227 research outputs found

    Automated CAD conversion with the Machine Drawing Understanding System: concepts, algorithms, and performance

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    3D model reconstruction from vector perpendicular projections

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    This scientific monograph deals with the issue of 3D model reconstruction of a rotation part from its orthogonal projections recorded on a digitalized drawing in vector format and with computer-aided automation of the process. The topic is a partial task of the domain focused on generating the 3D part model or product from a technical drawing. The introduction comments on the analysis of the current state of information in the field. The rules of projecting the parts in a technical drawing are described as well as the related terminology and methods in computer graphics, mathematics and geometry. The computer-aided ways of modeling solids are analyzed. The introductory part is complemented by an overview of existing solutions by other authors and by the possibilities of my own method development. The monograph core is focused on the proposal of proceedings and algorithms for transformation process automation of 2D vector record comprising orthogonal projections representing the rotation part on a 3D model. The pilot implementations of algorithms and their verification by testing on the selected sample of geometric shapes are added

    Building geometric models with hand-drawn sketches

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    Thesis (M.S.)--Massachusetts Institute of Technology, Dept. of Architecture, 1998.Includes bibliographical references (p. 49-51).Architects work on drawings and models, not buildings. Today, in many architectural practices, drawings and models are produced in digital format using Computer-aided Design (CAD) tools. Unquestionably, digital media have changed the way in which many architects perform their day to day activities. But these changes have been limited to the more prosaic aspects of practice. To be sure, CAD systems have made the daily operations of many design offices more efficient; nevertheless, they have been of little use - and indeed are often a hindrance - in situations where the task at hand is more conjectural and speculative in nature, as it is during the early stages of a project. Well-intentioned efforts to insinuate CAD into these aspects of practice have only served to reveal the incongruities between the demands of designer and the configuration of the available tools. One of the chief attributes of design practice is that it is action performed at a distance through the agency of representations. This fundamental trait implies that we have to understand how computers help architects describe buildings if we are to understand how they might help architects design buildings. As obvious as this claim might seem, CAD programs can be almost universally characterized by a tacit denigration of visual representation. In this thesis, I examine properties of design drawings that make them useful to architects. I go on to describe a computer program that I have written that allows a designer to build geometric models using freehand sketches. This program illustrates that it is possible to design a software tool in a way that profits from, rather than negates, the power of visual representations.by Ewan E. Branda.M.S

    Extracting datums to reconstruct CSG models from 2D engineering sketches of polyhedral shapes

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    Our goal is to automatically generate CAD 3D models from 2D sketches as part of a design chain where models should be procedural, containing features arranged in a model tree and linked to suitable datums. Current procedural models capture much about the design intent and are easy to edit, but must be created from scratch during the detailed design state—given conceptual sketches as used by designers in the early part of the design process, current sketch-based modeling approaches only output explicit models. Thus, we describe an approach to extract high-level information directly from 2D engineering wireframe sketches and use it to complete a CSG feature tree, which serves as a model tree for a procedural 3D CAD model. Our method extracts procedural model information directly from 2D sketches in the form of a set of features, plus a set of datums and relationships between these features. We detect and analyze features of 2D sketches in isolation, and define the CSG feature tree by the parent–child relationships between features, and combine this information to obtain a complete and consistent CSG feature tree that can be transferred to a 3D modeler, which reconstructs the model. This paper focuses on how to extract the feature datums and the extrusion operation from an input 2D sketch.Funding for open access charge: CRUE-Universitat Jaume

    Robotic Template Library

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    Robotic Template Library (RTL) is a set of tools for dealing with geometry and point cloud processing, especially in robotic applications. The software package covers basic objects such as vectors, line segments, quaternions, rigid transformations, etc., however, its main contribution lies in the more advanced modules: The segmentation module for batch or stream clustering of point clouds, the fast vectorization module for approximation of continuous point clouds by geometric objects of higher grade and the LaTeX export module enabling automated generation of high-quality visual outputs. It is a header-only library written in C++17, uses the Eigen library as a linear algebra back-end, and is designed with high computational performance in mind. RTL can be used in all robotic tasks such as motion planning, map building, object recognition and many others, but the point cloud processing utilities are general enough to be employed in any field touching object reconstruction and computer vision applications as well

    ARCHITECTURE ESTIMATION FROM SPARSE IMAGES USING GRAMMATICAL SHAPE PRIORS FOR CULTURAL HERITAGE

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    The estimation and reconstruction of 3D architectural structures is of great in- terest in computer vision, as well as cultural heritage. This dissertation proposes a novel approach to solve the di??cult problem of estimating architectural structures from sparse images and e??ciently generating 3D models from estimation results for cultural heritage. This approach takes as input one plan drawing image and a few fac¸ade images, and provides as output the volumetric 3D models which represent the structures in the sparse images. Support of this research goal has motivated new investigations in underlying structure estimation problems including detecting structural feature points in 2D images, decomposing plan drawings into semantically meaningful shapes for medieval castles, estimating rectangular and Gothic fac¸ades using shape priors, and estimating complete 3D models for architectural structures using a novel volumetric shape grammar. Major outstanding challenges in each of these topic areas are addressed resulting in contributions to current state-of-the-art as it applied to these di??cult problems

    Artistic Content Representation and Modelling based on Visual Style Features

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    This thesis aims to understand visual style in the context of computer science, using traditionally intangible artistic properties to enhance existing content manipulation algorithms and develop new content creation methods. The developed algorithms can be used to apply extracted properties to other drawings automatically; transfer a selected style; categorise images based upon perceived style; build 3D models using style features from concept artwork; and other style-based actions that change our perception of an object without changing our ability to recognise it. The research in this thesis aims to provide the style manipulation abilities that are missing from modern digital art creation pipelines
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