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CreaTable Content and Tangible Interaction in Aphasia
Multimedia digital content (combining pictures, text and music) is ubiquitous. The process of creating such content using existing tools typically requires complex, language-laden interactions which pose a challenge for users with aphasia (a language impairment following brain injury). Tangible interactions offer a potential means to address this challenge, however, there has been little work exploring their potential for this purpose. In this paper, we present CreaTable – a platform that enables us to explore tangible interaction as a means of supporting digital content creation for people with aphasia. We report details of the co-design of CreaTable and findings from a digital creativity workshop. Workshop findings indicated that CreaTable enabled people with aphasia to create something they would not otherwise have been able to. We report how users’ aphasia profiles affected their experience, describe tensions in collaborative content creation and provide insight into more accessible content creation using tangibles
An adaptive browsing-based approach for creating a photographic story
Pictures are often self-explanatory; they capture a moment in time. However, a single photo cannot represent the whole moment. The creation of photographic stories is a means to better preserve memories. Relying on the content-based and contextual metadata within digital photos we could assist users to explore their collection to create the stories with regard to their events and experiences. In this poster we propose a novel approach for supporting the self creation of stories with digital photographs. By incorporating an adaptive learning scheme to capture implicit user feedback, our approach supports content and context assisted browsing
Mapping the Money in Public Media
Provides an overview of emerging "user-centric" business models for public media that utilize the interactivity of digital technologies as a way to integrate content, communication, commerce, and community through participatory media creation
Using Google Analytics Data to Expand Discovery and Use of Digital Archival Content
This article presents opportunities for the use of Google Analytics, a popular and freely available web analytics tool, to inform decision making for digital archivists managing online digital archives content. Emphasis is placed on the analysis of Google Analytics data to increase the visibility and discoverability of content. The article describes the use of Google Analytics to support fruitful digital outreach programs, to guide metadata creation for enhancing access, and to measure user demand to aid selection for digitization. Valuable reports, features, and tools in Google Analytics are identified and the use of these tools to gather meaningful data is explained
Internet innovations:exploring new horizons
The aim of this paper is to provide a standpoint on an emerging trend in sharing digital video content over the Internet. The paper is based on participative evaluative analysis of business model employed by digital video content sharing providers. The authors have found that because of wide diffusion of broadband and cheap video recording equipment, enabling digital video content to be shared online, and emerging business internet video sharing practice its users increasingly find themselves infringing the intellectual property rights of others. This has implications for anyone using online video resources. The paper offers an insight into the increasing popularity of online video and the resulting dilemmas encountered by internet researchers; it also offers a functional way for researchers, businesses and online users to understand the mechanism of infringement of the intellectual property rights relating to online video content. The paper further contributes to expanding the understanding of internet users behaviour in relation to digital video content creation and distribution in the context of challenges faced by cyberlaw
A Model For Collaborative Creation And Ownership Of Digital Products
This thesis presents Axone, a system that enables decentralized collaborative creation of digital products through interconnected digital content blocks. Axone provides the provenance of a digital product by storing its history since creation in an immutable Directed Acyclic Graph (DAG) data structure. This history comprises digital content blocks used in its creation, including how they referenced each other in the development of the final digital product. Through referencing, credit attribution is achieved and royalty fees due to the referenced content block are recorded and enforced. Content creators can concurrently work on a succeeding content block to produce various versions of unique digital products from the same original content block. Axone focuses on written work enabling different authors to contribute to a book (the digital product) in the form of chapters (digital content blocks), until its completion. Axone uses blockchain technology and web monetization to provide provenance for each chapter and to stream payments to authors
Using a perceptual measure to evaluate students’ acceptance of digitally-created English learning content
The use of connected computers as interactive tools in the creation and presentation of media-rich content for teaching is increasing rapidly. However, while it is technically possible to create or use digital materials, a number of issues must be explored before teachers can confidently reuse them. Teachers need to know whether the digitally-created content works effectively in their teaching. Institutions need to assure that the content is of the highest standards and fit for educational purpose. This paper outlines the process and procedures used in the development of an instrument to investigate students’ perceptions of digital materials presented in an English language course at a college in Japan. It also describes how a perceptual measure can be used to evaluate whether the content presented meets the learners’ needs
Large Scale Document Management System: Creating Effective Public Sector Knowledge Management System
The digital age has redefined the production process and utilisation of documents globally. In the information age, the process of input, delivery, storage, receipt, and categorization of data is critical. The public sector has to rely more and more on automated, reliable solutions in order to keep their information safe and readily accessible for effective governance.
A document management system is a computer system used to track and store electronic documents and/or images of paper documents. The term has some overlap with the concepts of content management systems often viewed as a component of enterprise content management systems and related to digital asset management, document imaging, workflow systems and records management systems.
This paper examines an ongoing document management implementation case study in a public sector of digital assets of over twelve million pages, scalable to billions of pages, highlighting the taxonomy, content and knowledge management creation using an enterprise content management system and discusses the role in national development and growt
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