10,727 research outputs found
Affective Music Information Retrieval
Much of the appeal of music lies in its power to convey emotions/moods and to
evoke them in listeners. In consequence, the past decade witnessed a growing
interest in modeling emotions from musical signals in the music information
retrieval (MIR) community. In this article, we present a novel generative
approach to music emotion modeling, with a specific focus on the
valence-arousal (VA) dimension model of emotion. The presented generative
model, called \emph{acoustic emotion Gaussians} (AEG), better accounts for the
subjectivity of emotion perception by the use of probability distributions.
Specifically, it learns from the emotion annotations of multiple subjects a
Gaussian mixture model in the VA space with prior constraints on the
corresponding acoustic features of the training music pieces. Such a
computational framework is technically sound, capable of learning in an online
fashion, and thus applicable to a variety of applications, including
user-independent (general) and user-dependent (personalized) emotion
recognition and emotion-based music retrieval. We report evaluations of the
aforementioned applications of AEG on a larger-scale emotion-annotated corpora,
AMG1608, to demonstrate the effectiveness of AEG and to showcase how
evaluations are conducted for research on emotion-based MIR. Directions of
future work are also discussed.Comment: 40 pages, 18 figures, 5 tables, author versio
Deep fusion of multi-channel neurophysiological signal for emotion recognition and monitoring
How to fuse multi-channel neurophysiological signals for emotion recognition is emerging as a hot research topic in community of Computational Psychophysiology. Nevertheless, prior feature engineering based approaches require extracting various domain knowledge related features at a high time cost. Moreover, traditional fusion method cannot fully utilise correlation information between different channels and frequency components. In this paper, we design a hybrid deep learning model, in which the 'Convolutional Neural Network (CNN)' is utilised for extracting task-related features, as well as mining inter-channel and inter-frequency correlation, besides, the 'Recurrent Neural Network (RNN)' is concatenated for integrating contextual information from the frame cube sequence. Experiments are carried out in a trial-level emotion recognition task, on the DEAP benchmarking dataset. Experimental results demonstrate that the proposed framework outperforms the classical methods, with regard to both of the emotional dimensions of Valence and Arousal
Current Challenges and Visions in Music Recommender Systems Research
Music recommender systems (MRS) have experienced a boom in recent years,
thanks to the emergence and success of online streaming services, which
nowadays make available almost all music in the world at the user's fingertip.
While today's MRS considerably help users to find interesting music in these
huge catalogs, MRS research is still facing substantial challenges. In
particular when it comes to build, incorporate, and evaluate recommendation
strategies that integrate information beyond simple user--item interactions or
content-based descriptors, but dig deep into the very essence of listener
needs, preferences, and intentions, MRS research becomes a big endeavor and
related publications quite sparse.
The purpose of this trends and survey article is twofold. We first identify
and shed light on what we believe are the most pressing challenges MRS research
is facing, from both academic and industry perspectives. We review the state of
the art towards solving these challenges and discuss its limitations. Second,
we detail possible future directions and visions we contemplate for the further
evolution of the field. The article should therefore serve two purposes: giving
the interested reader an overview of current challenges in MRS research and
providing guidance for young researchers by identifying interesting, yet
under-researched, directions in the field
Sequential Complexity as a Descriptor for Musical Similarity
We propose string compressibility as a descriptor of temporal structure in
audio, for the purpose of determining musical similarity. Our descriptors are
based on computing track-wise compression rates of quantised audio features,
using multiple temporal resolutions and quantisation granularities. To verify
that our descriptors capture musically relevant information, we incorporate our
descriptors into similarity rating prediction and song year prediction tasks.
