62,366 research outputs found

    Game Edukasi Pengenalan Tumbuhan Hijau Untuk Sekolah Dasar

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    The world is experiencing rapidly development especially in the field of technology, causing many elementary school children today are less interested in learning because of their teaching who still use printing media, so that sometimes the learning process less interactive and less fun. Therefore, the author provides solutions in the form of educational games Introduction of Green Plants, as one way to make it easier for students to understand interesting and interactive subject matter. The education game is presented in 2D visual form created with game engine Construct 2 and using Game Development Life Cycle (GDLC). On this research produces educative learning media that is Green Edition Education Game. The game has several main menus such as the start menu, material selection menu, quis menu, etc. Based on the results of acceptance testing of prospective users conducted to 4th grade students and teachers from the Islamic Primary School of Muhammadiyah Al-Kautsar Gumpang, can be concluded as many as 94,62% of respondents agree with this educational game is interesting, easy to understand and can be support in teaching and learning process

    Aplikasi Game Android Untuk Pengenalan Kesehatan Gigi Bagi Anak Sekolah Dasar

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    The development of information and communication technology media nowadays is very rapid and also addressing more and more communication media circulating in society. As an example, we can see is our society tends to use smartphones. The use of smartphones has been very widespread among the public, from youngers generation till the older ones. Because it’s very light and handy they can do a lot by using one device, that’s some of the reason they using it, In addition, There are many gaming features that are useful for development thinking and logic of children and can be accepted and understood primarily by young child rent not only as an entertainment. Therefor the author makes an educational game that is android dental game that introduction application for elementary school students, as one way to simplify and understand that oral and dental health is very important to note from an early age. The prevalence of dental caries in children reaches 90%. Usually attacks in children aged 6-11 years (25%) and adolescents aged 12-19 years (59%). If not observed then the impact can cause death. The game is presented in 2D visual form created with Construct 2 game engine and using Game Development Life Cycle (GDLC) approach method of waterfall model which consists of five stages: Need analysis, data collection, application creation, testing and implementation. The trial results of the input blackbox and application output address valid the results. The results of the questionnaire on this application show that each question point averages 97.13 %. For that the the application is easy to use and can help toddler and little children Increase their knowledge about dental and oral health

    Pengembangan Media Pembelajaran Pengenalan Perangkat Keras Komputer bagi Siswa Kelas V Sekolah Dasar Berbasis Game 2D dengan Pendekatan HOTS

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    The delivery of material that still uses conventional methods and is also monotonous (always the same) at SDN 212 Tukum II is one of the reasons for making this game. Therefore, researchers combine 2D game-based learning with the HOTS approach so that learning is not limited by space and time can be realized. Based on these problems, the researchers developed an android-based game using the construct 2 application on computer subjects with computer hardware material. The development model used by researchers to improve the quality of their products is to use a 4D development model, namely: define (analysis of teaching materials, curriculum and users), design (product design), develop (assessment and improvement), and disseminate (trial). The subjects of this experiment were fifth grade students of SD N 212 Tukum II. Data collection techniques in this study were observation, questionnaires and student tests. The data analysis technique was obtained by calculating the percentage of eligibility from the results of the questionnaire and the results of the assessment from experts and students indicating that the mobile application is feasible to use in learning

    Rancang Bangun Permainan Edukatif Pengenalan Tokoh Pahlawan Nasional Untuk Anak

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    National hero figures to be one of difficult memorized knowledge because of the name and time of the hero moment is so many and diverse, for today the introduction of the hero still use the print media and monotonous so it is less fun to learn. Therefore, this study aims to help introduce children to a national hero in the era of the old struggle in a way that is easy and fun for children especially students, that is with education game media can be used on desktop and mobile devices. These games are shown in the form of a 2D visual created using the game engine Construct 2 using SDLC (System Development Life Cycle) with the waterfall model. In this game has several main menu include game menu, introduction of the hero menu, and the how to play menu. Thus, in the game in addition to having properties that are also educating the entertaining nature. With this educative game application, besides being easy to use in children's learning process, it can also affect the quality of children's learning about the introduction of hero character, as evidenced by the significant increase of value between learning using conventional media with this application medi

    Android Educational Game: Introduction to Basic Logic for Children

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    Introduction to Basic Logic aims to develop children\u27s thinking abilities about numbers and quantities to teach activities that are in accordance with the development of their thinking power. Learning in children requires an educational media game facility, one of which is the Educational Game. This educational type game aims to provoke children\u27s interest in learning the subject matter while playing the game. Mobile games can be an alternative in children\u27s learning. Basically children prefer to play rather than learn. This is natural, because child psychology is playing. Based on these problems an educational game application is made for the introduction of basic logic in Android-based children, so that it can produce alternative learning for children. This educational game is intended for children aged 6-7 years because children aged 6-7 years have begun to understand the concept of numbers and develop sensitivity in solving a problem. And trials are carried out using a questionnair
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