517 research outputs found

    USAge of Groupware in Software Engineering Education at the Cscw Laboratory of University Duisburg-essen: Possibilities and Limitations

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    This paper analyzes the application level in CSCW laboratory there are Electronic meeting rooms, Video Conferencing, Desktop Conference (Passenger), and BSCW system which conducting in The University Duisburg – Essen Germany. This analysis included short analysis and discussion about possibilities and limitation of each experiment followed by outlook how this lab can be further developed.Multi-user to Multipoint Videoconferences is introduced to cover all of devices join to the conferences. A computer network, PSTN (Public Switched Telephone Network), ISDN Phone, Wireless Infrastructures (accessed by laptop, smart phone, PDA) and videoconferences systems is proposed to be integrate

    USAGE OF GROUPWARE IN SOFTWARE ENGINEERING EDUCATION AT THE CSCW LABORATORY OF UNIVERSITY DUISBURG-ESSEN: POSSIBILITIES AND LIMITATIONS

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    This paper analyzes the application level in CSCW laboratory there are Electronic meeting rooms, Video Conferencing, Desktop Conference (Passenger), and BSCW system which conducting in The University Duisburg – Essen Germany. This analysis included short analysis and discussion about possibilities and limitation of each experiment followed by outlook how this lab can be further developed.Multi-user to Multipoint Videoconferences is introduced to cover all of devices join to the conferences. A computer network, PSTN (Public Switched Telephone Network), ISDN Phone, Wireless Infrastructures (accessed by laptop, smart phone, PDA) and videoconferences systems is proposed to be integrate

    Collaborative trails in e-learning environments

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    This deliverable focuses on collaboration within groups of learners, and hence collaborative trails. We begin by reviewing the theoretical background to collaborative learning and looking at the kinds of support that computers can give to groups of learners working collaboratively, and then look more deeply at some of the issues in designing environments to support collaborative learning trails and at tools and techniques, including collaborative filtering, that can be used for analysing collaborative trails. We then review the state-of-the-art in supporting collaborative learning in three different areas – experimental academic systems, systems using mobile technology (which are also generally academic), and commercially available systems. The final part of the deliverable presents three scenarios that show where technology that supports groups working collaboratively and producing collaborative trails may be heading in the near future

    Co-present photo sharing on mobile devices

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    This dissertation researches current approaches to photo sharing. We have found that most current methods of photo sharing are not as compelling as traditional photo sharing - with the increasing in popularity of digital photography, consumers do not print photos as often as before and thus typically require a group display (such as a PC) to view their photographs collectively. This dissertation describes a mobile application that attempts to support traditional photo sharing activities by allowing users to share photos with other co-present users by synchronizing the display on multiple mobile devices. Various floor control policies (software locks that determine when someone can control the displays) were implemented. The behaviour of groups of users was studied to determine how people would use this application for sharing photos and how various floor control policies affect this behaviour

    Brave New Wireless World: Mapping the Rise of Ubiquitous Connectivity from Myth to Market

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    This dissertation offers a critical and historical analysis of the myth of ubiquitous connectivity—a myth widely associated with the technological capabilities offered by “always on” Internet-enabled mobile devices like smartphones and tablets. This myth proclaims that work and social life are optimized, made more flexible, manageable, and productive, through the use of these devices and their related services. The prevalence of this myth—whether articulated as commercial strategy, organizational goal, or mode of social mediation—offers repeated claims that the experience and organization of daily life has passed a technological threshold. Its proponents champion the virtues of the invisible “last mile” tethering individuals (through their devices) primarily to commercial networks. The purpose of this dissertation is to uncover the interaction between the proliferation of media artifacts and the political economic forces and relations occluded by this myth. To do this, herein the development of the BlackBerry, as a specific brand of devices and services, is shown to be intimately interrelated with the myth of ubiquitous connectivity. It demonstrates that the BlackBerry is a technical artifact whose history sheds light on key characteristics of our media environment and the political economic dynamics shaping the development of other technologies, workforce composition and management, and more general consumption proclivities. By pointing to the analytic significance of the BlackBerry, this work does not intend to simply praise its creators for their technical and commercial achievements. Instead, it aims to show how these achievements express a synthesis that represents the motivations of economic actors and prevailing modes of thought most particularly as they are drawn together in and through the myth of ubiquitous connectivity. The narrative arc of this dissertation is anchored by moments of harmonization among political economic interests as these shape (and are shaped by) prevailing modes of producing and relating through ubiquitous connectivity

    Webstorm - Utilização de Web e Brainstorming num contexto de Webart

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    A internet sempre foi considerada pelos artistas como uma nova forma de expressão, a natureza não material, a ausência de barreiras geográficas e a mais fácil captação de público permitiu o surgimento de um novo tipo de arte, a Web art. É neste contexto que se propõem o projecto webstorm, que tem como principal objectivo representar visualmente as ideias escritas por um grupo acerca de um determinado tema, utilizando o brainstorming electrónico, e a Web como técnica e repositório de imagens respectivamente. Como suporte aplicacional do projecto, foi desenvolvida uma ferramenta que faz uso das mais recentes tecnologias para as aplicações Web, as “Rich Internet Applications”, mais concretamente o “Ajax”, tornando-a mais fácil e amigável de utilizar. Para a obtenção de opiniões e resultados foram efectuados testes à aplicação, após estes são apresentadas as conclusões do projecto Webstorm.Artists always considered the internet as a new form of expression, of an immaterial nature, without geographical barriers and therefore broadening interaction with the public, this brought about a new form of art, Web art. It is this context that Project Webstorm is proposed, it’s primary objective is to visually represent a group’s written ideas about a certain subject or theme, using electronic brainstorming for processing and the web as a repository of images. As applicable support for the project, a tool has been developed which uses the most recent technologies for web applications, such as “Rich Internet Applications”, or “Ajax” to be more precise, thus making it more user friendly. Opinions and results were gathered by testing the application, prior to these the conclusions of Project Webstorm are presented
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