127,148 research outputs found

    Developing Digital Maps for Worcester Historical Museum

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    Our group worked with Worcester Historical Museum to develop interactive digital map exhibits for inclusion in the redesign of their Fuller Gallery of Industrial History. Digital map exhibits were developed for the impact of railroads on the development of Worcester and for the growth and decline of Worcester\u27s horse and electric trolley service. This IQP also created a framework for building and maintaining a digital carto-bibliography in Omeka. WHM can use this framework to catalogue and make available digital images of their historical map collection through www.digitalworcester.com. We expect our work to assist the WHM as they redesign the Fuller, manage their physical map collection, and increase access to their digital collections online

    Subscription to Dynamic Information for a Personalized Map

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    A digital map may provide information that is not only personalized to a particular user/viewer, but also is current and dynamic. In particular, a user may subscribe to news from a specific point of interest represented on the digital map (e.g., a restaurant, store, bar, museum, theater, park, etc.), and thereafter view associated posts/updates/news items for that point of interest. The digital map allows a user to subscribe to a particular point of interest by way of providing a user-selectable control on the map (e.g., near the point of interest). Once the user has subscribed, the digital map may display the latest news item/update for the point of interest each time the user’s viewport displays that point of interest. The news items may be provided by an authorized (e.g., registered) source, and may be updated as desired

    PEMBUATAN MUSEUM VIRTUAL SEJARAH PEMBUNUHAN WARTAWAN FUAD MUHAMMAD SYAFRUDIN DI YOGYAKARTA

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    This paper reports on the community service program of the invention of a virtual museum with a strong emphasis on Fuad Muhammad Syafruddin's murder case. The author organizes this program using the concept of digital humanities by making a virtual museum and digital map of the case, the iconic violence against Indonesian journalists. It needs to manage a collective memory of violence against journalists in Indonesia, including the murder of Yogyakarta BERNAS journalist Fuad Muhammad Syafrudin (Udin), which has entered its 24th year. The public documents related to the case are rich, among other ten books written by journalists and academics and reports from civil society organizations such as those from LBH Indonesia and Kontras. Problems arise when these books and information are located separately in the archives of many institutions, not stored in a single and integrated data channel. Most publications related to Udin are in printed format, such as books and statement sheets, which are prone to lose. The program partnered with the Alliance of Independent Journalists (AJI) Yogyakarta. It was held in October-December 2020 and resulted in a digital museum and interactive map: http://www.indonesiapena.info/. This virtual museum, as well as the virtual map of the historic location of the Udin's case in Yogyakarta, helps AJI Yogyakarta and the journalist community in Indonesia to maintain their memory of the case and, more importantly, it also allows the general public to trace the histories of Indonesian journalists easily.  ---  Paper ini menjelaskan kegiatan pengabdian masyarakat pembuatan museum virtual tentang kasus kekerasan terhadap jurnalis, khususnya pembunuhan Fuad Muhammad Syafrudin. Program ini dilaksanakan memakai konsep digital humanities, berupa pembuatan museum virtual dan peta digital kasus Udin sebagai salah satu ikon kekerasan terhadap wartawan. Tujuan pengabdian adalah untuk merawat memori kolektif publik atas kasus pembunuhan jurnalis harian BERNAS Yogyakarta Fuad Muhammad Syafrudin (Udin) yang sudah memasuki tahun ke-24. Dokumen publik terkait kasus Udin paling banyak dibanding kasus kekerasan wartawan lain di Indonesia. Tercatat ada 10 buku tulisan jurnalis dan akademisi dalam dan luar negeri, dan berbagai laporan masyarakat sipil seperti dari LBH Indonesia dan Kontras Jakarta. Problemnya, buku dan laporan ini berada terpisah dalam arsip di berbagai lembaga terkait, tidak terkonsolidasi pada satu kanal data. Mayoritas produk publikasi yang terkait kasus Udin berformat cetak seperti buku dan lembaran pernyataan sikap yang rawan hilang. Pengabdian ini berpola partisipatif, karena mitra pogram Aliansi Jurnalis Independen (AJI) Yogyakarta terlibat dalam kegiatan dari awal hingga akhir, bulan Oktober-Desember 2020. Dari program ini, lahir museum dan peta virtual interaktif pada link: http://www.indonesiapena.info/. Museum dan peta lokasi kasus Udin di Yogyakarta berbasis digital ini membantu AJI Yogyakarta dan komunitas jurnalis di Indonesia untuk merawat memori atas kasus kekerasan terhadap mereka dan juga membantu publik untuk menelusuri data sejarah jurnalisme.

