143,515 research outputs found

    On the Development of SCILAB Compatible Software for the Analysis and Control of Repetitive Processes

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    In this paper further results on the development of a SCILAB compatible software package for the analysis and control of repetitive processes is described. The core of the package consists of a simulation tool which enables the user to inspect the response of a given example to an input, design a control law for stability and/or performance, and also simulate the response of a controlled process to a specified reference signal

    Fast sampling control of a class of differential linear repetitive processes

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    Repetitive processes are a distinct class of 2D linear systems of practical and theoretical interest. Most of the available control theory for them is for the case of linear dynamics and focuses on systems theoretic properties such as stability and controllability/observability. This paper uses an extension of standard, or 1D, feedback control schemes to control a physically relevant sub-class of these processes

    Noninvasive brain stimulation techniques can modulate cognitive processing

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    Recent methods that allow a noninvasive modulation of brain activity are able to modulate human cognitive behavior. Among these methods are transcranial electric stimulation and transcranial magnetic stimulation that both come in multiple variants. A property of both types of brain stimulation is that they modulate brain activity and in turn modulate cognitive behavior. Here, we describe the methods with their assumed neural mechanisms for readers from the economic and social sciences and little prior knowledge of these techniques. Our emphasis is on available protocols and experimental parameters to choose from when designing a study. We also review a selection of recent studies that have successfully applied them in the respective field. We provide short pointers to limitations that need to be considered and refer to the relevant papers where appropriate

    Phase correction for Learning Feedforward Control

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    Intelligent mechatronics makes it possible to compensate for effects that are difficult to compensate for by construction or by linear control, by including some intelligence into the system. The compensation of state dependent effects, e.g. friction, cogging and mass deviation, can be realised by learning feedforward control. This method identifies these disturbing effects as function of their states and compensates for these, before they introduce an error. Because the effects are learnt as function of their states, this method can be used for non-repetitive motions. The learning of state dependent effects relies on the update signal that is used. In previous work, the feedback control signal was used as an error measure between the approximation and the true state dependent effect. If the effects introduce a signal that contains frequencies near the bandwidth, the phase shift between this signal and the feedback signal might seriously degenerate the performance of the approximation. The use of phase correction overcomes this problem. This is validated by a set of simulations and experiments that show the necessity of the phase corrected scheme

    Dance-the-music : an educational platform for the modeling, recognition and audiovisual monitoring of dance steps using spatiotemporal motion templates

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    In this article, a computational platform is presented, entitled “Dance-the-Music”, that can be used in a dance educational context to explore and learn the basics of dance steps. By introducing a method based on spatiotemporal motion templates, the platform facilitates to train basic step models from sequentially repeated dance figures performed by a dance teacher. Movements are captured with an optical motion capture system. The teachers’ models can be visualized from a first-person perspective to instruct students how to perform the specific dance steps in the correct manner. Moreover, recognition algorithms-based on a template matching method can determine the quality of a student’s performance in real time by means of multimodal monitoring techniques. The results of an evaluation study suggest that the Dance-the-Music is effective in helping dance students to master the basics of dance figures

    Strong practical stability based robust stabilization of uncertain discrete linear repetitive processes

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    Repetitive processes are a distinct class of 2D systems of both theoretical and practical interest whose dynamics evolve over a subset of the positive quadrant in the 2D plane. The stability theory for these processes originally consisted of two distinct concepts termed asymptotic stability and stability along the pass respectively where the former is a necessary condition for the latter. Stability along the pass demands a bounded-input bounded-output property over the complete positive quadrant of the 2D plane and this is a very strong requirement, especially in terms of control law design. A more feasible alternative for some cases is strong practical stability, where previous work has formulated this property and obtained necessary and sufficient conditions for its existence together with Linear Matrix Inequality (LMI) based tests, which then extend to allow control law design. This paper develops considerably simpler, and hence computationally more efficient, stability tests that extend to allow control law design in the presence of uncertainty in process model

    Human-centred design methods : developing scenarios for robot assisted play informed by user panels and field trials

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    Original article can be found at: http://www.sciencedirect.com/ Copyright ElsevierThis article describes the user-centred development of play scenarios for robot assisted play, as part of the multidisciplinary IROMEC1 project that develops a novel robotic toy for children with special needs. The project investigates how robotic toys can become social mediators, encouraging children with special needs to discover a range of play styles, from solitary to collaborative play (with peers, carers/teachers, parents, etc.). This article explains the developmental process of constructing relevant play scenarios for children with different special needs. Results are presented from consultation with panel of experts (therapists, teachers, parents) who advised on the play needs for the various target user groups and who helped investigate how robotic toys could be used as a play tool to assist in the children’s development. Examples from experimental investigations are provided which have informed the development of scenarios throughout the design process. We conclude by pointing out the potential benefit of this work to a variety of research projects and applications involving human–robot interactions.Peer reviewe
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