456 research outputs found

    Discordant voting processes on finite graphs

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    We consider an asynchronous voting process on graphs which we call discordant voting, and which can be described as follows. Initially each vertex holds one of two opinions, red or blue say. Neighbouring vertices with different opinions interact pairwise. After an interaction both vertices have the same colour. The quantity of interest is T, the time to reach consensus, i.e. the number of interactions needed for all vertices have the same colour. An edge whose endpoint colours differ (i.e. one vertex is coloured red and the other one blue) is said to be discordant. A vertex is discordant if its is incident with a discordant edge. In discordant voting, all interactions are based on discordant edges. Because the voting process is asynchronous there are several ways to update the colours of the interacting vertices. Push: Pick a random discordant vertex and push its colour to a random discordant neighbour. Pull: Pick a random discordant vertex and pull the colour of a random discordant neighbour. Oblivious: Pick a random endpoint of a random discordant edge and push the colour to the other end point. We show that ET, the expected time to reach consensus, depends strongly on the underlying graph and the update rule. For connected graphs on n vertices, and an initial half red, half blue colouring the following hold. For oblivious voting, ET = n2/4 independent of the underlying graph. For the complete graph Kn, the push protocol has ET = =(n log n), whereas the pull protocol has ET = =(2n). For the cycle Cn all three protocols have ET = =(n2). For the star graph however, the pull protocol has ET = O(n2), whereas the push protocol is slower with ET = =(n2 log n). The wide variation in ET for the pull protocol is to be contrasted with the well known model of synchronous pull voting, for which ET = O(n) on many classes of expanders

    Discordant Voting Processes on Finite Graphs

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    We consider an asynchronous voting process on graphs called discordant voting, which can be described as follows. Initially each vertex holds one of two opinions, red or blue. Neighboring vertices with different opinions interact pairwise along an edge. After an interaction both vertices have the same color. The quantity of interest is the time to reach consensus, i.e., the number of steps needed for all vertices have the same color. We show that for a given initial coloring of the vertices, the expected time to reach consensus depends strongly on the underlying graph and the update rule (i.e., push, pull, oblivious)

    Reality Inspired Voter Models: A Mini-Review

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    This mini-review presents extensions of the voter model that incorporate various plausible features of real decision-making processes by individuals. Although these generalizations are not calibrated by empirical data, the resulting dynamics are suggestive of realistic collective social behaviors.Comment: 13 pages, 16 figures. Version 2 contains various proofreading improvements. V3: fixed one trivial typ

    Discordant voting protocols for cyclically linked agents

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    Voting protocols, such as the push and the pull protocol, are designed to model the behavior of people during an election, but they have other applications. These processes have been studied in many areas, including but not limited to social models of interaction, distributed computing in peer-to-peer networks, and to describe how viruses or rumors spread in a community. In this paper we study the runtime of discordant linear protocols on the cycle graph, and the probability for each consensus to win in the end
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