691 research outputs found

    A system for image-based modeling and photo editing

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    Thesis (Ph.D.)--Massachusetts Institute of Technology, Dept. of Architecture, 2002.Includes bibliographical references (p. 169-178).Traditionally in computer graphics, a scene is represented by geometric primitives composed of various materials and a collection of lights. Recently, techniques for modeling and rendering scenes from a set of pre-acquired images have emerged as an alternative approach, known as image-based modeling and rendering. Much of the research in this field has focused on reconstructing and rerendering from a set of photographs, while little work has been done to address the problem of editing and modifying these scenes. On the other hand, photo-editing systems, such as Adobe Photoshop, provide a powerful, intuitive, and practical means to edit images. However, these systems are limited by their two-dimensional nature. In this thesis, we present a system that extends photo editing to 3D. Starting from a single input image, the system enables the user to reconstruct a 3D representation of the captured scene, and edit it with the ease and versatility of 2D photo editing. The scene is represented as layers of images with depth, where each layer is an image that encodes both color and depth. A suite of user-assisted tools are employed, based on a painting metaphor, to extract layers and assign depths. The system enables editing from different viewpoints, extracting and grouping of image-based objects, and modifying the shape, color, and illumination of these objects. As part of the system, we introduce three powerful new editing tools. These include two new clone brushing tools: the non-distorted clone brush and the structure-preserving clone brush. They permit copying of parts of an image to another via a brush interface, but alleviate distortions due to perspective foreshortening and object geometry.(cont.) The non-distorted clone brush works on arbitrary 3D geometry, while the structure-preserving clone brush, a 2D version, assumes a planar surface, but has the added advantage of working directly in 2D photo-editing systems that lack depth information. The third tool, a texture-illuminance decoupling filter, discounts the effect of illumination on uniformly textured areas by decoupling large- and small-scale features via bilateral filtering. This tool is crucial for relighting and changing the materials of the scene. There are many applications for such a system, for example architectural, lighting and landscape design, entertainment and special effects, games, and virtual TV sets. The system allows the user to superimpose scaled architectural models into real environments, or to quickly paint a desired lighting scheme of an interior, while being able to navigate within the scene for a fully immersive 3D experience. We present examples and results of complex architectural scenes, 360-degree panoramas, and even paintings, where the user can change viewpoints, edit the geometry and materials, and relight the environment.by Byong Mok Oh.Ph.D

    3D Segmentation & Measurement of Macular Holes

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    Macular holes are blinding conditions where a hole develops in the central part of retina, resulting in reduced central vision. The prognosis and treatment options are related to a number of variables including the macular hole size and shape. In this work we introduce a method to segment and measure macular holes in three-dimensional (3D) data. High-resolution spectral domain optical coherence tomography (SD-OCT) allows precise imaging of the macular hole geometry in three dimensions, but the measurement of these by human observers is time consuming and prone to high inter- and intra-observer variability, being characteristically measured in 2D rather than 3D. This work introduces several novel techniques to automatically retrieve accurate 3D measurements of the macular hole, including surface area, base area, base diameter, top area, top diameter, height, and minimum diameter. Specifically, it is introducing a multi-scale 3D level set segmentation approach based on a state-of-the-art level set method, and introducing novel curvature-based cutting and 3D measurement procedures. The algorithm is fully automatic, and we validate the extracted measurements both qualitatively and quantitatively, where the results show the method to be robust across a variety of scenarios. A segmentation software package is presented for targeting medical and biological applications, with a high level of visual feedback and several usability enhancements over existing packages. Specifically, it is providing a substantially faster graphics processing unit (GPU) implementation of the local Gaussian distribution fitting (LGDF) energy model, which can segment inhomogeneous objects with poorly defined boundaries as often encountered in biomedical images. It also provides interactive brushes to guide the segmentation process in a semi-automated framework. The speed of implementation allows us to visualise the active surface in real-time with a built-in ray tracer, where users may halt evolution at any timestep to correct implausible segmentation by painting new blocking regions or new seeds. Quantitative and qualitative validation is presented, demonstrating the practical efficacy of the interactive elements for a variety of real-world datasets. The size of macular holes is known to be one of the strongest predictors of surgical success both anatomically and functionally. Furthermore, it is used to guide the choice of treatment, the optimum surgical approach and to predict outcome. Our automated 3D image segmentation algorithm has extracted 3D shape-based macular hole measurements and described the dimensions and morphology. Our approach is able to robustly and accurately measure macular hole dimensions. This thesis is considered as a significant contribution for clinical applications particularly in the field of macular hole segmentation and shape analysis

    Non-photorealistic rendering: a critical examination and proposed system.

