2,458 research outputs found

    Challenges of Multi-Factor Authentication for Securing Advanced IoT (A-IoT) Applications

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    The unprecedented proliferation of smart devices together with novel communication, computing, and control technologies have paved the way for the Advanced Internet of Things~(A-IoT). This development involves new categories of capable devices, such as high-end wearables, smart vehicles, and consumer drones aiming to enable efficient and collaborative utilization within the Smart City paradigm. While massive deployments of these objects may enrich people's lives, unauthorized access to the said equipment is potentially dangerous. Hence, highly-secure human authentication mechanisms have to be designed. At the same time, human beings desire comfortable interaction with their owned devices on a daily basis, thus demanding the authentication procedures to be seamless and user-friendly, mindful of the contemporary urban dynamics. In response to these unique challenges, this work advocates for the adoption of multi-factor authentication for A-IoT, such that multiple heterogeneous methods - both well-established and emerging - are combined intelligently to grant or deny access reliably. We thus discuss the pros and cons of various solutions as well as introduce tools to combine the authentication factors, with an emphasis on challenging Smart City environments. We finally outline the open questions to shape future research efforts in this emerging field.Comment: 7 pages, 4 figures, 2 tables. The work has been accepted for publication in IEEE Network, 2019. Copyright may be transferred without notice, after which this version may no longer be accessibl

    Naval Reserve support to information Operations Warfighting

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    Since the mid-1990s, the Fleet Information Warfare Center (FIWC) has led the Navy's Information Operations (IO) support to the Fleet. Within the FIWC manning structure, there are in total 36 officer and 84 enlisted Naval Reserve billets that are manned to approximately 75 percent and located in Norfolk and San Diego Naval Reserve Centers. These Naval Reserve Force personnel could provide support to FIWC far and above what they are now contributing specifically in the areas of Computer Network Operations, Psychological Operations, Military Deception and Civil Affairs. Historically personnel conducting IO were primarily reservists and civilians in uniform with regular military officers being by far the minority. The Naval Reserve Force has the personnel to provide skilled IO operators but the lack of an effective manning document and training plans is hindering their opportunity to enhance FIWC's capabilities in lull spectrum IO. This research investigates the skill requirements of personnel in IO to verify that the Naval Reserve Force has the talent base for IO support and the feasibility of their expanded use in IO.http://archive.org/details/navalreservesupp109451098

    Designing Human-Centered Collective Intelligence

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    Human-Centered Collective Intelligence (HCCI) is an emergent research area that seeks to bring together major research areas like machine learning, statistical modeling, information retrieval, market research, and software engineering to address challenges pertaining to deriving intelligent insights and solutions through the collaboration of several intelligent sensors, devices and data sources. An archetypal contextual CI scenario might be concerned with deriving affect-driven intelligence through multimodal emotion detection sources in a bid to determine the likability of one movie trailer over another. On the other hand, the key tenets to designing robust and evolutionary software and infrastructure architecture models to address cross-cutting quality concerns is of keen interest in the “Cloud” age of today. Some of the key quality concerns of interest in CI scenarios span the gamut of security and privacy, scalability, performance, fault-tolerance, and reliability. I present recent advances in CI system design with a focus on highlighting optimal solutions for the aforementioned cross-cutting concerns. I also describe a number of design challenges and a framework that I have determined to be critical to designing CI systems. With inspiration from machine learning, computational advertising, ubiquitous computing, and sociable robotics, this literature incorporates theories and concepts from various viewpoints to empower the collective intelligence engine, ZOEI, to discover affective state and emotional intent across multiple mediums. The discerned affective state is used in recommender systems among others to support content personalization. I dive into the design of optimal architectures that allow humans and intelligent systems to work collectively to solve complex problems. I present an evaluation of various studies that leverage the ZOEI framework to design collective intelligence

