912 research outputs found

    Modeling, Evaluation, and Scale on Artificial Pedestrians: A Literature Review

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    Modeling pedestrian dynamics and their implementation in a computer are challenging and important issues in the knowledge areas of transportation and computer simulation. The aim of this article is to provide a bibliographic outlook so that the reader may have quick access to the most relevant works related to this problem. We have used three main axes to organize the article's contents: pedestrian models, validation techniques, and multiscale approaches. The backbone of this work is the classification of existing pedestrian models; we have organized the works in the literature under five categories, according to the techniques used for implementing the operational level in each pedestrian model. Then the main existing validation methods, oriented to evaluate the behavioral quality of the simulation systems, are reviewed. Furthermore, we review the key issues that arise when facing multiscale pedestrian modeling, where we first focus on the behavioral scale (combinations of micro and macro pedestrian models) and second on the scale size (from individuals to crowds). The article begins by introducing the main characteristics of walking dynamics and its analysis tools and concludes with a discussion about the contributions that different knowledge fields can make in the near future to this exciting area

    Authoring virtual crowds: a survey

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    Recent advancements in crowd simulation unravel a wide range of functionalities for virtual agents, delivering highly-realistic,natural virtual crowds. Such systems are of particular importance to a variety of applications in fields such as: entertainment(e.g., movies, computer games); architectural and urban planning; and simulations for sports and training. However, providingtheir capabilities to untrained users necessitates the development of authoring frameworks. Authoring virtual crowds is acomplex and multi-level task, varying from assuming control and assisting users to realise their creative intents, to deliveringintuitive and easy to use interfaces, facilitating such control. In this paper, we present a categorisation of the authorable crowdsimulation components, ranging from high-level behaviours and path-planning to local movements, as well as animation andvisualisation. We provide a review of the most relevant methods in each area, emphasising the amount and nature of influencethat the users have over the final result. Moreover, we discuss the currently available authoring tools (e.g., graphical userinterfaces, drag-and-drop), identifying the trends of early and recent work. Finally, we suggest promising directions for futureresearch that mainly stem from the rise of learning-based methods, and the need for a unified authoring framework.This work has received funding from the European Union’s Horizon 2020 research and innovation programme under the Marie Skłodowska Curie grant agreement No 860768 (CLIPE project). This project has received funding from the European Union’s Horizon 2020 Research and Innovation Programme under Grant Agreement No 739578 and the Government of the Republic of Cyprus through the Deputy Ministry of Research, Innovation and Digital PolicyPeer ReviewedPostprint (author's final draft

    Agent-based models of social behaviour and communication in evacuations:A systematic review

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    Most modern agent-based evacuation models involve interactions between evacuees. However, the assumed reasons for interactions and portrayal of them may be overly simple. Research from social psychology suggests that people interact and communicate with one another when evacuating and evacuee response is impacted by the way information is communicated. Thus, we conducted a systematic review of agent-based evacuation models to identify 1) how social interactions and communication approaches between agents are simulated, and 2) what key variables related to evacuation are addressed in these models. We searched Web of Science and ScienceDirect to identify articles that simulated information exchange between agents during evacuations, and social behaviour during evacuations. From the final 70 included articles, we categorised eight types of social interaction that increased in social complexity from collision avoidance to social influence based on strength of social connections with other agents. In the 17 models which simulated communication, we categorised four ways that agents communicate information: spatially through information trails or radii around agents, via social networks and via external communication. Finally, the variables either manipulated or measured in the models were categorised into the following groups: environmental condition, personal attributes of the agents, procedure, and source of information. We discuss promising directions for agent-based evacuation models to capture the effects of communication and group dynamics on evacuee behaviour. Moreover, we demonstrate how communication and group dynamics may impact the variables commonly used in agent-based evacuation models

    Agent-based models of social behaviour and communication in evacuations: A systematic review

