2,584 research outputs found

    Hardness of Graph Pricing through Generalized Max-Dicut

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    The Graph Pricing problem is among the fundamental problems whose approximability is not well-understood. While there is a simple combinatorial 1/4-approximation algorithm, the best hardness result remains at 1/2 assuming the Unique Games Conjecture (UGC). We show that it is NP-hard to approximate within a factor better than 1/4 under the UGC, so that the simple combinatorial algorithm might be the best possible. We also prove that for any ϵ>0\epsilon > 0, there exists δ>0\delta > 0 such that the integrality gap of nδn^{\delta}-rounds of the Sherali-Adams hierarchy of linear programming for Graph Pricing is at most 1/2 + ϵ\epsilon. This work is based on the effort to view the Graph Pricing problem as a Constraint Satisfaction Problem (CSP) simpler than the standard and complicated formulation. We propose the problem called Generalized Max-Dicut(TT), which has a domain size T+1T + 1 for every T1T \geq 1. Generalized Max-Dicut(1) is well-known Max-Dicut. There is an approximation-preserving reduction from Generalized Max-Dicut on directed acyclic graphs (DAGs) to Graph Pricing, and both our results are achieved through this reduction. Besides its connection to Graph Pricing, the hardness of Generalized Max-Dicut is interesting in its own right since in most arity two CSPs studied in the literature, SDP-based algorithms perform better than LP-based or combinatorial algorithms --- for this arity two CSP, a simple combinatorial algorithm does the best.Comment: 28 page

    A survey on algorithmic aspects of modular decomposition

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    The modular decomposition is a technique that applies but is not restricted to graphs. The notion of module naturally appears in the proofs of many graph theoretical theorems. Computing the modular decomposition tree is an important preprocessing step to solve a large number of combinatorial optimization problems. Since the first polynomial time algorithm in the early 70's, the algorithmic of the modular decomposition has known an important development. This paper survey the ideas and techniques that arose from this line of research

    On the Approximability of Digraph Ordering

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    Given an n-vertex digraph D = (V, A) the Max-k-Ordering problem is to compute a labeling :V[k]\ell : V \to [k] maximizing the number of forward edges, i.e. edges (u,v) such that \ell(u) < \ell(v). For different values of k, this reduces to Maximum Acyclic Subgraph (k=n), and Max-Dicut (k=2). This work studies the approximability of Max-k-Ordering and its generalizations, motivated by their applications to job scheduling with soft precedence constraints. We give an LP rounding based 2-approximation algorithm for Max-k-Ordering for any k={2,..., n}, improving on the known 2k/(k-1)-approximation obtained via random assignment. The tightness of this rounding is shown by proving that for any k={2,..., n} and constant ε>0\varepsilon > 0, Max-k-Ordering has an LP integrality gap of 2 - ε\varepsilon for nΩ(1/loglogk)n^{\Omega\left(1/\log\log k\right)} rounds of the Sherali-Adams hierarchy. A further generalization of Max-k-Ordering is the restricted maximum acyclic subgraph problem or RMAS, where each vertex v has a finite set of allowable labels SvZ+S_v \subseteq \mathbb{Z}^+. We prove an LP rounding based 42/(2+1)2.3444\sqrt{2}/(\sqrt{2}+1) \approx 2.344 approximation for it, improving on the 222.8282\sqrt{2} \approx 2.828 approximation recently given by Grandoni et al. (Information Processing Letters, Vol. 115(2), Pages 182-185, 2015). In fact, our approximation algorithm also works for a general version where the objective counts the edges which go forward by at least a positive offset specific to each edge. The minimization formulation of digraph ordering is DAG edge deletion or DED(k), which requires deleting the minimum number of edges from an n-vertex directed acyclic graph (DAG) to remove all paths of length k. We show that both, the LP relaxation and a local ratio approach for DED(k) yield k-approximation for any k[n]k\in [n].Comment: 21 pages, Conference version to appear in ESA 201

    Computing symmetry groups of polyhedra

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    Knowing the symmetries of a polyhedron can be very useful for the analysis of its structure as well as for practical polyhedral computations. In this note, we study symmetry groups preserving the linear, projective and combinatorial structure of a polyhedron. In each case we give algorithmic methods to compute the corresponding group and discuss some practical experiences. For practical purposes the linear symmetry group is the most important, as its computation can be directly translated into a graph automorphism problem. We indicate how to compute integral subgroups of the linear symmetry group that are used for instance in integer linear programming.Comment: 20 pages, 1 figure; containing a corrected and improved revisio

    Searching for Realizations of Finite Metric Spaces in Tight Spans

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    An important problem that commonly arises in areas such as internet traffic-flow analysis, phylogenetics and electrical circuit design, is to find a representation of any given metric DD on a finite set by an edge-weighted graph, such that the total edge length of the graph is minimum over all such graphs. Such a graph is called an optimal realization and finding such realizations is known to be NP-hard. Recently Varone presented a heuristic greedy algorithm for computing optimal realizations. Here we present an alternative heuristic that exploits the relationship between realizations of the metric DD and its so-called tight span TDT_D. The tight span TDT_D is a canonical polytopal complex that can be associated to DD, and our approach explores parts of TDT_D for realizations in a way that is similar to the classical simplex algorithm. We also provide computational results illustrating the performance of our approach for different types of metrics, including l1l_1-distances and two-decomposable metrics for which it is provably possible to find optimal realizations in their tight spans.Comment: 20 pages, 3 figure
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