105,140 research outputs found

    A summary of research relating to first grade reading, 1932-1963

    Full text link
    Thesis (Ed.M.)--Boston UniversityProblem: An attempt to compare the rate of learning of colorful and abstract words of children in grade one. Materials: 1. Thirty words were selected to be used in three groups of ten words each. Each list consisted of five colorful and five abstract words. Colorful words are those which have much meaning for children and abstract words are those with little meaning. The words were printed on 3 x 11 inch flash cards in lower case letters. 2. Check sheets were made with spaces for checking the retention of words at three different times and pictures were made to enrich the colorful words. 3. Directions were prepared and given to each teacher who participated in the study. 4. Kuhlmann-Anderson Intelligence Test: Battery A. 5. Detroit Word Recognition Test: Form A [TRUNCATED

    PLU-E: a proposed framework for planning and conducting evaluation studies with children.

    Get PDF
    While many models exist to support the design process of a software development project, the evaluation process is far less well defined and this lack of definition often leads to poorly designed evaluations, or the use of the wrong evaluation method. Evaluations of products for children can be especially complex as they need to consider the different requirements and aims that such a product may have, and often use new or developing evaluation methods. This paper takes the view that evaluations should be planned from the start of a project in order to yield the best results, and proposes a framework to facilitate this. This framework is particularly intended to support the varied and often conflicting requirements of a product designed for children, as defined by the PLU model, but could be adapted for other user groups

    A survey of eight successful enrichment programs.

    Full text link
    Thesis (Ed.M.)--Boston Universit

    Understanding the fidelity effect when evaluating games with children

    Get PDF
    There have been a number of studies that have compared evaluation results from prototypes of different fidelities but very few of these are with children. This paper reports a comparative study of three prototypes ranging from low fidelity to high fidelity within the context of mobile games, using a between subject design with 37 participants aged 7 to 9. The children played a matching game on either an iPad, a paper prototype using screen shots of the actual game or a sketched version. Observational data was captured to establish the usability problems, and two tools from the Fun Toolkit were used to measure user experience. The results showed that there was little difference for user experience between the three prototypes and very few usability problems were unique to a specific prototype. The contribution of this paper is that children using low-fidelity prototypes can effectively evaluate games of this genre and style

    Special Libraries, April 1961

    Get PDF
    Volume 52, Issue 4https://scholarworks.sjsu.edu/sla_sl_1961/1003/thumbnail.jp

    A summary of research relating to second and third grade reading

    Full text link
    Thesis (Ed.M.)--Boston UniversityPURPOSE: To discover the reliability of the adjustment scale using two raters. This study was conducted to help determine whether the instrument used in this study gives a reliable measure of classroom adjustment. PROCEDURE: The teacher checklist of classroom adjustment devised at Boston University School of Education was the instrument used. The instrument was built to follow the activities of a normal classroom day [TRUNCATED

    A curriculum guide for art in the elementary grades

    Full text link
    Thesis (Ed.M.)--Boston Universit
    corecore