6,477 research outputs found

    A Switch Architecture for Real-Time Multimedia Communications

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    In this paper we present a switch that can be used to transfer multimedia type of trafJic. The switch provides a guaranteed throughput and a bounded latency. We focus on the design of a prototype Switching Element using the new technology opportunities being offered today. The architecture meets the multimedia requirements but still has a low complexity and needs a minimum amount of hardware. A main item of this paper will be the background of the architectural design decisions made. These include the interconnection topology, buffer organization, routing and scheduling. The implementation of the switching fabric with FPGAs, allows us to experiment with switching mode, routing strategy and scheduling policy in a multimedia environment. The witching elements are interconnected in a Kautz topology. Kautz graphs have interesting properties such as: a small diametec the degree is independent of the network size, the network is fault-tolerant and has a simple routing algorithm

    Turbo NOC: a framework for the design of Network On Chip based turbo decoder architectures

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    This work proposes a general framework for the design and simulation of network on chip based turbo decoder architectures. Several parameters in the design space are investigated, namely the network topology, the parallelism degree, the rate at which messages are sent by processing nodes over the network and the routing strategy. The main results of this analysis are: i) the most suited topologies to achieve high throughput with a limited complexity overhead are generalized de-Bruijn and generalized Kautz topologies; ii) depending on the throughput requirements different parallelism degrees, message injection rates and routing algorithms can be used to minimize the network area overhead.Comment: submitted to IEEE Trans. on Circuits and Systems I (submission date 27 may 2009

    Two snap-stabilizing point-to-point communication protocols in message-switched networks

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    A snap-stabilizing protocol, starting from any configuration, always behaves according to its specification. In this paper, we present a snap-stabilizing protocol to solve the message forwarding problem in a message-switched network. In this problem, we must manage resources of the system to deliver messages to any processor of the network. In this purpose, we use information given by a routing algorithm. By the context of stabilization (in particular, the system starts in an arbitrary configuration), this information can be corrupted. So, the existence of a snap-stabilizing protocol for the message forwarding problem implies that we can ask the system to begin forwarding messages even if routing information are initially corrupted. In this paper, we propose two snap-stabilizing algorithms (in the state model) for the following specification of the problem: - Any message can be generated in a finite time. - Any emitted message is delivered to its destination once and only once in a finite time. This implies that our protocol can deliver any emitted message regardless of the state of routing tables in the initial configuration. These two algorithms are based on the previous work of [MS78]. Each algorithm needs a particular method to be transform into a snap-stabilizing one but both of them do not introduce a significant overcost in memory or in time with respect to algorithms of [MS78]

    Mobile IP: state of the art report

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    Due to roaming, a mobile device may change its network attachment each time it moves to a new link. This might cause a disruption for the Internet data packets that have to reach the mobile node. Mobile IP is a protocol, developed by the Mobile IP Internet Engineering Task Force (IETF) working group, that is able to inform the network about this change in network attachment such that the Internet data packets will be delivered in a seamless way to the new point of attachment. This document presents current developments and research activities in the Mobile IP area

    Multicommodity Multicast, Wireless and Fast

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    We study rumor spreading in graphs, specifically multicommodity multicast problem under the wireless model: given source-destination pairs in the graph, one needs to find the fastest schedule to transfer information from each source to the corresponding destination. Under the wireless model, nodes can transmit to any subset of their neighbors in synchronous time steps, as long as they either transmit or receive from at most one transmitter during the same time step. We improve approximation ratio for this problem from O~(n^(2/3)) to O~(n^((1/2) + epsilon)) on n-node graphs. We also design an algorithm that satisfies p given demand pairs in O(OPT + p) steps, where OPT is the length of an optimal schedule, by reducing it to the well-studied packet routing problem. In the case where underlying graph is an n-node tree, we improve the previously best-known approximation ratio of O((log n)/(log log n)) to 3. One consequence of our proof is a simple constructive rule for optimal broadcasting in a tree under a widely studied telephone model
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