    Virtual Globes Museum

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    The Department of Cartography and Geoinformatics at Eötvös Loránd University has recently started a project to save the cartographic heritage of globe making first of all for the interest of professionals, students of cartography and geography in Hungary and abroad. In the first stage, those earth and celestial globes are processed digitally by the staff and students of cartography that have some relationship to Hungary. These digital products are continuously placed in the Virtual Globes Museum run by the Department. The collection of this museum is accessible through the Internet. The methods developed for the virtual museum offer new ways of the virtual restoration of damaged globes without any risk, the reconstruction of virtual facsimile globes, and the recreation of virtual contemporary facsimile globes. This paper discusses some of the technical advantages of three dimensional virtual globes. The 3D products offer great opportunities to examine the map content in detail. They can be easily handled by a mouse and can be used as demonstration aids in the classroom too. These “new” copies may be most useful for the physical restoration of the existing originals, which are often unique and carefully kept globes. For this purpose, it is most convenient if the map prints of the globes are still available, because they preserved the original state of the product (such as geographical names or colours) much better than the globes that may have been put to damage and light for centuries. An intermediate stage of the digital processing of an outstanding large globe made in Hungary in 1862 is described to show the challenges that cartographers may meet when working with old globes to prepare their virtual copies. The paper introduces the reader to some of the interesting globes that have already been placed in the Virtual Globes Museum (for instance, the detachable earth globe, the globes of Bleau, Kogutowicz). A 2 passage tells the reader method the globes are described along with the images of the globes. The description of globes is given in three languages in the virtual museum. The processing of globes by digital methods requires the introduction and discussion of new terms such as digital virtual facsimile, contemporary facsimile and digital virtual reconstruction. Working out the methods for the digital virtual facsimile and the digital virtual reconstruction of old or historical globes is of major importance in the restoration of globes. In many cases, the colours and letters faded on these globes. The method described in the paper will ensure the restoration without the risk of causing further damage on the existing, sometimes only copies

    Planning for "The Greatest Digitization Project on Earth" with the P. T. Barnum Collections of The Barnum Museum Foundation

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    The Barnum Museum Foundation, Inc. requests a grant of $40,000 that will enable The Barnum Museum and Bridgeport Public Library to work with a team of consultants to create a comprehensive plan for digitization and global access to important humanities collections. The year-long project is designed to result in the ???road map??? critical to implementing a well-managed digitization project that can fully realize its objectives for preservation and access. The project will improve intellectual control of the two institutions??? related P. T. Barnum collections, and incorporate a range of activities that utilize the knowledge, experience and expertise of the team members. The project will lead to a plan for broad access to these significant humanities resources and create digital content that would be placed in an aggregate digital resource repository with a curated platform

    Benefits of vector mapping to valorize cultural heritage : a digital device in Lyon Historical Museum

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    International audienceThe use of Geographic Information System (GIS) to create a vector map of Lyon in the late 18th century opens up many perspectives in the valorization of historical and artistic documents. The goal of this work was to produce a high quality vector base map in GIS, in order to study iconographic representations of Lyon in the 18th century (paintings, engravings, drawings) very finely. Taking as a reference the vector town map of Lyon based on the cadastral map c. 1824-1832 (Gauthiez 2008), we used the regressive method to create a vector map of Lyon in 1792. This reconstructed map was used as a basis to study a view of Lyon drawn c. 1719-1720. Using two different methods, five points of view have been located on the vector map. Part of the results of this study has been added to a digital tool for valorization of cultural heritage developed by the author and currently available in Lyon Historical Museum

    Development of University Digital Sketch-Map based on Experiences and Digital Traces

