1,364 research outputs found

    Livrable D5.2 of the PERSEE project : 2D/3D Codec architecture

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    Livrable D5.2 du projet ANR PERSEECe rapport a été réalisé dans le cadre du projet ANR PERSEE (n° ANR-09-BLAN-0170). Exactement il correspond au livrable D5.2 du projet. Son titre : 2D/3D Codec architectur

    Livrable D2.2 of the PERSEE project : Analyse/Synthese de Texture

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    Livrable D2.2 du projet ANR PERSEECe rapport a été réalisé dans le cadre du projet ANR PERSEE (n° ANR-09-BLAN-0170). Exactement il correspond au livrable D2.2 du projet. Son titre : Analyse/Synthese de Textur

    DIGITAL INPAINTING ALGORITHMS AND EVALUATION

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    Digital inpainting is the technique of filling in the missing regions of an image or a video using information from surrounding area. This technique has found widespread use in applications such as restoration, error recovery, multimedia editing, and video privacy protection. This dissertation addresses three significant challenges associated with the existing and emerging inpainting algorithms and applications. The three key areas of impact are 1) Structure completion for image inpainting algorithms, 2) Fast and efficient object based video inpainting framework and 3) Perceptual evaluation of large area image inpainting algorithms. One of the main approach of existing image inpainting algorithms in completing the missing information is to follow a two stage process. A structure completion step, to complete the boundaries of regions in the hole area, followed by texture completion process using advanced texture synthesis methods. While the texture synthesis stage is important, it can be argued that structure completion aspect is a vital component in improving the perceptual image inpainting quality. To this end, we introduce a global structure completion algorithm for completion of missing boundaries using symmetry as the key feature. While existing methods for symmetry completion require a-priori information, our method takes a non-parametric approach by utilizing the invariant nature of curvature to complete missing boundaries. Turning our attention from image to video inpainting, we readily observe that existing video inpainting techniques have evolved as an extension of image inpainting techniques. As a result, they suffer from various shortcoming including, among others, inability to handle large missing spatio-temporal regions, significantly slow execution time making it impractical for interactive use and presence of temporal and spatial artifacts. To address these major challenges, we propose a fundamentally different method based on object based framework for improving the performance of video inpainting algorithms. We introduce a modular inpainting scheme in which we first segment the video into constituent objects by using acquired background models followed by inpainting of static background regions and dynamic foreground regions. For static background region inpainting, we use a simple background replacement and occasional image inpainting. To inpaint dynamic moving foreground regions, we introduce a novel sliding-window based dissimilarity measure in a dynamic programming framework. This technique can effectively inpaint large regions of occlusions, inpaint objects that are completely missing for several frames, change in size and pose and has minimal blurring and motion artifacts. Finally we direct our focus on experimental studies related to perceptual quality evaluation of large area image inpainting algorithms. The perceptual quality of large area inpainting technique is inherently a subjective process and yet no previous research has been carried out by taking the subjective nature of the Human Visual System (HVS). We perform subjective experiments using eye-tracking device involving 24 subjects to analyze the effect of inpainting on human gaze. We experimentally show that the presence of inpainting artifacts directly impacts the gaze of an unbiased observer and this in effect has a direct bearing on the subjective rating of the observer. Specifically, we show that the gaze energy in the hole regions of an inpainted image show marked deviations from normal behavior when the inpainting artifacts are readily apparent

    Automatic 3DS Conversion of Historical Aerial Photographs

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    In this paper we present a method for the generation of 3D stereo (3DS) pairs from sequences of historical aerial photographs. The goal of our work is to provide a stereoscopic display when the existing exposures are in a monocular sequence. Each input image is processed using its neighbours and a synthetic image is rendered, which, together with the original one, form a stereo pair. Promising results on real images taken from a historical photo archive are shown, that corroborate the viability of generating 3DS data from monocular footage

    Visual analysis and synthesis with physically grounded constraints

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    The past decade has witnessed remarkable progress in image-based, data-driven vision and graphics. However, existing approaches often treat the images as pure 2D signals and not as a 2D projection of the physical 3D world. As a result, a lot of training examples are required to cover sufficiently diverse appearances and inevitably suffer from limited generalization capability. In this thesis, I propose "inference-by-composition" approaches to overcome these limitations by modeling and interpreting visual signals in terms of physical surface, object, and scene. I show how we can incorporate physically grounded constraints such as scene-specific geometry in a non-parametric optimization framework for (1) revealing the missing parts of an image due to removal of a foreground or background element, (2) recovering high spatial frequency details that are not resolvable in low-resolution observations. I then extend the framework from 2D images to handle spatio-temporal visual data (videos). I demonstrate that we can convincingly fill spatio-temporal holes in a temporally coherent fashion by jointly reconstructing the appearance and motion. Compared to existing approaches, our technique can synthesize physically plausible contents even in challenging videos. For visual analysis, I apply stereo camera constraints for discovering multiple approximately linear structures in extremely noisy videos with an ecological application to bird migration monitoring at night. The resulting algorithms are simple and intuitive while achieving state-of-the-art performance without the need of training on an exhaustive set of visual examples