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    Most modern agent-based evacuation models involve interactions between evacuees. However, the assumed reasons for interactions and portrayal of them may be overly simple. Research from social psychology suggests that people interact and communicate with one another when evacuating and evacuee response is impacted by the way information is communicated. Thus, we conducted a systematic review of agent-based evacuation models to identify 1) how social interactions and communication approaches between agents are simulated, and 2) what key variables related to evacuation are addressed in these models. We searched Web of Science and ScienceDirect to identify articles that simulated information exchange between agents during evacuations, and social behaviour during evacuations. From the final 70 included articles, we categorised eight types of social interaction that increased in social complexity from collision avoidance to social influence based on strength of social connections with other agents. In the 17 models which simulated communication, we categorised four ways that agents communicate information: spatially through information trails or radii around agents, via social networks and via external communication. Finally, the variables either manipulated or measured in the models were categorised into the following groups: environmental condition, personal attributes of the agents, procedure, and source of information. We discuss promising directions for agent-based evacuation models to capture the effects of communication and group dynamics on evacuee behaviour. Moreover, we demonstrate how communication and group dynamics may impact the variables commonly used in agent-based evacuation models.Comment: Pre-print submitted to Safety Science special issue following the 2023 Pedestrian and Evacuation Dynamics conferenc

    Validated force-based modeling of pedestrian dynamics

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    This dissertation investigates force-based modeling of pedestrian dynamics. Having the quantitative validation of mathematical models in focus principle questions will be addressed throughout this work: Is it manageable to describe pedestrian dynamics solely with the equations of motion derived from the Newtonian dynamics? On the road to giving answers to this question we investigate the consequences and side-effects of completing a force-based model with additional rules and imposing restrictions on the state variables. Another important issue is the representation of modeled pedestrians. Does the geometrical shape of a two dimensional projection of the human body matter when modeling pedestrian movement? If yes which form is most suitable? This point is investigated in the second part while introducing a new force-based model. Moreover, we highlight a frequently underestimated aspect in force-based modeling which is to what extent the steering of pedestrians influences their dynamics? In the third part we introduce four possible strategies to define the desired direction of each pedestrian when moving in a facility. Finally, the effects of the aforementioned approaches are discussed by means of numerical tests in different geometries with one set of model parameters. Furthermore, the validation of the developed model is questioned by comparing simulation results with empirical data

    Geometric Collision Avoidance for Heterogeneous Crowd Simulation

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    Simulation of human crowds can create plausible human trajectories, predict likely flows of pedestrians, and has application in areas such as games, movies, safety planning, and virtual environments. This dissertation presents new crowd simulation methods based on geometric techniques. I will show how geometric optimization techniques can be used to efficiently compute collision-avoidance constraints, and use these constraints to generate human-like trajectories in simulated environments. This process of reacting to the nearby environment is known as local navigation and it forms the basis for many crowd simulation techniques, including those described in this dissertation. Given the importance of local navigation computations, I devote much of this dissertation to the derivation, analysis, and implementation of new local navigation techniques. I discuss how to efficiently exploit parallelization features available on modern processors, and show how an efficient parallel implementation allows simulations of hundreds of thousands of agents in real time on many-core processors and tens of thousands of agents on multi-core CPUs. I analyze the macroscopic flows which arise from these geometric collision avoidance techniques and compare them to flows seen in real human crowds, both qualitatively (in terms of flow patterns) and quantitatively (in terms of flow rates). Building on the basis of these strong local navigation models, I further develop many important extensions to the simulation framework. Firstly, I develop a model for global navigation which allows for more complex scenarios by accounting for long-term planning around large obstacles or emergent congestion. Secondly, I demonstrate methods for using data-driven approaches to improve crowd simulations. These include using real-world data to automatically tune parameters, and using perceptual user study data to introduce behavioral variation. Finally, looking beyond geometric avoidance based crowd simulation methods, I discuss methods for objectively evaluating different crowd simulation strategies using statistical measures. Specifically, I focus on the problem of quantifying how closely a simulation approach matches real-world data. I propose a similarity metric that can be applied to a wide variety of simulation approaches and datasets. Taken together, the methods presented in this dissertation enable simulations of large, complex humans crowds with a level of realism and efficiency not previously possible.Doctor of Philosoph
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