70,425 research outputs found

    Use of Instructional Technology as an Integral Part of a Non-Major Science Laboratory Course: A New Design

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    The use of instructional technology to learn and teach science is a natural approach for today's undergraduate. This online journal article discusses the advantages and outcomes of adding computers to a non-major laboratory to serve as the research laboratory notebook. The computers converted the course into a dynamic student- centered classroom. Cooperative teams became very active in doing inquiries, using the tools of technology to gather background information and presenting the information in a variety of forms. The article also provides student and instructor comments supporting the design of this new biology non-major laboratory course. Educational levels: Graduate or professional

    Educating through communities of practice

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    The aim of this paper is to attempt at building a bridge between education and situated learning. The etymology of the word education outlines the two major ways of envisioning education. The meaning which we give to the term ‘education’ surely influences the ways in which the process of education unfolds and is actually conducted. The Constructivist Approach which is being used in education today is characterised by its studentcenteredness rather than teacher‑centeredness. The adoption of Communities of Practice from the industrial sphere to the realm of Catholic schools is a way in which education as bringing forth from the student (e‑ducere) and the constructivist approach developed earlier can be put into practice in Catholic Schools. Communities of practice create the right condition for situated learning in Catholic schools today. It is here that legitimate peripheral participation can be put into practice, thus fulfilling the Church’s mission of evangelisation in our contemporary culture by drawing students from the periphery of the educational endeavour, making them active participants at the core.peer-reviewe

    The Greatest Constructivist Educator Ever: The Pedagogy of Jesus Christ in the Gospel of Matthew in the Context of the 5Es

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    The gospel message of Jesus Christ found in the New Testament requires the learner to believe in God, not as a result of works, but on a foundation of faith. In order to preach the principles of the kingdom of heaven effectively in a way the people could understand, Jesus employed teaching methodologies in the Gospel of Matthew that can be framed in the 5Es of constructivism and can be an example for educators today

    Updating the art history curriculum: incorporating virtual and augmented reality technologies to improve interactivity and engagement

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    Master's Project (M.Ed.) University of Alaska Fairbanks, 2017This project investigates how the art history curricula in higher education can borrow from and incorporate emerging technologies currently being used in art museums. Many art museums are using augmented reality and virtual reality technologies to transform their visitors' experiences into experiences that are interactive and engaging. Art museums have historically offered static visitor experiences, which have been mirrored in the study of art. This project explores the current state of the art history classroom in higher education, which is historically a teacher-centered learning environment and the learning effects of that environment. The project then looks at how art museums are creating visitor-centered learning environments; specifically looking at how they are using reality technologies (virtual and augmented) to transition into digitally interactive learning environments that support various learning theories. Lastly, the project examines the learning benefits of such tools to see what could (and should) be implemented into the art history curricula at the higher education level and provides a sample section of a curriculum demonstrating what that implementation could look like. Art and art history are a crucial part of our culture and being able to successfully engage with it and learn from it enables the spread of our culture through digital means and of digital culture

    Faculty Excellence

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    Each year, the University of New Hampshire selects a small number of its outstanding faculty for special recognition of their achievements in teaching, scholarship and service. Awards for Excellence in Teaching are given in each college and school, and university-wide awards recognize public service, research, teaching and engagement. This booklet details the year\u27s award winners\u27 accomplishments in short profiles with photographs and text

    From ‘hands up’ to ‘hands on’: harnessing the kinaesthetic potential of educational gaming

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    Traditional approaches to distance learning and the student learning journey have focused on closing the gap between the experience of off-campus students and their on-campus peers. While many initiatives have sought to embed a sense of community, create virtual learning environments and even build collaborative spaces for team-based assessment and presentations, they are limited by technological innovation in terms of the types of learning styles they support and develop. Mainstream gaming development – such as with the Xbox Kinect and Nintendo Wii – have a strong element of kinaesthetic learning from early attempts to simulate impact, recoil, velocity and other environmental factors to the more sophisticated movement-based games which create a sense of almost total immersion and allow untethered (in a technical sense) interaction with the games’ objects, characters and other players. Likewise, gamification of learning has become a critical focus for the engagement of learners and its commercialisation, especially through products such as the Wii Fit. As this technology matures, there are strong opportunities for universities to utilise gaming consoles to embed levels of kinaesthetic learning into the student experience – a learning style which has been largely neglected in the distance education sector. This paper will explore the potential impact of these technologies, to broadly imagine the possibilities for future innovation in higher education

    Enhancing the Engineering Curriculum: Defining Discovery Learning at Marquette University

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    This paper summarizes the results of our investigation into the feasibility of increasing the level of discovery learning in the College of Engineering (COE) at Marquette University. We review the education literature, document examples of discovery learning currently practiced in the COE and other schools, and propose a Marquette COE-specific definition of discovery learn-ing. Based on our assessment of the benefits, costs, and tradeoffs associated with increasing the level of discovery learning, we pre-sent several recommendations and identify resources required for implementation. These recommendations may be helpful in enhancing engineering education at other schools

    The benefits of residential fieldwork for school science : insights from a five-year initiative for inner-city students in the UK

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    International audienceThere is considerable international interest in the value of residential fieldwork for school students. In the UK, pressures on curriculum time, rising costs and heightened concern over students' safety are curtailing residential experiences. Collaboration between several key providers across the UK created an extensive programme of residential courses for 11-14 year olds in London schools from 2004-2008. Some 33,000 students from 849 schools took part. This paper draws on the evaluation of the programme that gathered questionnaire, interview and observational data from 2706 participating students, 70 teachers and 869 parents / carers from 46 schools mainly in deprived areas of the city. Our findings revealed that students' collaborative skills improved and interpersonal relationships were strengthened and taken back to school. Gains were strongest in social and affective domains; behavioural improvements occurred for some students. Individual cognitive gains were revealed more convincingly during face-to-face interviews than through survey items. Students from socially deprived backgrounds benefitted from exposure to learning environments which promoted authentic practical inquiry. Over the five year programme, combined physical adventure and real-world experiences proved to be popular with students and their teachers. Opportunities for learning and doing science in ways not often accessible in urban school environments were opened up. Further programmes, building upon the provision of mixed curriculum-adventure course design, have been implemented across the UK as a result of the London experience. The popularity and apparent success of these combination courses suggest that providers need to consider the value of developing similar programmes in the future

    Replacing the ‘View from Nowhere’: A Pragmatist-Feminist Science Classroom.

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    ABSTRACT Despite the importance of having an appropriate, coherent, and defensible philosophy of science, many science teachers have either given this part of their profession little thought or adhere to problematic and outdated philosophies. This article begins by tracing a brief history of the view from nowhere and its adoption by many teachers as the epistemological framework for teaching science. This conception of objectivity and its corresponding philosophy of science are shown to be problematically masculinist, disembodied, and aperspectival. Within this discussion, a new notion of pragmatist-feminist objectivity, as the socially conscious intersection of multiple and diverse perspectives in regard to the lived world, is developed. Finally, suggestions are offered on how this type of objectivity and larger understanding of science could be used in both the pedagogy and curriculum of the science classroom
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