33,341 research outputs found
Information Diffusion on Social Networks
In this thesis we model the diffusion of information on social networks. A game
played on a specific type of graph generator, the iterated local transitivity
model, is examined. We study how the dynamics of the game change as the
graph grows, and the relationship between properties of the game on a graph
initially and properties of the game later in the graph’s development. We
show that, given certain conditions, for the iterated local transitivity model
it is possible to predict the existence of a Nash equilibrium at any point in
the graph’s growth. We give sufficient conditions for the existence of Nash
Equilibria on star graphs, cliques and trees. We give some results on potential
games on the iterated local transitivity model.
Chapter 2 provides an introduction to graph properties, and describes various
early graph models. Chapter 3 describes some models for online social
networks, and introduces the iterated local transitivity model which we use
later in the thesis. In Chapter 4 various models for games played on networks
are examined. We study a model for competitive information diffusion on
star graphs, cliques and trees, and we provide conditions for the existence of
Nash Equilibria on these. This model for competitive information diffusion is
studied in detail for the iterated local transitivity model in Chapter 5. We
discuss potential games in Chapter 6 and their existence on the iterated local
transitivity model. We conclude with some suggestions on how to extend and
develop upon the work done in this thesis
Mapping the Curricular Structure and Contents of Network Science Courses
As network science has matured as an established field of research, there are
already a number of courses on this topic developed and offered at various
higher education institutions, often at postgraduate levels. In those courses,
instructors adopted different approaches with different focus areas and
curricular designs. We collected information about 30 existing network science
courses from various online sources, and analyzed the contents of their syllabi
or course schedules. The topics and their curricular sequences were extracted
from the course syllabi/schedules and represented as a directed weighted graph,
which we call the topic network. Community detection in the topic network
revealed seven topic clusters, which matched reasonably with the concept list
previously generated by students and educators through the Network Literacy
initiative. The minimum spanning tree of the topic network revealed typical
flows of curricular contents, starting with examples of networks, moving onto
random networks and small-world networks, then branching off to various
subtopics from there. These results illustrate the current state of consensus
formation (including variations and disagreements) among the network science
community on what should be taught about networks and how, which may also be
informative for K--12 education and informal education.Comment: 17 pages, 11 figures, 2 tables; to appear in Cramer, C. et al.
(eds.), Network Science in Education -- Tools and Techniques for Transforming
Teaching and Learning (Springer, 2017, in press
Concurrent Bursty Behavior of Social Sensors in Sporting Events
The advent of social media expands our ability to transmit information and
connect with others instantly, which enables us to behave as "social sensors."
Here, we studied concurrent bursty behavior of Twitter users during major
sporting events to determine their function as social sensors. We show that the
degree of concurrent bursts in tweets (posts) and retweets (re-posts) works as
a strong indicator of winning or losing a game. More specifically, our simple
tweet analysis of Japanese professional baseball games in 2013 revealed that
social sensors can immediately react to positive and negative events through
bursts of tweets, but that positive events are more likely to induce a
subsequent burst of retweets. We also show that these findings hold true across
cultures by analyzing tweets related to Major League Baseball games in 2015.
Furthermore, we demonstrate active interactions among social sensors by
constructing retweet networks during a baseball game. The resulting networks
commonly exhibited user clusters depending on the baseball team, with a
scale-free connectedness that is indicative of a substantial difference in user
popularity as an information source. While previous studies have mainly focused
on bursts of tweets as a simple indicator of a real-world event, the temporal
correlation between tweets and retweets implies unique aspects of social
sensors, offering new insights into human behavior in a highly connected world.Comment: 17 pages, 8 figure
Supercooperation in Evolutionary Games on Correlated Weighted Networks
In this work we study the behavior of classical two-person, two-strategies
evolutionary games on a class of weighted networks derived from
Barab\'asi-Albert and random scale-free unweighted graphs. Using customary
imitative dynamics, our numerical simulation results show that the presence of
link weights that are correlated in a particular manner with the degree of the
link endpoints, leads to unprecedented levels of cooperation in the whole
games' phase space, well above those found for the corresponding unweighted
complex networks. We provide intuitive explanations for this favorable behavior
by transforming the weighted networks into unweighted ones with particular
topological properties. The resulting structures help to understand why
cooperation can thrive and also give ideas as to how such supercooperative
networks might be built.Comment: 21 page
From sparse to dense and from assortative to disassortative in online social networks
Inspired by the analysis of several empirical online social networks, we
propose a simple reaction-diffusion-like coevolving model, in which individuals
are activated to create links based on their states, influenced by local
dynamics and their own intention. It is shown that the model can reproduce the
remarkable properties observed in empirical online social networks; in
particular, the assortative coefficients are neutral or negative, and the power
law exponents are smaller than 2. Moreover, we demonstrate that, under
appropriate conditions, the model network naturally makes transition(s) from
assortative to disassortative, and from sparse to dense in their
characteristics. The model is useful in understanding the formation and
evolution of online social networks.Comment: 10 pages, 7 figures and 2 table
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