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    The main purpose of a university is education. However, in addition to the educational process, people who are active in the university environment will surely leave valuable moments or experiences, especially in places that are often visited or even places that leave unforgettable impressions. Even so, the lack of attention to the moments or experiences makes the moments easily forgotten, and not conveyed to future generations. Therefore, we developed a digital sketch-map using past photo data and the recollections of campus society, we also conduct investigations on the recollections we got using Falk's theory of “making of meaning” in a museum. The purpose of this study is to develop a digital sketch-map to ease archiving and saves some memories of Universitas Negeri Malang’s socie

    CoCensus: Collaboration Exploration of Census Data in a Museum

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    Museums play a role in American intellectual life as places for members of the public to gather, learn, and engage in discourse about human experience and knowledge (Conn, 1998). As cultural and historical research is informed by increasingly complex information, museums can support visitor discourse around such complex data. To this end, we will construct a prototype museum exhibit, CoCensus, at the Jane Addams Hull-House Museum, using an innovative combination of an ambient data map display and RFID technology to allow visitors to interact with dynamic visualizations of census data on a local map. This innovative design will enable multiple visitors to cooperatively investigate and discuss complex data and the personal dimensions of American identity. This work highlights important issues for designing public educational spaces to support collaborative data visualization, and take steps towards making large digital resources accessible within the social learning milieu of museums

    Museum Digital Initiatives During the Coronavirus Pandemic

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    Museum digital initiatives during the Coronavirus Pandemic (https://digitalmuseums.at) is an Austrian-based research project by Dr. Chira Zuanni on the impact of COVID-19 on museums and their digital strategies. The homepage presents a map of museum digital initiatives around the world. The digital initiatives are categorized by type: contemporary collecting projects, social media initiatives, streaming content, virtual tours, online exhibitions, games, educational content, other activities, and tweets tagged #ClosedButActive

    Art-mapping smart-cities: accessing art collections outside the museum

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    PublishedArticlePaper presented at the international conference, Museums and the Web Florence (MWF2014) held in the Palazzo Vecchio in Florence, Italy 19 to 21 February 2014In this paper I will discuss the outreach potential of those mobile museum applications that relate art collections to places on a digital map and in the real world, at first focusing my attention on a specific crowd-sourcing application and on a case study that illustrates its usage, then making more general observations on the related constructivist learning experience and recommendations on how to effectively adapt it to the city of Florence’s historical context. I will start describing the affordances of the Art Maps web-based application, a research project funded by Horizon and led by researchers at the Universities of Exeter and Nottingham in collaboration with the departments of Learning, Digital and Research at Tate, London. Such application allows users to access the Tate collection through a digital map from a desktop or mobile device, and invites them to comment on an artwork and either confirm its proposed location, or suggest a new one according to their prior knowledge and experience of a place or an artwork, in a crowdsourcing exercise that aims at mapping a total of 70,000 works around the world. I will then present the Migrants Resource Centre’s case study, recounting activities run at and around Tate Britain in November 2013 by the Art Maps Research Team and aimed at a group of women recently migrated to London from non-European countries. Through the Art Maps application, participants were encouraged to use artworks from the Tate collection as landmarks, to get familiar with their area of residence and foster their orientation skills both on a digital map and in the real world, but also to tap into their knowledge and experience of the borough to interpret selected Tate artworks and precisely mark them on the map. Using a co-constructivist framework, I will then discuss the participants’ learning experience, focusing in particular on the possible changes in confidence in accessing the collection they experienced, and on the nature of the digital crowd-sourcing collaboration they embarked upon in order to exactly place Tate artworks on the map. My argument is that applications such as Art Maps constitute an effective way to flatten the perceived barrier of the museum as an elite’s stronghold, bringing collections to the more neutral territory of the places where communities dwell in. Along these lines, I will propose the idea of running similar activities in Florence and illustrate some of the many ways Art Maps can effectively intertwine the city’s cultural heritage with artworks from the Tate collection. Attendees will be invited to access the application and contribute to it with their knowledge of the city, or use it to explore its historically rich areas. In conclusion, through this paper I intend to demonstrate how the relationship between art and place, experienced through flexible digital technologies greatly enhances the quality of engagement that community groups may experience, and encourages them to visit the museum in real life
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