    Machine Learning Models for Educational Platforms

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    Scaling up education online and onlife is presenting numerous key challenges, such as hardly manageable classes, overwhelming content alternatives, and academic dishonesty while interacting remotely. However, thanks to the wider availability of learning-related data and increasingly higher performance computing, Artificial Intelligence has the potential to turn such challenges into an unparalleled opportunity. One of its sub-fields, namely Machine Learning, is enabling machines to receive data and learn for themselves, without being programmed with rules. Bringing this intelligent support to education at large scale has a number of advantages, such as avoiding manual error-prone tasks and reducing the chance that learners do any misconduct. Planning, collecting, developing, and predicting become essential steps to make it concrete into real-world education. This thesis deals with the design, implementation, and evaluation of Machine Learning models in the context of online educational platforms deployed at large scale. Constructing and assessing the performance of intelligent models is a crucial step towards increasing reliability and convenience of such an educational medium. The contributions result in large data sets and high-performing models that capitalize on Natural Language Processing, Human Behavior Mining, and Machine Perception. The model decisions aim to support stakeholders over the instructional pipeline, specifically on content categorization, content recommendation, learners’ identity verification, and learners’ sentiment analysis. Past research in this field often relied on statistical processes hardly applicable at large scale. Through our studies, we explore opportunities and challenges introduced by Machine Learning for the above goals, a relevant and timely topic in literature. Supported by extensive experiments, our work reveals a clear opportunity in combining human and machine sensing for researchers interested in online education. Our findings illustrate the feasibility of designing and assessing Machine Learning models for categorization, recommendation, authentication, and sentiment prediction in this research area. Our results provide guidelines on model motivation, data collection, model design, and analysis techniques concerning the above applicative scenarios. Researchers can use our findings to improve data collection on educational platforms, to reduce bias in data and models, to increase model effectiveness, and to increase the reliability of their models, among others. We expect that this thesis can support the adoption of Machine Learning models in educational platforms even more, strengthening the role of data as a precious asset. The thesis outputs are publicly available at https://www.mirkomarras.com

    DESIGN AND EXPLORATION OF NEW MODELS FOR SECURITY AND PRIVACY-SENSITIVE COLLABORATION SYSTEMS

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    Collaboration has been an area of interest in many domains including education, research, healthcare supply chain, Internet of things, and music etc. It enhances problem solving through expertise sharing, ideas sharing, learning and resource sharing, and improved decision making. To address the limitations in the existing literature, this dissertation presents a design science artifact and a conceptual model for collaborative environment. The first artifact is a blockchain based collaborative information exchange system that utilizes blockchain technology and semi-automated ontology mappings to enable secure and interoperable health information exchange among different health care institutions. The conceptual model proposed in this dissertation explores the factors that influences professionals continued use of video- conferencing applications. The conceptual model investigates the role the perceived risks and benefits play in influencing professionals’ attitude towards VC apps and consequently its active and automatic use

