33,341 research outputs found

    Information Diffusion on Social Networks

    Get PDF
    In this thesis we model the diffusion of information on social networks. A game played on a specific type of graph generator, the iterated local transitivity model, is examined. We study how the dynamics of the game change as the graph grows, and the relationship between properties of the game on a graph initially and properties of the game later in the graph’s development. We show that, given certain conditions, for the iterated local transitivity model it is possible to predict the existence of a Nash equilibrium at any point in the graph’s growth. We give sufficient conditions for the existence of Nash Equilibria on star graphs, cliques and trees. We give some results on potential games on the iterated local transitivity model. Chapter 2 provides an introduction to graph properties, and describes various early graph models. Chapter 3 describes some models for online social networks, and introduces the iterated local transitivity model which we use later in the thesis. In Chapter 4 various models for games played on networks are examined. We study a model for competitive information diffusion on star graphs, cliques and trees, and we provide conditions for the existence of Nash Equilibria on these. This model for competitive information diffusion is studied in detail for the iterated local transitivity model in Chapter 5. We discuss potential games in Chapter 6 and their existence on the iterated local transitivity model. We conclude with some suggestions on how to extend and develop upon the work done in this thesis

    Mapping the Curricular Structure and Contents of Network Science Courses

    Full text link
    As network science has matured as an established field of research, there are already a number of courses on this topic developed and offered at various higher education institutions, often at postgraduate levels. In those courses, instructors adopted different approaches with different focus areas and curricular designs. We collected information about 30 existing network science courses from various online sources, and analyzed the contents of their syllabi or course schedules. The topics and their curricular sequences were extracted from the course syllabi/schedules and represented as a directed weighted graph, which we call the topic network. Community detection in the topic network revealed seven topic clusters, which matched reasonably with the concept list previously generated by students and educators through the Network Literacy initiative. The minimum spanning tree of the topic network revealed typical flows of curricular contents, starting with examples of networks, moving onto random networks and small-world networks, then branching off to various subtopics from there. These results illustrate the current state of consensus formation (including variations and disagreements) among the network science community on what should be taught about networks and how, which may also be informative for K--12 education and informal education.Comment: 17 pages, 11 figures, 2 tables; to appear in Cramer, C. et al. (eds.), Network Science in Education -- Tools and Techniques for Transforming Teaching and Learning (Springer, 2017, in press

    Concurrent Bursty Behavior of Social Sensors in Sporting Events

    Full text link
    The advent of social media expands our ability to transmit information and connect with others instantly, which enables us to behave as "social sensors." Here, we studied concurrent bursty behavior of Twitter users during major sporting events to determine their function as social sensors. We show that the degree of concurrent bursts in tweets (posts) and retweets (re-posts) works as a strong indicator of winning or losing a game. More specifically, our simple tweet analysis of Japanese professional baseball games in 2013 revealed that social sensors can immediately react to positive and negative events through bursts of tweets, but that positive events are more likely to induce a subsequent burst of retweets. We also show that these findings hold true across cultures by analyzing tweets related to Major League Baseball games in 2015. Furthermore, we demonstrate active interactions among social sensors by constructing retweet networks during a baseball game. The resulting networks commonly exhibited user clusters depending on the baseball team, with a scale-free connectedness that is indicative of a substantial difference in user popularity as an information source. While previous studies have mainly focused on bursts of tweets as a simple indicator of a real-world event, the temporal correlation between tweets and retweets implies unique aspects of social sensors, offering new insights into human behavior in a highly connected world.Comment: 17 pages, 8 figure

    Supercooperation in Evolutionary Games on Correlated Weighted Networks

    Full text link
    In this work we study the behavior of classical two-person, two-strategies evolutionary games on a class of weighted networks derived from Barab\'asi-Albert and random scale-free unweighted graphs. Using customary imitative dynamics, our numerical simulation results show that the presence of link weights that are correlated in a particular manner with the degree of the link endpoints, leads to unprecedented levels of cooperation in the whole games' phase space, well above those found for the corresponding unweighted complex networks. We provide intuitive explanations for this favorable behavior by transforming the weighted networks into unweighted ones with particular topological properties. The resulting structures help to understand why cooperation can thrive and also give ideas as to how such supercooperative networks might be built.Comment: 21 page

    From sparse to dense and from assortative to disassortative in online social networks

    Full text link
    Inspired by the analysis of several empirical online social networks, we propose a simple reaction-diffusion-like coevolving model, in which individuals are activated to create links based on their states, influenced by local dynamics and their own intention. It is shown that the model can reproduce the remarkable properties observed in empirical online social networks; in particular, the assortative coefficients are neutral or negative, and the power law exponents are smaller than 2. Moreover, we demonstrate that, under appropriate conditions, the model network naturally makes transition(s) from assortative to disassortative, and from sparse to dense in their characteristics. The model is useful in understanding the formation and evolution of online social networks.Comment: 10 pages, 7 figures and 2 table
    corecore