We base our evaluation on a dataset of 15500 track excerpts of Western popular
music, for which we obtain 7800 web-sourced pairwise similarity ratings. To
assess the agreement among similarity ratings, we perform an evaluation under
controlled conditions, obtaining a rank correlation of 0.33 between intersected
sets of ratings. Combined with bag-of-features descriptors, we obtain
performance gains of 31.1% and 10.9% for similarity rating prediction and song
year prediction. For both tasks, analysis of selected descriptors reveals that
representing features at multiple time scales benefits prediction accuracy.Comment: 13 pages, 9 figures, 8 tables. Accepted versio
Learning Audio Sequence Representations for Acoustic Event Classification
Acoustic Event Classification (AEC) has become a significant task for
machines to perceive the surrounding auditory scene. However, extracting
effective representations that capture the underlying characteristics of the
acoustic events is still challenging. Previous methods mainly focused on
designing the audio features in a 'hand-crafted' manner. Interestingly,
data-learnt features have been recently reported to show better performance. Up
to now, these were only considered on the frame-level. In this paper, we
propose an unsupervised learning framework to learn a vector representation of
an audio sequence for AEC. This framework consists of a Recurrent Neural
Network (RNN) encoder and a RNN decoder, which respectively transforms the
variable-length audio sequence into a fixed-length vector and reconstructs the
input sequence on the generated vector. After training the encoder-decoder, we
feed the audio sequences to the encoder and then take the learnt vectors as the
audio sequence representations. Compared with previous methods, the proposed
method can not only deal with the problem of arbitrary-lengths of audio
streams, but also learn the salient information of the sequence. Extensive
evaluation on a large-size acoustic event database is performed, and the
empirical results demonstrate that the learnt audio sequence representation
yields a significant performance improvement by a large margin compared with
other state-of-the-art hand-crafted sequence features for AEC
The emotional contents of the ‘space’ in spatial music
Human spatial perception is how we understand places. Beyond understanding what is where (William James’ formulation of the psychological approach to perception); there are holistic qualities to places. We perceive places as busy, crowded, exciting, threatening or peaceful, calm, comfortable and so on. Designers of places spend a great deal of time and effort on these qualities; scientists rarely do. In the scientific world-view physical qualities and our emotive responses to them are neatly divided in the objective-subjective dichotomy. In this context, music has traditionally constituted an item in a place. Over the last two decades, development of “spatial music” has been within the prevailing engineering paradigm, informed by psychophysical data; here, space is an abstract, Euclidean 3-dimensional ‘container’ for events. The emotional consequence of spatial arrangements is not the main focus in this approach. This paper argues that a paradigm shift is appropriate, from ‘music-in-a-place’ to ‘music-as-a-place’ requiring a fundamental philosophical realignment of ‘meaning’ away from subjective response to include consequences-in-the-environment. Hence the hegemony of the subjective-objective dichotomy is questioned. There are precedents for this, for example in the ecological approach to perception (Gibson). An ecological approach to music-as-environment intrinsically treats the emotional consequences of spatio-musical arrangement holistically. A simplified taxonomy of the attributes of artificial spatial sound in this context will be discussed
Feature Learning from Spectrograms for Assessment of Personality Traits
Several methods have recently been proposed to analyze speech and
automatically infer the personality of the speaker. These methods often rely on
prosodic and other hand crafted speech processing features extracted with
off-the-shelf toolboxes. To achieve high accuracy, numerous features are
typically extracted using complex and highly parameterized algorithms. In this
paper, a new method based on feature learning and spectrogram analysis is
proposed to simplify the feature extraction process while maintaining a high
level of accuracy. The proposed method learns a dictionary of discriminant
features from patches extracted in the spectrogram representations of training
speech segments. Each speech segment is then encoded using the dictionary, and
the resulting feature set is used to perform classification of personality
traits. Experiments indicate that the proposed method achieves state-of-the-art
results with a significant reduction in complexity when compared to the most
recent reference methods. The number of features, and difficulties linked to
the feature extraction process are greatly reduced as only one type of
descriptors is used, for which the 6 parameters can be tuned automatically. In
contrast, the simplest reference method uses 4 types of descriptors to which 6
functionals are applied, resulting in over 20 parameters to be tuned.Comment: 12 pages, 3 figure
Emotional classification of music using neural networks with the MediaEval dataset
The proven ability of music to transmit emotions provokes the increasing interest in the development of new algorithms for music emotion recognition (MER). In this work, we present an automatic system of emotional classification of music by implementing a neural network. This work is based on a previous implementation of a dimensional emotional prediction system in which a multilayer perceptron (MLP) was trained with the freely available MediaEval database. Although these previous results are good in terms of the metrics of the prediction values, they are not good enough to obtain a classification by quadrant based on the valence and arousal values predicted by the neural network, mainly due to the imbalance between classes in the dataset. To achieve better classification values, a pre-processing phase was implemented to stratify and balance the dataset. Three different classifiers have been compared: linear support vector machine (SVM), random forest, and MLP. The best results are obtained with the MLP. An averaged F-measure of 50% is obtained in a four-quadrant classification schema. Two binary classification approaches are also presented: one vs. rest (OvR) approach in four-quadrants and binary classifier in valence and arousal. The OvR approach has an average F-measure of 69%, and the second one obtained F-measure of 73% and 69% in valence and arousal respectively. Finally, a dynamic classification analysis with different time windows was performed using the temporal annotation data of the MediaEval database. The results obtained show that the classification F-measures in four quadrants are practically constant, regardless of the duration of the time window. Also, this work reflects some limitations related to the characteristics of the dataset, including size, class balance, quality of the annotations, and the sound features available
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