    Identifying and combating cyber-threats in the field of online banking

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    This thesis has been carried out in the industrial environment external to the University, as an industrial PhD. The results of this PhD have been tested, validated, and implemented in the production environment of Caixabank and have been used as models for others who have followed the same ideas. The most burning threats against banks throughout the Internet environment are based on software tools developed by criminal groups, applications running on web environment either on the computer of the victim (Malware) or on their mobile device itself through downloading rogue applications (fake app's with Malware APP). Method of the thesis has been used is an approximation of qualitative exploratory research on the problem, the answer to this problem and the use of preventive methods to this problem like used authentication systems. This method is based on samples, events, surveys, laboratory tests, experiments, proof of concept; ultimately actual data that has been able to deduce the thesis proposal, using both laboratory research and grounded theory methods of data pilot experiments conducted in real environments. I've been researching the various aspects related to e-crime following a line of research focusing on intrinsically related topics: - The methods, means and systems of attack: Malware, Malware families of banker Trojans, Malware cases of use, Zeus as case of use. - The fixed platforms, mobile applications and as a means for malware attacks. - forensic methods to analyze the malware and infrastructure attacks. - Continuous improvement of methods of authentication of customers and users as a first line of defense anti- malware. - Using biometrics as innovative factor authentication.The line investigating Malware and attack systems intrinsically is closed related to authentication methods and systems to infect customer (executables, APP's, etc.), because the main purpose of malware is precisely steal data entered in the "logon "authentication system, to operate and thus, fraudulently, steal money from online banking customers. Experiments in the Malware allowed establishing a new method of decryption establishing guidelines to combat its effects describing his fraudulent scheme and operation infection. I propose a general methodology to break the encryption communications malware (keystream), extracting the system used to encrypt such communications and a general approach of the Keystream technique. We show that this methodology can be used to respond to the threat of Zeus and finally provide lessons learned highlighting some general principles of Malware (in general) and in particular proposing Zeus Cronus, an IDS that specifically seeks the Zeus malware, testing it experimentally in a network production and providing an effective skills to combat the Malware are discussed. The thesis is a research interrelated progressive evolution between malware infection systems and authentication methods, reflected in the research work cumulatively, showing an evolution of research output and looking for a progressive improvement of methods authentication and recommendations for prevention and preventing infections, a review of the main app stores for mobile financial services and a proposal to these stores. The most common methods eIDAMS (authentication methods and electronic identification) implemented in Europe and its robustness are analyzed. An analysis of adequacy is presented in terms of efficiency, usability, costs, types of operations and segments including possibilities of use as authentication method with biometrics as innovation.Este trabajo de tesis se ha realizado en el entorno industrial externo a la Universidad como un PhD industrial Los resultados de este PhD han sido testeados, validados, e implementados en el entorno de producción de Caixabank y han sido utilizados como modelos por otras que han seguido las mismas ideas. Las amenazas más candentes contra los bancos en todo el entorno Internet, se basan en herramientas software desarrolladas por los grupos delincuentes, aplicaciones que se ejecutan tanto en entornos web ya sea en el propio ordenador de la víctima (Malware) o en sus dispositivos móviles mediante la descarga de falsas aplicaciones (APP falsa con Malware). Como método se ha utilizado una aproximación de investigación exploratoria cualitativa sobre el problema, la respuesta a este problema y el uso de métodos preventivos a este problema a través de la autenticación. Este método se ha basado en muestras, hechos, encuestas, pruebas de laboratorio, experimentos, pruebas de concepto; en definitiva datos reales de los que se ha podido deducir la tesis propuesta, utilizando tanto investigación de laboratorio como métodos de teoría fundamentada en datos de experimentos pilotos realizados en entornos reales. He estado investigando los diversos aspectos relacionados con e-crime siguiendo una línea de investigación focalizada en temas intrínsecamente relacionadas: - Los métodos, medios y sistemas de ataque: Malware, familias de Malware de troyanos bancarios, casos de usos de Malware, Zeus como caso de uso. - Las plataformas fijas, los móviles y sus aplicaciones como medio para realizar los ataques de Malware. - Métodos forenses para analizar el Malware y su infraestructura de ataque. - Mejora continuada de los métodos de autenticación de los clientes y usuarios como primera barrera de defensa anti- malware. - Uso de la biometría como factor de autenticación innovador. La línea investiga el Malware y sus sistemas de ataque intrínsecamente relacionada con los métodos de autenticación y los sistemas para infectar al cliente (ejecutables, APP's, etc.) porque el objetivo principal del malware es robar precisamente los datos que se introducen en el "logon" del sistema de autenticación para operar de forma fraudulenta y sustraer así el dinero de los clientes de banca electrónica. Los experimentos realizados en el Malware permitieron establecer un método novedoso de descifrado que estableció pautas para combatir sus efectos fraudulentos describiendo su esquema de infección y funcionamiento Propongo una metodología general para romper el cifrado de comunicaciones del malware (keystream) extrayendo el sistema utilizado para cifrar dichas comunicaciones y una generalización de la técnica de Keystream. Se demuestra que esta metodología puede usarse para responder a la amenaza de Zeus y finalmente proveemos lecciones aprendidas resaltando algunos principios generales del Malware (en general) y Zeus en particular proponiendo Cronus, un IDS que persigue específicamente el Malware Zeus, probándolo experimentalmente en una red de producción y se discuten sus habilidades y efectividad. En la tesis hay una evolución investigativa progresiva interrelacionada entre el Malware, sistemas de infección y los métodos de autenticación, que se refleja en los trabajos de investigación de manera acumulativa, mostrando una evolución del output de investigación y buscando una mejora progresiva de los métodos de autenticación y de la prevención y recomendaciones para evitar las infecciones, una revisión de las principales tiendas de Apps para servicios financieros para móviles y una propuesta para estas tiendas. Se analizan los métodos más comunes eIDAMS (Métodos de Autenticación e Identificación electrónica) implementados en Europa y su robustez y presentamos un análisis de adecuación en función de eficiencia, usabilidad, costes, tipos de operación y segmentos incluyendo un análisis de posibilidades con métodos biométricos como innovación.Postprint (published version

    Personalized information systems : enabling technologies and architecture

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    Personalized Information Systems are ICT applications that exhibit personalized behaviour, adjusted to the preferences or needs of their users. Personalized Information Systems can bring up business benefits related to customer relationship or to increased efficiency of organizational work. This work characterizes the Personalized Information Systems in what concerns types of personalized features, presents the enabling technologies, and suggests a general architecture for Personalized Information Systems.Fundação para a Ciência e a Tecnologia (FCT

    An expert review of REVERIE and its potential for game-based learning

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    REVERIE (REal and Virtual Engagement in Realistic Immersive Environments) is a research project with the aim to build a safe, collaborative, online environment which brings together realistic inter-personal communication and interaction. The REVERIE platform integrates cutting-edge technologies and tools, such as social networking services, spatial audio adaptation techniques, tools for creating personalized lookalike avatars, and artificial intelligence (A.I) detection features of the user’s affective state into two distinct use cases. The first shows how REVERIE can be used in educational environments with an emphasis on social networking and learning. The second aims to emulate the look and feel of real physical presence and interaction for entertainment and collaborative purposes. This paper presents an expert evaluation of the first use case by potential users of REVERIE (teachers and students). Finally, the potential of REVERIE for game-based learning is discussed and follow this with an overview of the actionable recommendations that emerged as a result of the expert review
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