6,010 research outputs found
The hunt for submarines in classical art: mappings between scientific invention and artistic interpretation
This is a report to the AHRC's ICT in Arts and Humanities Research Programme.
This report stems from a project which aimed to produce a series of mappings between advanced imaging information and communications technologies (ICT) and needs within visual arts research. A secondary aim was to demonstrate the feasibility of a structured approach to establishing such mappings.
The project was carried out over 2006, from January to December, by the visual arts centre of the Arts and Humanities Data Service (AHDS Visual Arts).1 It was funded by the Arts and Humanities Research Council (AHRC) as one of the Strategy Projects run under the aegis of its ICT in Arts and Humanities Research programme. The programme, which runs from October 2003 until September 2008, aims ‘to develop, promote and monitor the AHRC’s ICT strategy, and to build capacity nation-wide in the use of ICT for arts and humanities research’.2 As part of this, the Strategy Projects were intended to contribute to the programme in two ways: knowledge-gathering projects would inform the programme’s Fundamental Strategic Review of ICT, conducted for the AHRC in the second half of 2006, focusing ‘on critical strategic issues such as e-science and peer-review of digital resources’. Resource-development projects would ‘build tools and resources of broad relevance across the range of the AHRC’s academic subject disciplines’.3 This project fell into the knowledge-gathering strand.
The project ran under the leadership of Dr Mike Pringle, Director, AHDS Visual Arts, and the day-to-day management of Polly Christie, Projects Manager, AHDS Visual Arts. The research was carried out by Dr Rupert Shepherd
Operating-system support for distributed multimedia
Multimedia applications place new demands upon processors, networks and operating systems. While some network designers, through ATM for example, have considered revolutionary approaches to supporting multimedia, the same cannot be said for operating systems designers. Most work is evolutionary in nature, attempting to identify additional features that can be added to existing systems to support multimedia. Here we describe the Pegasus project's attempt to build an integrated hardware and operating system environment from\ud
the ground up specifically targeted towards multimedia
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An investigation to study the feasibility of on-line bibliographic information retrieval system using an APP
This thesis was submitted for the degree of Doctor of Philosophy and was awarded by Brunel University.This thesis reports an investigation on the feasibility study of a
searching mechanism using an APP suitable for an on-line bibliographic
retrieval, operation, especially for retrospective searches.
From the study of the searching methods used in the conventional
systems it is seen that elaborate file- and data- structures are
introduced to improve the response time of the system. These
consequently lead to software and hardware redundancies. To mask
these complexities of the system an expensive computer with higher
capabilities and more powerful instruction set is commonly used.
Thus the service of the systen becomes cost-ineffective.
On the other hand the primitive operations of a searching mechanism,
such as, association, domain selection, intersection and unions, are
the intrinsic features of an associative parallel processor. Therefore
it is important to establish the feasibility of an APP as a cost-effective
searching mechanise.
In this thesis a searching mechanism using an 'ON-THE-FLY' searching
technique has been proposed. The parallel search unit uses a Byte-oriented
VRL-APP for efficient character string processing.
At the time of undertaking this work the specification for neither the
retrieval systems nor the BO-VRL APP's were well established; hence a
two-phase investigation was originated. In the Phase I of the work a
bottom up approach was adopted to derive a formal and precise
specification for the BO-VRL-APP. During the Phase II of the work
a top-down approach was opted for the implementation of the searching
mechanism.
An experimental research vehicle has been developed to establish
the feasibility of an APP as a cost-effective searching mechanism.
Although rigorous proof of the feasibility has not been obtained,
the thesis establishes that the APP is well suited for on-line
bibligraphic information retrieval operations where substring searches
including boolean selection and threshold weights are efficiently
supported
SICStus MT - A Multithreaded Execution Environment for SICStus Prolog
The development of intelligent software agents and other
complex applications which continuously interact with their
environments has been one of the reasons why explicit concurrency has
become a necessity in a modern Prolog system today. Such applications
need to perform several tasks which may be very different with respect
to how they are implemented in Prolog. Performing these tasks
simultaneously is very tedious without language support.
This paper describes the design, implementation and evaluation of a
prototype multithreaded execution environment for SICStus Prolog. The
threads are dynamically managed using a small and compact set of
Prolog primitives implemented in a portable way, requiring almost no
support from the underlying operating system
TechNews digests: Jan - Nov 2009
TechNews is a technology, news and analysis service aimed at anyone in the education sector keen to stay informed about technology developments, trends and issues. TechNews focuses on emerging technologies and other technology news. TechNews service : digests september 2004 till May 2010 Analysis pieces and News combined publish every 2 to 3 month
Top-K Queries Over Digital Traces
Recent advances in social and mobile technology have enabled an abundance of digital traces (in the form of mobile check-ins, WiFi hotspots handshaking, etc.) revealing the physical presence history of diverse sets of entities. One challenging, yet important, task is to identify k entities that are most closely associated with a given query entity based on their digital traces. We propose a suite of hierarchical indexing techniques and algorithms to enable fast query processing for this problem at scale. We theoretically analyze the pruning effectiveness of the proposed methods based on a human mobility model which we propose and validate in real life situations. Finally, we conduct extensive experiments on both synthetic and real datasets at scale, evaluating the performance of our techniques, confirming the effectiveness and superiority of our approach over other applicable approaches across a variety of parameter settings and datasets
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