    Application for light field inpainting

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    Light Field (LF) imaging is a multimedia technology that can provide more immersive experience when visualizing a multimedia content with higher levels of realism compared to conventional imaging technologies. This technology is mainly promising for Virtual Reality (VR) since it displays real-world scenes in a way that users can experience the captured scenes in every position and every angle, due to its 4-dimensional LF representation. For these reasons, LF is a fast-growing technology, with so many topics to explore, being the LF inpainting the one that was explored in this dissertation. Image inpainting is an editing technique that allows synthesizing alternative content to fill in holes in an image. It is commonly used to fill missing parts in a scene and restore damaged images such that the modifications are correct and visually realistic. Applying traditional 2D inpainting techniques straightforwardly to LFs is very unlikely to result in a consistent inpainting in its all 4 dimensions. Usually, to inpaint a 4D LF content, 2D inpainting algorithms are used to inpaint a particular point of view and then 4D inpainting propagation algorithms propagate the inpainted result for the whole 4D LF data. Based on this idea of 4D inpainting propagation, some 4D LF inpainting techniques have been recently proposed in the literature. Therefore, this dissertation proposes to design and implement an LF inpainting application that can be used by the public that desire to work in this field and/or explore and edit LFs.Campos de luz é uma tecnologia multimédia que fornece uma experiência mais imersiva ao visualizar conteúdo multimédia com níveis mais altos de realismo, comparando a tecnologias convencionais de imagem. Esta tecnologia é promissora, principalmente para Realidade Virtual, pois exibe cenas capturadas do mundo real de forma que utilizadores as possam experimentar em todas as posições e ângulos, devido à sua representação em 4 dimensões. Por isso, esta é tecnologia em rápido crescimento, com tantos tópicos para explorar, sendo o inpainting o explorado nesta dissertação. Inpainting de imagens é uma técnica de edição, permitindo sintetizar conteúdo alternativo para preencher lacunas numa imagem. Comumente usado para preencher partes que faltam numa cena e restaurar imagens danificadas, de forma que as modificações sejam corretas e visualmente realistas. É muito improvável que aplicar técnicas tradicionais de inpainting 2D diretamente a campos de luz resulte num inpainting consistente em todas as suas 4 dimensões. Normalmente, para fazer inpainting num conteúdo 4D de campos de luz, os algoritmos de inpainting 2D são usados para fazer inpainting de um ponto de vista específico e, seguidamente, os algoritmos de propagação de inpainting 4D propagam o resultado do inpainting para todos os dados do campo de luz 4D. Com base nessa ideia de propagação de inpainting 4D, algumas técnicas foram recentemente propostas na literatura. Assim, esta dissertação propõe-se a conceber e implementar uma aplicação de inpainting de campos de luz que possa ser utilizada pelo público que pretenda trabalhar nesta área e/ou explorar e editar campos de luz

    Método de selección automática de algoritmos de correspondencia estéreo en ausencia de ground truth

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    La correspondencia estéreo es un campo ampliamente estudiado que ha recibido una atención notable en las últimas tres décadas. Es posible encontrar en la literatura un número considerable de propuestas para resolver el problema de correspondencia estéreo. En contraste, las propuestas para evaluar cuantitativamente la calidad de los mapas de disparidad obtenidos a partir de los algoritmos de correspondencia estéreo son relativamente escasas. La selección de un algoritmo de correspondencia estéreo y sus respectivos parámetros para un caso de aplicación particular es un problema no trivial dada la dependencia entre la calidad de la estimación de un mapa de disparidad y el contenido de la escena de interés. Este trabajo de investigación propone una estrategia de selección de algoritmos de correspondencia estéreo a partir de los mapas de disparidad estimados, por medio de un proceso de evaluación en ausencia de ground truth. El método propuesto permitiría a un sistema de visión estéreo adaptarse a posibles cambios en las escenas al ser aplicados a problemas en el mundo real. Esta investigación es de interés para investigadores o ingenieros aplicando visión estéreo en campos de aplicación como la industria.Abstract: The stereo correspondence problem has received significant attention in literature during approximately three decades. A plethora of stereo correspondence algorithms can be found in literature. In contrast, the amount of methods to objectively and quantitatively evaluate the accuracy of disparity maps estimated from stereo correspondence algorithms is relatively low. The application of stereo correspondence algorithms on real world applications is not a trivial problem, mainly due to the existing dependence between the estimated disparity map quality, the algorithms parameter definition and the contents on the assessed scene. In this research a stereo correspondence algorithms selection method is proposed by assessing the quality of estimated disparity maps in absence of ground truth. The proposed method could be used in a stereo vision to increase the system robustness by adapting it to possible changes in real world applications. The contribution of this work is relevant to researchers and engineers applying stereo vision in fields such as industryMaestrí
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