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    In the first part of the program the emergent field of Non-Photorealistic Rendering is explored from a cultural perspective. This is to establish a clear understanding of what Non-Photorealistic Rendering (NPR) ought to be in its mature form in order to provide goals and an overall infrastructure for future development. This thesis claims that unless we understand and clarify NPR's relationship with other media (photography, photorealistic computer graphics and traditional media) we will continue to manufacture "new solutions" to computer based imaging which are confused and naive in their goals. Such solutions will be rejected by the art and design community, generally condemned as novelties of little cultural worth ( i.e. they will not sell). This is achieved by critically reviewing published systems that are naively described as Non-photorealistic or "painterly" systems. Current practices and techniques are criticised in terms of their low ability to articulate meaning in images; solutions to this problem are given. A further argument claims that NPR, while being similar to traditional "natural media" techniques in certain aspects, is fundamentally different in other ways. This similarity has lead NPR to be sometimes proposed as "painting simulation" — something it can never be. Methods for avoiding this position are proposed. The similarities and differences to painting and drawing are presented and NPR's relationship to its other counterpart, Photorealistic Rendering (PR), is then delineated. It is shown that NPR is paradigmatically different to other forms of representation — i.e. it is not an "effect", but rather something basically different. The benefits of NPR in its mature form are discussed in the context of Architectural Representation and Design in general. This is done in conjunction with consultations with designers and architects. From this consultation a "wish-list" of capabilities is compiled by way of a requirements capture for a proposed system. A series of computer-based experiments resulting in the systems "Expressive Marks" and 'Magic Painter" are carried out; these practical experiments add further understanding to the problems of NPR. The exploration concludes with a prototype system "Piranesi" which is submitted as a good overall solution to the problem of NPR. In support of this written thesis are : - • The Expressive Marks system • Magic Painter system • The Piranesi system (which includes the EPixel and Sketcher systems) • A large portfolio of images generated throughout the exploration

    Pointshop 3D: An interactive system for point-based surface editing

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    We present a system for interactive shape and appearance editing of 3D point-sampled geometry. By generalizing conventional 2D pixel editors, our system supports a great variety of different interaction techniques to alter shape and appearance of 3D point models, including cleaning, texturing, sculpting, carving, filtering, and resampling. One key ingredient of our framework is a novel concept for interactive point cloud parameterization allowing for distortion minimal and aliasing-free texture mapping. A second one is a dynamic, adaptive resampling method which builds upon a continuous reconstruction of the model surface and its attributes. These techniques allow us to transfer the full functionality of 2D image editing operations to the irregular 3D point setting. Our system reads, processes, and writes point-sampled models without intermediate tesselation. It is intended to complement existing low cost 3D scanners and point rendering pipelines for efficient 3D content creation

    Theoretical assessment of different ultrasonic configurations for defects detection in composite components

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    It is well known that structures’ safety is crucial and of great importance. Part of their maintenance procedure is structural inspection, which is currently performed with the aid of Non Destructive Testing techniques, aiming to detect structural defects in damaged or flawed components and prevent a catastrophic failure by substituting or repairing them. The objective of this work is the theoretical assessment of different ultrasonic configurations that could maximize delamination defect detection in composite components. Modeling study was performed using simulation software, where physical models representative of laminated Carbon Fiber Reinforced Polymer composites, consisting of a variety of artificial delamination defect modes (different sizes and depth), were numerically tested. Different ultrasonic configurations on both the positioning and the firing of the probe's elements including Phased Array delay timings and sampled array techniques were investigated and are presented in this paper. The potential of Full Matrix Capture data acquisition technique, modelled here, along with the post processing Total Focusing Method reconstruction approach is also assessed in terms of their ability to enhance defect detectability and visualization
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