interview was applied to collect user experiences and qualitative content analysis to analyse the collected data. The results indicate that the electronic portfolio was experienced as a multipurpose tool to support learning. It makes the learning process visible and in that way helps focus on and improves the quality of learning. © ISLS.Peer reviewe
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