10 research outputs found

    Spatial Realization of Escher’s Impossible World

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    Automated pebble mosaic stylization of images

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    Digital mosaics have usually used regular tiles, simulating the historical "tessellated" mosaics. In this paper, we present a method for synthesizing pebble mosaics, a historical mosaic style in which the tiles are rounded pebbles. We address both the tiling problem, where pebbles are distributed over the image plane so as to approximate the input image content, and the problem of geometry, creating a smooth rounded shape for each pebble. We adapt SLIC, simple linear iterative clustering, to obtain elongated tiles conforming to image content, and smooth the resulting irregular shapes into shapes resembling pebble cross-sections. Then, we create an interior and exterior contour for each pebble and solve a Laplace equation over the region between them to obtain height-field geometry. The resulting pebble set approximates the input image while presenting full geometry that can be rendered and textured for a highly detailed representation of a pebble mosaic

    Sisley the abstract painter

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    Large bichromatic point sets admit empty monochromatic 4-gons

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    We consider a variation of a problem stated by Erd˝os and Szekeres in 1935 about the existence of a number fES(k) such that any set S of at least fES(k) points in general position in the plane has a subset of k points that are the vertices of a convex k-gon. In our setting the points of S are colored, and we say that a (not necessarily convex) spanned polygon is monochromatic if all its vertices have the same color. Moreover, a polygon is called empty if it does not contain any points of S in its interior. We show that any bichromatic set of n ≥ 5044 points in R2 in general position determines at least one empty, monochromatic quadrilateral (and thus linearly many).Postprint (published version

    Wholetoning: Synthesizing Abstract Black-and-White Illustrations

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    Black-and-white imagery is a popular and interesting depiction technique in the visual arts, in which varying tints and shades of a single colour are used. Within the realm of black-and-white images, there is a set of black-and-white illustrations that only depict salient features by ignoring details, and reduce colour to pure black and white, with no intermediate tones. These illustrations hold tremendous potential to enrich decoration, human communication and entertainment. Producing abstract black-and-white illustrations by hand relies on a time consuming and difficult process that requires both artistic talent and technical expertise. Previous work has not explored this style of illustration in much depth, and simple approaches such as thresholding are insufficient for stylization and artistic control. I use the word wholetoning to refer to illustrations that feature a high degree of shape and tone abstraction. In this thesis, I explore computer algorithms for generating wholetoned illustrations. First, I offer a general-purpose framework, “artistic thresholding”, to control the generation of wholetoned illustrations in an intuitive way. The basic artistic thresholding algorithm is an optimization framework based on simulated annealing to get the final bi-level result. I design an extensible objective function from our observations of a lot of wholetoned images. The objective function is a weighted sum over terms that encode features common to wholetoned illustrations. Based on the framework, I then explore two specific wholetoned styles: papercutting and representational calligraphy. I define a paper-cut design as a wholetoned image with connectivity constraints that ensure that it can be cut out from only one piece of paper. My computer generated papercutting technique can convert an original wholetoned image into a paper-cut design. It can also synthesize stylized and geometric patterns often found in traditional designs. Representational calligraphy is defined as a wholetoned image with the constraint that all depiction elements must be letters. The procedure of generating representational calligraphy designs is formalized as a “calligraphic packing” problem. I provide a semi-automatic technique that can warp a sequence of letters to fit a shape while preserving their readability

    Análisis de motivos decorativos de tejidos y revestimientos cerámicos en el entorno de la visión artificial. Aplicación a la reconstrucción de motivos históricos y al diseño

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    El objetivo de esta tesis es la contribución a la creación, e implementación en herramientas informáticas, de una metodología aplicable para el análisis y edición de imágenes procedentes del campo de los diseños cerámicos y textiles, y por extensión, de todas aquellas imágenes que siguen un patrón repetitivo y que, por tanto, se ajustan a la Teoría de Grupos de Simetría. Para ello, se ha definido una metodología de análisis dividida en etapas, en la que se va aumentando gradualmente el nivel de la información manejada, desde los píxeles de la imagen inicial, pasando por los objetos (formas o unidades básicas perceptúales) y los motivos (agrupaciones de objetos realizadas con criterios perceptúales) hasta llegar a la estructura del patrón, es decir, las distintas transformaciones geométricas que relacionan los elementos (objetos y motivos) que lo forman. La información estructural obtenida es utilizada con fines diversos: la clasificación de las imágenes según el Grupo de Simetría del Plano del patrón, la reconstrucción de las imágenes aprovechando el conocimiento de qué partes están relacionadas por la estructura, y por último, la edición de patrones, tanto a nivel de formas y motivos, como de estructura, permitiendo realizar cambios estructurales con facilidad, con lo que se generan familias de patrones a partir de uno analizado. Las herramientas desarrolladas han sido probadas con un amplio conjunto de imágenes de patrones de procedencias muy diversas, destacando el estudio de los alicatados de la Alhambra de Granada y del Alcázar de Sevilla, así como de textiles y, ampliando los objetivos iniciales, a diversos elementos del entorno urbano.Albert Gil, FE. (2006). Análisis de motivos decorativos de tejidos y revestimientos cerámicos en el entorno de la visión artificial. Aplicación a la reconstrucción de motivos históricos y al diseño [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/1936Palanci
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