5,300 research outputs found

    Smart Computing and Sensing Technologies for Animal Welfare: A Systematic Review

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    Animals play a profoundly important and intricate role in our lives today. Dogs have been human companions for thousands of years, but they now work closely with us to assist the disabled, and in combat and search and rescue situations. Farm animals are a critical part of the global food supply chain, and there is increasing consumer interest in organically fed and humanely raised livestock, and how it impacts our health and environmental footprint. Wild animals are threatened with extinction by human induced factors, and shrinking and compromised habitat. This review sets the goal to systematically survey the existing literature in smart computing and sensing technologies for domestic, farm and wild animal welfare. We use the notion of \emph{animal welfare} in broad terms, to review the technologies for assessing whether animals are healthy, free of pain and suffering, and also positively stimulated in their environment. Also the notion of \emph{smart computing and sensing} is used in broad terms, to refer to computing and sensing systems that are not isolated but interconnected with communication networks, and capable of remote data collection, processing, exchange and analysis. We review smart technologies for domestic animals, indoor and outdoor animal farming, as well as animals in the wild and zoos. The findings of this review are expected to motivate future research and contribute to data, information and communication management as well as policy for animal welfare

    SenCity Workshop: Sensing Festivals as Cities

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    ACM allows authors to post the accepted, peer-reviewed version of their paper on the institutional repository. The published version is available at .In order to sense the mood of a city, we propose first looking at festivals. In festivals such as Glastonbury or Burning Man we see temporary cities where the inhabitants are engaged afresh with their environment and each other. Our position is that not only are there direct equivalences between larger festivals and cities, but in festivals the phenomena are often exaggerated, and the driving impulses often exploratory. These characteristics well suit research into sensing and intervening in the urban experience. To this end, we have built a corpus of sensor and social media data around a 18,000 attendee music festival and are developing ways of analysing and communicating it

    Sensing as a Service Model for Smart Cities Supported by Internet of Things

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    The world population is growing at a rapid pace. Towns and cities are accommodating half of the world's population thereby creating tremendous pressure on every aspect of urban living. Cities are known to have large concentration of resources and facilities. Such environments attract people from rural areas. However, unprecedented attraction has now become an overwhelming issue for city governance and politics. The enormous pressure towards efficient city management has triggered various Smart City initiatives by both government and private sector businesses to invest in ICT to find sustainable solutions to the growing issues. The Internet of Things (IoT) has also gained significant attention over the past decade. IoT envisions to connect billions of sensors to the Internet and expects to use them for efficient and effective resource management in Smart Cities. Today infrastructure, platforms, and software applications are offered as services using cloud technologies. In this paper, we explore the concept of sensing as a service and how it fits with the Internet of Things. Our objective is to investigate the concept of sensing as a service model in technological, economical, and social perspectives and identify the major open challenges and issues.Comment: Transactions on Emerging Telecommunications Technologies 2014 (Accepted for Publication

    Mobility is the Message: Experiments with Mobile Media Sharing

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    This thesis explores new mobile media sharing applications by building, deploying, and studying their use. While we share media in many different ways both on the web and on mobile phones, there are few ways of sharing media with people physically near us. Studied were three designed and built systems: Push!Music, Columbus, and Portrait Catalog, as well as a fourth commercially available system – Foursquare. This thesis offers four contributions: First, it explores the design space of co-present media sharing of four test systems. Second, through user studies of these systems it reports on how these come to be used. Third, it explores new ways of conducting trials as the technical mobile landscape has changed. Last, we look at how the technical solutions demonstrate different lines of thinking from how similar solutions might look today. Through a Human-Computer Interaction methodology of design, build, and study, we look at systems through the eyes of embodied interaction and examine how the systems come to be in use. Using Goffman’s understanding of social order, we see how these mobile media sharing systems allow people to actively present themselves through these media. In turn, using McLuhan’s way of understanding media, we reflect on how these new systems enable a new type of medium distinct from the web centric media, and how this relates directly to mobility. While media sharing is something that takes place everywhere in western society, it is still tied to the way media is shared through computers. Although often mobile, they do not consider the mobile settings. The systems in this thesis treat mobility as an opportunity for design. It is still left to see how this mobile media sharing will come to present itself in people’s everyday life, and when it does, how we will come to understand it and how it will transform society as a medium distinct from those before. This thesis gives a glimpse at what this future will look like

    Dynamic Deployment of Sensing Experiments in the Wild Using Smartphones

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    Part 1: Full Research PapersInternational audienceWhile scientific communities extensively exploit simulations to validate their theories, the relevance of their results strongly depends on the realism of the dataset they use as an input. This statement is particularly true when considering human activity traces, which tend to be highly unpredictable. In this paper, we therefore introduce APISENSE, a distributed crowdsensing platform for collecting realistic activity traces. In particular, APISENSE provides to scientists a participative platform to help them to easily deploy their sensing experiments in the wild. Beyond the scientific contributions of this platform, the technical originality of APISENSE lies in its Cloud orientation and the dynamic deployment of scripts within the mobile devices of the participants.We validate this platform by reporting on various crowdsensing experiments we deployed using Android smartphones and comparing our solution to existing crowdsensing platforms

    Enabling Mixed Autonomy Traffic Control

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    We demonstrate a new capability of automated vehicles: mixed autonomy traffic control. With this new capability, automated vehicles can shape the traffic flows composed of other non-automated vehicles, which has the promise to improve safety, efficiency, and energy outcomes in transportation systems at a societal scale. Investigating mixed autonomy mobile traffic control must be done in situ given that the complex dynamics of other drivers and their response to a team of automated vehicles cannot be effectively modeled. This capability has been blocked because there is no existing scalable and affordable platform for experimental control. This paper introduces an extensible open-source hardware and software platform, enabling a team of 100 vehicles to execute several different vehicular control algorithms as a collaborative fleet, composed of three different makes and models, which drove 22752 miles in a combined 1022 hours, over 5 days in Nashville, TN in November 2022
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