696 research outputs found

    GPU-based Adaptive Surface Reconstruction for Real-time SPH Fluids

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    We propose a GPU-based adaptive surface reconstruction algorithm for Smoothed-Particle Hydrodynamics (SPH) fluids. The adaptive surface is reconstructed from 3-level grids as proposed by [Akinci13]. The novel part of our algorithm is a pattern based approach for crack filling, which is recognized as the most challengeable part of building adaptive surfaces. Unlike prior CPU-based approaches [Shu95, Shekhar96, Westermann99, Akinci13] that detect and fill cracks according to some criteria during program running that were slow and unrobust, all the possible crack patterns are analyzed and defined in advance and later, during program running, the cracks are detected and filled according to the patterns. Our approach is thus robust, GPU-friendly, and easy to implement. Results obtained show that our algorithm can produce surface meshes of almost the same quality as those produced by the conventional Marching Cubes method, with significantly reduced computation time and memory usage

    Matrixfreie voxelbasierte Finite-Elemente-Methode für Materialien mit komplizierter Mikrostruktur

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    Modern image detection techniques such as micro computer tomography (μCT), magnetic resonance imaging (MRI) and scanning electron microscopy (SEM) provide us with high resolution images of the microstructure of materials in a non-invasive and convenient way. They form the basis for the geometrical models of high-resolution analysis, so called image-based analysis. However especially in 3D, discretizations of these models reach easily the size of 100 Mill. degrees of freedoms and require extensive hardware resources in terms of main memory and computing power to solve the numerical model. Consequently, the focus of this work is to combine and adapt numerical solution methods to reduce the memory demand first and then the computation time and therewith enable an execution of the image-based analysis on modern computer desktops. Hence, the numerical model is a straightforward grid discretization of the voxel-based (pixels with a third dimension) geometry which omits the boundary detection algorithms and allows reduced storage of the finite element data structure and a matrix-free solution algorithm. This in turn reduce the effort of almost all applied grid-based solution techniques and results in memory efficient and numerically stable algorithms for the microstructural models. Two variants of the matrix-free algorithm are presented. The efficient iterative solution method of conjugate gradients is used with matrix-free applicable preconditioners such as the Jacobi and the especially suited multigrid method. The jagged material boundaries of the voxel-based mesh are smoothed through embedded boundary elements which contain different material information at the integration point and are integrated sub-cell wise though without additional boundary detection. The efficiency of the matrix-free methods can be retained.Moderne bildgebende Verfahren wie Mikro-Computertomographie (μCT), Magnetresonanztomographie (MRT) und Rasterelektronenmikroskopie (SEM) liefern nicht-invasiv hochauflösende Bilder der Mikrostruktur von Materialien. Sie bilden die Grundlage der geometrischen Modelle der hochauflösenden bildbasierten Analysis. Allerdings erreichen vor allem in 3D die Diskretisierungen dieser Modelle leicht die Größe von 100 Mill. Freiheitsgraden und erfordern umfangreiche Hardware-Ressourcen in Bezug auf Hauptspeicher und Rechenleistung, um das numerische Modell zu lösen. Der Fokus dieser Arbeit liegt daher darin, numerische Lösungsmethoden zu kombinieren und anzupassen, um den Speicherplatzbedarf und die Rechenzeit zu reduzieren und damit eine Ausführung der bildbasierten Analyse auf modernen Computer-Desktops zu ermöglichen. Daher ist als numerisches Modell eine einfache Gitterdiskretisierung der voxelbasierten (Pixel mit der Tiefe als dritten Dimension) Geometrie gewählt, die die Oberflächenerstellung weglässt und eine reduzierte Speicherung der finiten Elementen und einen matrixfreien Lösungsalgorithmus ermöglicht. Dies wiederum verringert den Aufwand von fast allen angewandten gitterbasierten Lösungsverfahren und führt zu Speichereffizienz und numerisch stabilen Algorithmen für die Mikrostrukturmodelle. Es werden zwei Varianten der Anpassung der matrixfreien Lösung präsentiert, die Element-für-Element Methode und eine Knoten-Kanten-Variante. Die Methode der konjugierten Gradienten in Kombination mit dem Mehrgitterverfahren als sehr effizienten Vorkonditionierer wird für den matrixfreien Lösungsalgorithmus adaptiert. Der stufige Verlauf der Materialgrenzen durch die voxelbasierte Diskretisierung wird durch Elemente geglättet, die am Integrationspunkt unterschiedliche Materialinformationen enthalten und über Teilzellen integriert werden (embedded boundary elements). Die Effizienz der matrixfreien Verfahren bleibt erhalten

    Solid modelling for manufacturing: from Voelcker's boundary evaluation to discrete paradigms

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    Herb Voelcker and his research team laid the foundations of Solid Modelling, on which Computer-Aided Design is based. He founded the ambitious Production Automation Project, that included Constructive Solid Geometry (CSG) as the basic 3D geometric representation. CSG trees were compact and robust, saving a memory space that was scarce in those times. But the main computational problem was Boundary Evaluation: the process of converting CSG trees to Boundary Representations (BReps) with explicit faces, edges and vertices for manufacturing and visualization purposes. This paper presents some glimpses of the history and evolution of some ideas that started with Herb Voelcker. We briefly describe the path from “localization and boundary evaluation” to “localization and printing”, with many intermediate steps driven by hardware, software and new mathematical tools: voxel and volume representations, triangle meshes, and many others, observing also that in some applications, voxel models no longer require Boundary Evaluation. In this last case, we consider the current research challenges and discuss several avenues for further research.Project TIN2017-88515-C2-1-R funded by MCIN/AEI/10.13039/501100011033/FEDER‘‘A way to make Europe’’Peer ReviewedPostprint (published version

    Time-varying volume visualization

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    Volume rendering is a very active research field in Computer Graphics because of its wide range of applications in various sciences, from medicine to flow mechanics. In this report, we survey a state-of-the-art on time-varying volume rendering. We state several basic concepts and then we establish several criteria to classify the studied works: IVR versus DVR, 4D versus 3D+time, compression techniques, involved architectures, use of parallelism and image-space versus object-space coherence. We also address other related problems as transfer functions and 2D cross-sections computation of time-varying volume data. All the papers reviewed are classified into several tables based on the mentioned classification and, finally, several conclusions are presented.Preprin
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